mmorpg.pl


Utwórz nowy wątek Odpowiedz w wątku  [ Posty: 152 ]  Przejdź na stronę Poprzednia strona  1 ... 3, 4, 5, 6, 7, 8  Następna strona
Autor Wiadomość
**

Posty: 330
Dołączył(a): 2.09.2007
Offline
PostNapisane: 23 kwi 2008, 10:47 
Cytuj  
Co mnie niezmiernie cieszy :roll:

Cytuj:
Limited Mythos Access - 04/22/08

If you are a member of Mythos' Closed Beta Test, we hope you're enjoying the early taste of our free-to-play MMORPG. And we'd like to reassure you that the closed Mythos Beta continues apace.

In fact, things are going so well we'll soon release Mythos to a much larger audience -- we'll open our doors and our test. However, before we can truly call our Beta open for business, a few things absolutely must happen. The top of all our lists say the same thing: "Who gets to play?"

Please understand that the Mythos Closed Beta Test was designed for English speaking audiences (North Americans, really). When we do open our Beta, we simply cannot have certain countries playing a semi-functional Mythos designed for territories that are not their own. These people won't be getting the ideal localized experience we intend. Furthermore, we do still need to establish distribution deals with third-parties in foreign lands to ensure Mythos gets published and supported in the absolute best way possible.

Because of this, this week the Mythos Beta Test will no longer be made available to the following countries:

Bangladesh, Bhutan, China, Hong Kong, Indonesia, India, Japan, Cambodia, North Korea, South Korea, Laos, Sri Lanka, Myanmar, Mongolia, Macao, Malaysia, Nepal, Philippines, Pakistan, Singapore, Thailand, Taiwan, Vietnam, Armenia, Azerbaijan, Belarus, Estonia, Georgia, Kyrgyzstan, Kazakhstan, Lithuania, Latvia, Moldova, Russia, Tajikistan, Turkmenistan, Ukraine, Uzbekistan

We sincerely apologize to you if you currently reside in one of the above listed countries and can no longer play Mythos. We hope you understand that this is very much a test and has always been a test.


_________________
Obrazek

*

Posty: 150
Dołączył(a): 30.07.2004
Offline
PostNapisane: 23 kwi 2008, 13:29 
Cytuj  
a mnie nie , mniej graczy mniejsza zabawa , a jak narazie nie przeszkadzali mi zadni ruscy albo skosnoocy :D

**

Posty: 368
Dołączył(a): 6.06.2004
Offline
PostNapisane: 24 kwi 2008, 19:26 
Cytuj  
ja też bym był chętny na konto ;]


_________________
Obrazek


Posty: 27
Dołączył(a): 17.04.2008
Offline
PostNapisane: 24 kwi 2008, 20:45 
Cytuj  
ja również :]


Posty: 7
Dołączył(a): 4.06.2006
Offline
PostNapisane: 25 kwi 2008, 03:32 
Cytuj  
A ja się dzis zdziwiłem sprawdzając maila - dostałem invajta do betki :)
Zapisałem się jakies 2 tygodnie temu.
Pozdrawiam


Posty: 12
Dołączył(a): 23.04.2008
Offline
PostNapisane: 26 kwi 2008, 13:38 
Cytuj  
Mam takie pytanie ma ktoś wolne konto do mythosa chętnie sobie po testuje.

Aha i czy wie ktoś kiedy będzie tak zwana "już oficjalna wersja do gry" czyli nie beta(nie wiem jak sie to nazywa)

BO CHĘTNIE POGRAM W TĘ GRĘ>


Posty: 1
Dołączył(a): 27.04.2008
Offline
PostNapisane: 27 kwi 2008, 18:33 
Cytuj  
W miarę możliwości prosil bym o konto :) [email protected] z gory dzieki :)


Posty: 2
Dołączył(a): 28.04.2008
Offline
PostNapisane: 29 kwi 2008, 18:19 
Cytuj  
[email protected]

6289545 moje gg.

Bardzo prosze o zaproszenie ^^

*

Posty: 150
Dołączył(a): 30.07.2004
Offline
PostNapisane: 29 kwi 2008, 20:14 
Cytuj  
jesteście zbyt leniwi żeby wejsć na irca i sobie załatwić invita? to nie takie trudne poświęcić 5minut a nie spamować tutaj

*

Posty: 87
Dołączył(a): 11.03.2008
Offline
PostNapisane: 29 kwi 2008, 20:38 
Cytuj  
a podasz link do tego irca>>?? szukalem ale nie potrafilem znalesc...jedyne czego dokonalem to wyslalem swoj adres email na stronie....a co do blokad niektorych krajow moze i skosno ocy nie przeszkadzaja itd itp i inni ale przez nadmierna ilosc graczy servery staja sie przeciazone....co utrudnia gry i gwarantuje lagi.

