codwwii multi
Multiplayer information is thin on the ground for now since Activision is saving a full reveal for E3, but we were able to tease a little information out as part of our session.
Boots on the GroundIt wouldn’t be a Call of Duty game without a good old fashioned multiplayer mode, and Boots on the Ground seems to be the new basic first port of call option – though given the very nature of WW2 it’s a much more pure experience than the double-jumping, exosuit-wearing, ability-slinging outings the series has featured of late.
“Fans have been very vocal about their excitement to return to a Call of Duty in that fast-paced action – the grounded action that made Call of Duty great,” Condrey notes. “It’s gritty, visceral and intense first-person combat.”
DivisionsDivisions are essentially a new way to enlist and grow your solider’s career that’s basically a new twist on create-a-class concept. It basically tries to recreate some of what the brave young lads signing up during the second world war faced. It contextualises the character creation, with the division you enlist in helping to determine your class, gear and multiplayer role.
WarWar is an all-new game mode that seems to be most easily compared to Battlefield 1’s Operations (our comparison, not Sledgehammer’s). It’s part of your multiplayer character progression but offers a narrative-driven alternative to the more basic ‘kill the enemy’ multiplayer modes. Maps will be asymmetrical and each team will have unique objectives.
This is the mode I’m probably most excited about – if you imagine a level like Normandy in a multiplayer setting, the objectives for the Axis soldiers firing down on the landing troops are going to be very different to those for the Allies who are pushing up. When the allies make progress, axis players will be forced to fall back and reinforce a new area. This is fairly familiar for Battlefield, but quite new for Call of Duty – it’s exciting to think how this might turn out.
“To be able to put players in these really iconic battles for strategic objectives in this linear fashion is really interesting and fun for us,” Condrey beams.
HeadquartersHeadquarters is an interesting new idea – a social space where players can hang out and interact in between matches. Sledgehammer experimented with this idea a little with their lobbies in Advanced Warfare, but this sounds like a step beyond. Judging by recent info it looks as though Headquarters will support up to 48 players.
“We really wanted to bring your character to life,” Condrey explains. “In Advanced Warfare you saw that with the virtual lobby – for the first time you had a character you were attached to meaningfully. This is the evolution of that into headquarters.”
Condrey says that you’ll have dozens of players in large-scale spaces for Headquarters. Here you can pick up rewards, connect with players, show off your character, or anything else you can think of.
“This is a game-changer for Call of Duty,” says Condrey. “We’ve never done anything like this before.”
https://www.vg247.com/2017/04/27/call-o ... es-actors/