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PostNapisane: 1 sty 2010, 13:09 
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Tak na nowy rok :p

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1.8 Update!

This is a big update, but I'll tell you a few things about it.

Leaked the information about 1.5 before that turned out to be right... so you can choose to trust me or not.

1. AP Gain System Change

Until now, if a rank 9 killed a 1 star he/she would gain more AP than a rank 5 killing 1 star, but now if the rank difference is more than 5, you gain less AP.
This will prevent mass suicidal kill attempts on you (if you are high rank) just to get your kill.


2. Ground Abyss

Well thats about it. Theres gonna be a ground Abyss.


3. Dredgion's Appearance

Dredgion will appear much more frequently during sieges and will take forts much more often.

Also Seed of Detection II will be added which will allow Hide II to be seen.


4. Alliance Dredgion

They say there will be a dredgion with multiple teams going in. With 3 teams on each side, but not like forming an alliance then going in like in sieges.


5. Defensive Godstones

Theres gonna be defensive godstones. Its gonna be something like 10% proc rate heal 890 hp, 2% proc remove all CC from yourself.
These trigger not upon hitting with your weapon, but on receiving attacks.


6. Divine Abyss Points, Divine Medals

These new things can only be gained through PvP. They say these can be gained only from other PCs. For the points you'll need to just PvP. And theres gonna be quest to earn Divine Medals through a certain amount of kills. Really focusing on PvP.


7. Manastones and ASPD Items change
This is for balancing, but theres gonna be a different way of being able to slot manastones.
Manastones for spear, manastones for daggers, manastones for greatswords... are gonna have different levels of manastones available for them. Also, items with ASPD will have a lower accuracy. Probably because everyone looks forward to ASPD items.


8. Tezo's Instance

Like I said earlier theres gonna be ground abyss, which means there will be forts, which also means there will be Abyss Instances. This is not a new map, but sort of like Fire Temple/Draupnir Cave type. Mobs in this instance will also be placed randomly each time you enter, its gonna be challenging/annoying.


9. Item Level Upgrade

Note: I dont quite get this part, and so does this guy... but here I go

No level cap raise, but theres gonna be sort of an item upgrading system. At level 50, you can upgrade your item so that it goes up a grade.

I didnt quite get this part at first so I listened more

No level cap raise, but you can level your item like normal leveling your character and it will upgrade.

Something like 3 levels... like level one will have 300 atk, level two will have 350, level three 400. Same weapon, but get more out of it

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PostNapisane: 2 sty 2010, 23:30 
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Jeśli to nie ściema to super sprawa. Znaczy to, że jednak twórcy nei są tak głusi na marudzenie graczy, Zwłaszcza jeśli chodzi o pkt 2 i 3. Pkt. 5 i 7 też wyglądają ciekawie.


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PostNapisane: 12 lut 2010, 19:38 
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Nowe "leaki"

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Its from Korean Forum. Either believe or not is your choice. XD

i traslated just briefly.

@Nora, thx for reminding me this
-----------------------------------------------------------------------------------------------------------------------------------------

Backgournd / System
- Maximum lvl is 58 ( not 55 )
- Ground Abyss created
- New various skills added in all classes
- New zones for Elyos and Asmodians
- New manastones lvl60s
- Legion housing system
- New 60 mobs
- Legion skills [ only legion master can use ]

-----------------------------------------------------------------------------------------------------------------------------------------

Instances
- 24man raid instance
- Underwater instance
- Maya, the grave of temple instance
[ able to loot lvl55 heroic gears]
- Upper abyss instance [more]
[ able to loot lvl55 attack speed weapons and armors ]

-----------------------------------------------------------------------------------------------------------------------------------------

Skills
[its hard to traslate name of skills to english from korean]

Templar
- can share any damages taken with party members
- armor defence increases while using this skill. but it will drain mana continuously
- can avoid physical attack, magic attack, range attack while using this skill.

Gladiator
-no informations yet

Assassin
- idk
- can hit more damages on person who has more defence rate
- even though if you are hit by someone or attacked someone while invisible, you will not be show up from invisible in very short time.

Ranger
- set up huge round trap and target can not go out side of the round trap [ like jail ]
- idk
- increase fire damage
- idk
- gives Wind magical damages to target, but mostly targets can resist it.

Sorc
- hold the target and decreases target's magic resistance rate
- summon things which able to attack (like in the vision video when summon wargs?!?!?!?!?!)
- target and near the target lose huge amount of fire/frost/ground/wind resistance rate

SM
- No informations yet

Cleric
- consume their HP or MP to supply party member's HP or MP or even DP
- freez the target (like paralyze)
- for limited time, increase amount of heal

Chanter
- For a short time, increases party member's attack speed, physical critical and magical critical
note : magical critical seem patching. i saw one video from ncsoft test version and it shows a critical damage from fire arrow.
- idk
- idk [ sorry XD ]

-----------------------------------------------------------------------------------------------------------------------------------------

Addition
- Server transfer ticket is comming out
- gamegraphic effects will be more AMAZING than now. [ my labtop will burn... ]


on skills, that i put "idk" means even korean people do not know yet either except some are in test server.

OMG TRANSLATING IS SO HARD!!!!

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PostNapisane: 12 lut 2010, 21:44 
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Jak to wprowadzą i zmniejszą grind to zastanowię się czy wrócić :p


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PostNapisane: 13 lut 2010, 07:08 
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Wiecej na temat skilli:

http://news.mmosite.com/content/2010-02 ... ls,1.shtml

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PostNapisane: 13 lut 2010, 20:01 
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Nawet to mnie nie przekonuje do powrotu :/ Największy zawód jaki przeżyłem od czasów WAR to aion.

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