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Pistolety maszynowe jak pepesza (jest lepsza na max lewelu od mp40) są celne na małych dystansach> walka w budynkach itp. Nieraz mi sie zdarzyło, że z paru metrów nie ubiłem przeciwnika> strzelając ogniem ciągłym rozrzut jest koszmarny. Najwięcej kili w statystykach mam z zwykłych karabinów. Strzelec(riflemen) to podstawowa klasa i warto wymaksować go jak i wszystkie podstawowe karabiny (są bonusy do celności, czasu przeładowania, odrzutu itp). Od paru miesięcy preferuję strzelca, lub lkm (z mg42 miewałem po 120+ kili na mapie>dzięki pojedynczemu strzałowi>środkowy klick na myszce). Na każdej mapie strzelcy jak i obsługa lkm ów powinna zapewniać osłonę ogniową reszcie ekipy. Tak jak dojdzie do celu powinna zająć się oczyszczaniem granatami, ostrzałem z automatów. Po oczyszczeniu dochodzą strzelcy i zajmują pozycję ogniowe i następuje powtórka z rozrywki. Na dużych mapach strzelcy mają kluczową rolę ( zwykły karabin w wielu wypadkach ma przewagę nad snajperką bo ma większe pole widzenia).

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dla druzyny to strzelevc jest imo najwazniejszy


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jest jeszcze gdzies do wziecia rising storm w miare tanio?

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Na chwile obecna raczej nie bardzo, ale promocja za 3,50 często się powtarza.

a tak to chyba najprędzej allegro lub sklepy:
http://sklep.gram.pl/pc/rising-storm.shtml
http://www.net-s.pl/index.php?id=3&c=55 ... -Storm&w=c
http://www.ceneo.pl/24031636


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PostNapisane: 15 sty 2014, 14:48 
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juz mam, wzialem gifta z gamecodes.pl

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http://www.gamersgate.com/DD-RSTORM/rising-storm
€4.50


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http://www.greenmangaming.com/s/pl/en/p ... ing-storm/ £3.74


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Do RO II/Rising Storma duży update (8,5 gb). Kurde pomału idą w kierunku RO (nowe pojazdy)

April 21st RO2/RS Update Changelog
2 new Transports
Universal Carrier & Sonderkraftfahrzeug 251 (SDKfz 251)
Winter and Summer textures
New Achievements
Transports implemented in 3 maps Arad, Barashka and Rakowice


New Gametype S&D
9 maps modified to work for SD (4 RO2, 5 RS)
1 completely new map SD-Warehouse (for RO2 - Official Custom Map)
New achievements
Added a new bind '=' to drop the bomb in the game binding menu

New RS map Maggothill
Merrill's Marauders, made up of a series of light infantry assault units (lacking heavy weapons), was ordered to take up position at Nhpum Ga and hold it against attacking Japanese forces in April of 1944. Ill equipped for this holding action, the Marauders were put under siege and often time surrounded by the Japanese.

Faced with poor health conditions and limited supplies, the Marauders managed to hold. At the end of the battle, 400 enemy were confirmed dead with 57 dead marauders and hundreds more wounded or incapacitated.

Modes Supported: RSFF, RSTE, RSCD, RSSD


Brewing system
After Brewing their map once, custom mappers shouldn’t have to brew their maps after future game updates
Testing has shown some existing cooked maps will work under the new system, but others have shown errors (such as missing textures) and will need to be brewed to have them corrected


