Oyci3C napisał(a):
Next gen moze oznaczac inne podejscie do rozwoju postaci, budowania miast, oblezania miast, istnienia w swiecie, rozwiazan serwer-klient etc. etc.
yep, przykładem może być Darkfall Online
Cytuj:
The first subsystem which next-gen MMORPG designers should re-evaluate is their game design. No, not code format, or interface layout (although that needs work, too), or setting definition (another sore point), but the simple game mechanics which provide the foundation for their entire application.
To date, every MMORPG I have seen has been modeled after the Dungeons and Dragons system paradigm. This simple and seemingly innocent decision has, in my opinion, created many of the headaches these systems suffer from to this day. What seems to have been overlooked is that the game mechanics are as important as the technical design in creating a robust and enjoyable application, and must be tuned to the audience at hand.