*

Posty: 150
Dołączył(a): 30.07.2004
Offline
PostNapisane: 30 kwi 2008, 06:01 
Cytuj  
lol a skąd możesz wiedzieć jaka jest sytuacja z serwerami w mythosie jak nie grałeś?!?!?kanał irca byl podany wcześniej w tym topicu...

**

Posty: 368
Dołączył(a): 6.06.2004
Offline
PostNapisane: 30 kwi 2008, 11:54 
Cytuj  
Zbawi Cię podanie go jeszcze raz, skoro i tak zaśmiecasz temat zbędnymi postami? Dla wszystkich zainteresowanych:

Elendir napisał(a):
Wejdzcie tu: http://ircatwork.com/
wpiszcie jakiegos nicka...wpiszcie serwer i kanal
Server: irc.forthegamers.org
Channel: #Mythos

Oni rozdaja zaproszenia do mythosa: Sulfuric" i G-15...nawet 5 minut nie minelo i dostalem..jak ich nie bedzie to poprostu zapytajcie na kanale moze ktos bedzie mial to wam da.Powodzenia


thx to Elendir


_________________
Obrazek

******

Posty: 3440
Dołączył(a): 18.02.2004
Offline
PostNapisane: 30 kwi 2008, 12:24 
Cytuj  
pytanie z innej beczki. Gra warta zachodu? Nie wiem czy oplaca sie sciagac. Jak z questami, animacja, skilem pvp?


_________________
oumn da lololegend

*

Posty: 150
Dołączył(a): 30.07.2004
Offline
PostNapisane: 30 kwi 2008, 13:28 
Cytuj  
można powiedziec ze mythos to 1/10 Guild Warsa:D taka super uboga wersja bez pvp XD ale fakt gra sie przyjemnie ale nie za dlugo :]

******
Avatar użytkownika

Posty: 4672
Dołączył(a): 20.03.2007
Offline
PostNapisane: 1 maja 2008, 17:10 
Cytuj  
Nowy duuuzy patch za jakis czas wejdzie
Cytuj:
Mythos is now undergoing a big change – one prompted by your feedback and our observations.
We will be relaunching with a contiguous overworld for each zone, starting with Greenreach. What does this mean to you?
As you’re aware, the ‘outdoors’ in Mythos as it currently stands are randomized, and relatively isolated. As such, there’s not as much of a sense of place as we’d like to see, and a lot of the socialization that is important to MMOs takes place only in towns. In an effort to bring our players together more, and to instill a greater sense of place and exploration, you’ll now be able to run through an overworld that is not randomized, but has real locations and places to explore. Does this mean that we’re doing away with randomization? Definitely not! All of the dungeons in the game remain randomly generated. Does this mean we want you to spend an inordinate amount of time traveling? Again, definitely not! We’re making every effort to keep the pace of gameplay fast, and immediate, while still providing this critical social component.
So, how does this work in practice? I’m glad you asked!