MCP Winners
Phosphate Plant
Myshkova River
Otori Shima


Fixed Tank bugs
T-pose bots should no longer show up (fixed for 5 different variations)
Fixed vehicles staying in the wrong DepthPriorityGroup after a player finishes spectating (tanks could be seen as always on top of everything)
Changing position in the driver's seat of a vehicle no longer breaks the ability to switch to that seat
Vehicle Teamkill and Vehicle Kill Assist kill messages now display the correct text label (previously both said "Kill Assist"
Fixed tanks shooting off to the left when trying to shoot near an object between you and where you were aiming the cannon
Fixed inability to spawn in tanks as certain roles at times
Fixed tanks often getting stuck on objects
Fixed that firing HE/AP removed ammo from the MG as well
Made the spawntank cheat not spawn a tank stuck on the front of your tank
Fixed issue that makes you unable to look around on a non standard aspect ratio
Fixed log spam when at a resupply point
Fixed log spam when changing seats in a vehicle
When hitting an object with your tank you now hear the impact hit sounds
Fixed players getting insta-banned if they hit a friendly tank
Fixed players getting insta-banned if they drive over a friendly with a tank
Fixed cases of seeing tankers inside your tank without a head
Fixed cases of seeing the people sitting inside a tank appear through the outside of tank
Vehicles with a broken transmission can no longer turn
Destroyed T34's in non-winter paint no longer display ultra blurry, low res textures
Fixed spectator camera jerking around when someone changes seat
Tanker bots can now be removed as expected when using the KillBots() command or the Remove Bots function in WebAdmin
Added new setting FriendlyFireHitVehiclePunishScale to reduce instances of one-hit-bans for hitting friendly vehicles
Vehicle broken transmission sound no longer starts and stops abruptly. It fades in and out
Damaging an undamaged vehicle armour plate in an armour zone that is already in a heavily damaged state will no longer reset the zone's health back to a higher value
Players in vehicles should no longer be prompted to resupply MG soldiers outside the vehicle
Vehicle crew and passengers will now always play the correct death animation for the position/stance that they were in on death, rather than always using the one for the default position
Changing seat position while holding the fire button on a vehicle MG spot will cease firing as soon as the transition starts or the player is killed
Tank Icons on the overhead map now correctly scale with the resolution of your monitor (making them no longer appear huge on low res monitors, or tiny on high res ones)


New Tank features
Server ability to force players to fire the current shot before they can reload a different kind of ammo
Added ability to bind the rotating of a tank turret to happen by keyboard instead of mouse in the default config files (this is currently unsupported functionality but can be found commented out in the defaultroconfig.ini file)


Campaign
Fixed bug where roles appear to be available but are not selectable (in campaign)
Fixed bug that allowed players to spawn on enemy squad leader when teams were swapped
Fixed incorrect icons in the campaign window
Fixed the chat automatically scrolling back to the beginning when voting over a territory
Pacific campaign map in WebAdmin now matches the one in game (was previously scaled differently)
Fixed incorrect spelling of the Pacific Campaign territory "Volcanoes"

Weapons
Weapons now track ammo on both the client and the server, stopping players to fire more shots with a weapon than the mag contains
Fixed knee mortar reload sounds ignoring volume settings
Re-ranged the knee mortar to stop it from firing short
Bolt action rifles no longer lose shell ejections after performing a full reload
M1 Garand empty clip ejection no longer stops at random intervals
Players of the Japanese in RS can no longer get effectively unlimited booby traps
Players can no longer initiate a reload if they're bandaging
Fix for circumstances causing the player viewpoint to float above where it should be for machine gunners
Fixed the interruption of MG barrel change not stopping the 3p animation from playing, or preventing the code from swapping the barrel over regardless
Fixed machine gunners being able to unlock movement during pre-game countdown
Fixed Heavy machine gun ammo getting out of sync with the server when firing in fully automatic
Adjusted pivot points on RS MGs, so that they no longer allow the player camera to rotate behind walls
Fixed exploit that allowed iron sights to be raised instantly
You now correctly hear footstep sounds, when holding the fire button while moving around with a katana.
Fixed cases of deployable weapons creating T-posed soldiers or "Jazzhands"


