embe napisał(a):
Ciekawe czy z DnL cos dobrego wyjdzie i co najwazniejsze kiedy
na mmorpg.com jest informacja ze 1 kwietnia 2006. Sama gra zapowiada sie ciekawie, moze grafika nie wciska w fotel ale pewne rozwiazania sa bardzo interesujace, wklejam dla ciekawych i leniwych ze strony
Dark & Light :
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- Discover the first unique MMORPG world:
* No zones, no loading time, all Dark and Light players within the same world
* A complete, original and easy-to-use automated transportation and warp system
* A medieval world of 15 000-square-mile of land (not including seas)
* A strong emphasis on immersion thanks to a horizon view up to a distance of 30 miles away.
* Fly in the air without restrictions with your own dragon, glider and parachute
* Choose to explore whenever you want, no need to fight on a daily basis.
* Hot spot management system: wherever you are in the huge world of DnL™ , you can call for or be asked for help to conquest, fight, defend.
- Experience an unprecedented immersive environment :
* Dynamic and unique weather management: a DnL™ day is 84 minutes...take time to watch sunrises, sunsets, the Milky Way and constellations!
* 480 days per year, with 4 seasons: real-time weather changes from snow to rain, to beautiful sunshine.
* One sun, two moons and a constellation management system that changes according to the time of the year, and has influences upon crafting!
* Global ecosystem: some monsters feed upon others, crop fields grow according to the seasons…
* Original soundtrack : more than 12 music tracks, 1h30 of captivating music
- A new medieval fantasy MMORPG where game design led to strong requirements: a game with a long lifespan, and advanced management options
* An immediate sensation of freedom thanks to the unique world
* Entirely dedicated to evolve according to gamers in-game decisions and strategies: DnL™ game rules will allow gamers to manage their own DnL™ storyline, create their own events to set their plans of conquest or fortresses attacks.
* Six main game-play systems devoted to perpetual evolution through gamers’ actions
* Fortress attacks governed by an open time-line per realm
* Warrior NPCs you may hire to fight for you
* Choose the Bandit Mode; become a soldier of fortune with an enhanced experience, but many risks at hand!
* A deep storyline that allows rich and varied game options and opportunities
* A Game-mastering team in five languages entirely dedicated to enhancing the role of players in a truly interactive scenario: English, French, German, Spanish and Italian
- Master DnL™ while experiencing two evolving axies for every character: combat and social:
* Choose whether you wish to specialize or not, in harmony with skill trees for every character
* Rich career paths: choose between specialization and versatility
* A political organization that allows you to become a lord, baron, count, duke, and even the king, by bargaining, negotiating… and being smart!
* Trade skills and jobs are set up to allow you to develop your character without having to fight on a daily basis
* A new resource discovery process
* The combat system allows you to assault a fortress or to besiege sources of mana
- Introducing a deep and addictive storyline
* 13 realms: three non-PvP kingdoms, ten kingdoms to conquer (PvP allowed)
* 12 races, 14 classes, 27 equipment slots per character and many specific slots per skill
* The Gods’ history and characteristics are the roots of the Dark and Light universe. They create their race’s respective background and, according to Human beliefs, they influence races actions and choices, both in combat and craft
- Technical features
* 300 000 polygons rendered per frame for the landscape, thanks to the exclusive Mafate™ 2.0 engine
* EAX™ support and 7.1 compatible
* Tree rendering enhanced by Bionatics™ technology
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