Highlander napisał(a):
T3nd0's Perkus Maximus - w koncu sie ktos fixnal combat w Skyrim? co to dokladnie robi?
Jest tego zbyt dużo żeby opisywać, polecam przeczytanie overview tutaj:
http://www.nexusmods.com/skyrim/mods/59849/?, ale generalnie chodzi o zmiany w mechanice combatu i balansie, a nie np. overhaul sterowania.
Przykład:
Cytuj:
Light Weaponry (was One-Handed)
Use Longswords, Shortswords, Katanas, Tantos, Hatchets, Hammers, Mauls and more to bash heads in and slice enemies up.
Turn the tide of battle by utilizing well-timed attacks, and gain advantages from good positioning.
Enter a battle frenzy by landing multiple hits in quick succession, or strike anyone without protective headgear down.
Heavy Weaponry (was Two-Handed)
Use power attacks to shatter shields and execute weakened enemies right away.
Pierce all forms of defense and attack your foe's maximum health directly.
Slow time during forward power attacks to snipe with full precision, and scar enemies for everyone to exploit their weakness.
Ranged Weaponry (was Marksman)
Invest in Shortbows to stay agile, reward flanking and short-range attacks.
Specialize in Longbows to make every hit count - the most difficult shots are the deadliest.
Master crossbows to enhance them with additional functionality at the forge. Make them silent, allow them to pierce past shields, or optimize them for minimum weight and raw damage.
To samo zrobione jest z każdym drzewkiem. Alteration daje m.in. Shadowstep i teleporty. Illusion cały nowy system Phantomów, coś ala Mesmer z GW2. Generalnie setki zmian na plus.