General
Fixed the ability to join a full team by going spectator first and then selecting the team
Fixed bug that had AI being added to the wrong team when a player logged out, leading to a server crash if the other team's roles were all filled
Fixed exploit where footstep sounds could be disabled
RO2 level up messages no longer incorrectly play RS sound effects
Added new handling to allow native VOX for "no valid artillery target" messages when Native Voices is enabled
Switching to Axis spectator from the Axis team while online will no longer cause everyone in the server to speak using Allied voices
Teamchat messages in the campaign menu chat box now have a prefix of (TEAM) so that their teammates know that it's a private team message rather than a public one
Fixed a bug that limited the number of bots that could join a game
Fixed an issue where the camera view target would be set to the wrong thing
Fixed issue where reinforcements kept resetting after players have begun spawning
Fixed Allied players can say "argh i’m hit" with native audio from the Axis perspective
Automatic hint for Banzai charging should no longer appear for German soldiers
Selecting a role via the "Join a Squad" menu while the pre-game countdown is underway will no longer result in an un-possessed pawn at spawn

UI
Map/Kick/RoleKick voting menus should no longer reset to the top every time another player casts a vote
Germans now see that they have to type np to forgive instead of kp
Commander orders icons on the overhead map now clamp to the edges of the visible map when zoomed in, rather than overflowing onto the rest of the HUD
Commanders now see orders icons offset correctly on the overhead map when zoomed in
Fixed options in Steam Workshop menu being clipped off the bottom of the screen (and therefore unusable) while using non standard aspect ratios
Fixed inconsistent uppercase vs lowercase role names on the pre-game ready screen
Fixed bug where incorrect realism mode was displayed when mode and map changed by webadmin
Fixed objective and player spotted icons in the World Widget (HUD overlay) being located incorrectly while using non standard aspect ratios
Added <> brackets s to hints where a key press is required


Map changes
All official custom maps now have a more standardized squad unlock system, so that in low player/clan matches you do not end up with too many smgs etc.
Custom map names now appear on the loading screen rather than just "Custom Map"
Fixed misplaced tactical view ammo icons for most MCP custom maps.

Arad2
Moved infantry spawns closer to the villages.
Added AT rifles to all ammo locations around the objectives.
Fixed matinee tracks for recon planes - lifted their altitude.
Cover improvements
Multiple buildings opened up for infantry
AT rifles placed at ammunition supplies
Added Transport Spawns

Barashka
Changed North and South Village capture times from 15s to 30s to promote better fights over the final objectives
Marksman roles now show up with less than 16 players
Fixed elite assault roles not having classic mode overrides
Cover improvements

Bridges of Druzhina
Re-centered the map which should reduce/eliminate cases where weapons would be inaccurate at range
The radio on the first bridge now works for both teams.
All roles have been redone from scratch hopefully fixing the invisible ppsh/ or the ptrs looking ppsh bug.
Cover improvements.

Coldsteel
Re-centered the map which should reduce/eliminate cases where weapons would be inaccurate at range

Gumrak Station
Added squad names

Mamayev Kurgan
Fixed cover in one of the initial pillboxes to allow MGs to properly deploy

Myshkova River
Cover improvements


Rakowice
Cover improvements
Made changes so tanks can no longer easily get stuck in the trenches
Messages, about events moved up from the center of the screen so they are less likely to be blocking your view

Betio
Minor collision fixes
Removed ability to win 2 rounds instantly

Guadalcanal
Fixed players flying into the sky if you kill them in the underground airfield bunker
Fixed an invisible wall near the Red Cross objective

Iwo Jima
Changed tessellation distance to help reduce terrain related exploits

Kwajalein
Cover improvements


Issues that can no longer be reproduced (likely fixed by some other change)
Selecting the TT33 lvl25 makes you spawn with only 1 weapon
Selecting the SVT40 Sniper lvl50 no longer crashes your game (and your entire team)
Issues with the lvl 25 pzb rifle
When deploying when prone your character moved up into the air
No visible muzzle flash
Bullets hitting nearby objects when the player was aiming further away

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PostNapisane: 21 kwi 2014, 20:24 
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https://www.youtube.com/watch?v=z73obSu7SmM
nawet trailer wyszedl.

pro w chuj, trzeba sciagac.


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PostNapisane: 21 kwi 2014, 21:01 
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Nowe mapy do RS są uber wyjebane w kosmos (duże) i klimatyczne.

