Ubisoft, nie mogę się nadziwić jak ta firma się zjebała
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In a 2015 interview with Gamespot, creative director Jason Vandenberghe explained his feelings on the importance of the feature:
"Super-required, because this is a game about fighting with weapons, split-screen [is] absolutely a key feature for us [...] You want sit on the couch and beat up your buddy, that's the thing."
EGM Now reported earlier this year that Ubisoft France managing director John Parkes had made clear that "all modes [will be] available in split-screen".
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Split-screen functionality has been cut from Ubisoft's upcoming medieval brawler, For Honor.
"We decided this week to cut the split-screen," said producer Stephane Cardin in an in-house interview primarily about the game's closed alpha (below, quote begins at 4:24).
"It was a feature that we loved, but, when we looked at what needs to be done to support online co-op, for us it was critical to make a decision now so we can polish all the features at the AAA level and make sure that we have the most amazing experience."