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Highlander napisał(a):
https://www.youtube.com/watch?v=z73obSu7SmM
nawet trailer wyszedl.

pro w chuj, trzeba sciagac.



Ciekawe jak wyglada tryb search&destroy, az dociagne dzisiaj.


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PostNapisane: 22 kwi 2014, 19:37 
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bedzie free weekend teraz, wiec kto nie gral polecam obadac.


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Aż sobie obczaję tego mesjasza fps:>


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PostNapisane: 22 kwi 2014, 21:35 
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No graficznie to BF nie jest, stara juz gra troche.

Fajnie, ze teraz dochodzi troche RO1 stajla, duze mapy i transportery.

Swoja droga to w calej grze klimat WW2 dodaje cale mnostwo zajebistosci, bo bardzo brakuje takich tytulow.


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Dzisiaj miałem mega akcję. Grałem jako jap strzelec. Na nowej mapce wylazłem za rogu budynku, mając naprzeciwko kolejny budynek ,w drzwiach którego stało 2 marines, a za rogiem tegoż trzeci marines. Na mój widok zaczęli strzelać (sami strzelcy). Położyłem się, co by im nie ułatwiać, dostałem postrzał w nogę. Ci w panice? opróżnili magazynki, a ja wpierw zastrzeliłem tego za rogiem, później stojącego po prawej w drzwiach. Trzeci zamiast dalej do mnie strzelać po przeładowaniu, wybiegł i zaczął uciekać... dostał kulkę w plecy :D Mocno poprawiła mi humor ta akcja.

Wczoraj natomiast pobiłem mój rekord z mg. Przekradłem się za linię hamburgerów z mg, wlazłem na dach bunkra i z jednej taśmy skosiłem 21 :D Wszyscy byli zgrupowani za murkiem i głównym filarem radaru (środek mapy). Czekali na skończenie się ostrzału moździerzowego (odgłosy wybuchów i ogólna zadyma pozwoliła mi na bezkarne ich wykoszenie ). Niestety ubici pałali chęcią rewanżu i zasypali mnie parę chwil później gradem ołowiu.

Nowe mapki super, nawet czołgami ludzie znowu zaczęli walczyć i jest fell jedynki.(piechota z bronią ppanc równie groźna co czołgi przeciwnika).

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Tomorrow for 24 hours Red Orchestra 2 will be Free!

Yes, Free! By navigating to http://store.steampowered.com/app/35450/ and downloading the game tomorrow after the promotion starts and before it ends (the promotion will last 24 hours), the game will be free to keep forever!

Following this, we will be rolling into a free weekend for Rising Storm (free for a limited time) as well as a discount! If you've been trying to convince a friend to play Red Orchestra 2 with you, there will be no better time than tomorrow!

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Wypaśna giera, trudna ale super sie gra, dobry dowódca to podstawa

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warhameron napisał(a):
Tomorrow for 24 hours Red Orchestra 2 will be Free!

Yes, Free! By navigating to http://store.steampowered.com/app/35450/ and downloading the game tomorrow after the promotion starts and before it ends (the promotion will last 24 hours), the game will be free to keep forever!

Following this, we will be rolling into a free weekend for Rising Storm (free for a limited time) as well as a discount! If you've been trying to convince a friend to play Red Orchestra 2 with you, there will be no better time than tomorrow!


Już można brać za friko, przecena na Rising Storm będzie podczas tego weekendu.

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a to Red Orchestra 2 nie zawiera Rising Storma?

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Koleś napisał(a):
a to Red Orchestra 2 nie zawiera Rising Storma?

Zawiera. Ale, aby móc odblokować lewelowanie klas i broni w RS należy go zakupić. Podczas free weekendu cena nie powinna być wyższa niż 3-4 ojro.

Dodając sobie RO II dojda 3 lub 4 pozycje do biblioteki. Instalujcie, tylko Red Orchestra II/Rising Storm Multiplayer.

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