• Greenreach is now one contiguous landmass, with hills, mountains, forests, valleys, rivers, bridges, and lakes. You’ll be able to remember where things are and return to them. Instead of traveling down an ‘alley’ in a random chunk of wilderness to get to a location, you may stumble across unexpected things, or dungeons to explore. The overworld is made by hand, and as such, it is much more purposeful, with settlements, farms, outposts, and much more interesting areas. Stonehill quarry looks like a Quarry. Gussen Farm looks like an actual farm.
• The landmass is OPEN. You are not locked to roads. Walk anywhere, and explore the hidden nooks and crannies.
• Monsters remain within their regions, so there won’t be any trains of wolves across the wilderness
• Guards defend town if monsters creep too near
• We are HOPING to have from 150-200 players in an overworld at a time. That means it is still ‘instanced’ – but with a MUCH higher population than any of our other shared spaces. You’ll run across other players on the road, or on the way to dungeons. Your first moment in the game at Greenreach Priory will be shared with other players. We’ll just see how high we can push this.
• Dungeons are still instanced for you and your party – you’ll receive no interference from anyone else, nor will monsters respawn there.
• Random Maps as they worked before have changed. There are now TWO kinds of random maps, explained below
• Lots of dungeons, caves, mines, cellars, and crypts are scattered around the land. You can simply walk into them and enjoy a quick random adventure on the way from here to there.
• We also now have the concept of Runestones and Runegates, which are basically the new form of ‘purchaseable’ map. Runegates are scattered around the overworld, each with a different color. You can purchase Runestones, which unlock these gates and let you travel to special random dungeons. You can also travel to any opened Runegates that party members may be in. Don’t worry, there will be Epic Runestones We’re excited by this, because these Runegates can drop you right into any kind of dungeon, without having to fit into the context of the Overworld – this provides us with lots of opportunities to experiment with inserting wildly different areas into a zone.
• Questgivers are now no longer only in towns. They may live in farms in the wilderness, or be by the side of the road, or anywhere else. You can now seek out adventure elsewhere
• All of the hubs of Greenreach, apart from Stonehill itself, have been moved directly into the overworld.
• Because there are no more random wildernesses, there are no more cookie-cutter ‘clearings’ with vendors in them.
• Your Recall Charms now take you back to an actual town ( and open a return portal there ). This is not only handy, but provides you with an easy way to get your party members in to play with you right away without any tedious trekking through random woods.
• When entering a dungeon, it remains ‘anchored’ for you. That means that I can walk into a cave, walk back out, wander around, and then come right back to the same cave I was in. You are allowed one ‘anchored’ dungeon at a time, so entering another dungeon will ‘reroll’ the one you were in.
• This has an additional benefit. You can now leave one of your purchased Runestone maps and come back to it without losing it, unlike the problematic random maps which disintegrated upon entry in the current version of Mythos
• There are now Anchorshrines scattered throughout the world. Anchorshrines allow for instantaneous travel to any other Anchorshrine you have activated. We don’t want any needless retreading of ground! You can also bind your Anchorstone to an Anchorshrine, and you will return there upon using it.
• If you log out in the overworld, and then back in, you’ll be exactly where you left off, not at some arbitrary exit.
• Monsters in the overworld are now purposefully placed. They respawn over time, as now you’re sharing the land with other players.
• Stonehill remains apart from the overworld – you’ll travel through a portal in Stonehill Market ( the village at the base of the keep ) to enter Stonehill Proper. There’s a chance we may look at integrating this directly into the world, but we’d like to keep it separate for PVP right now.
• Stonehill has also had a complete visual overhaul.
• Large obstructions like trees can now fade smoothly out if they get in the way of your view
• In the overworld, you can see much farther than before, and your line of sight is greatly extended, and zoomed out.
• We’re trying out some changes with PVP. Stonehill is now a ‘safe’ zone where no aggression can be practiced. Now that we have an overworld, you’ll be in close proximity to other players a lot more, so having towns as hostile areas is no longer required to have enough of a population to be meaningful
• PVP is now separated completely – when you create a Shadowlands character, you’ll remain in the PVP realm at all times, with no switching back and forth.
• Dungeons are no longer shared, nor do they respawn, in the PVP world, for the above reason.
• We CRAVE your feedback on the above PVP changes.
• We have sped up player movement speed.
• You can now see your actual location on the worldmap, along with your facing
• Quests now display as points of interest on your automap and worldmap, that may be moused-over to determine which quest or other point of interest they belong to.
• Harvestable ingredients will now be regional, and purposeful
• An enormous number of optimizations have been put in place to make these things possible, and many of these will filter to the rest of the game to make it run much nicer overall.
• We are cutting off zone 2 and 3 temporarily as we convert their overworlds as well. You should have lots to re-explore while we do this. We hope to get these back out to you as fast as possible while you’re playing through Zone 1.
• Quests no longer have to send you to a dungeon. The types and variety of quests that we can do should expand greatly as a result of this – hunt down a band of Bandits threatening the northern road! Find a rare berry growing in the mountains for an Apothecary! Fend off an attack on Stonehill Market! We’re extremely excited by the quest opportunities this opens up for us.

**

Posty: 7311
Dołączył(a): 8.11.2001
Offline
PostNapisane: 1 maja 2008, 17:30 
Cytuj  
Z powiekszona zone'a i wyeliminowaniem wylevelowanych 40 skaczacych pozabijac low lvl w Shadowlands, PVP moze miec jakis sens.

*

Posty: 87
Dołączył(a): 11.03.2008
Offline
PostNapisane: 2 maja 2008, 00:22 
Cytuj  
cos nie moge zdobyc invite na ircu:/ pozostaje czekac moze dostane odpowiedz na emaila

*

Posty: 150
Dołączył(a): 30.07.2004
Offline
PostNapisane: 2 maja 2008, 06:49 
Cytuj  
nie wiem czy jest jakiś sens teraz wogule zaczynać jak na dniach bedzie wipe i później Open beta


Posty: 1
Dołączył(a): 3.05.2008
Offline
PostNapisane: 4 maja 2008, 15:23 
Cytuj  
"Na dniach" to pojęcie względne ;). Ja mimo wszystko zagrał bym w to cudo, gdyż na widok screenów, wracają wspomnienia :).
Tak więc gdyby ktoś miał niepotrzebne konto, proszę o wiadomość:
GG-2832469


Posty: 5
Dołączył(a): 10.08.2007
Offline
PostNapisane: 16 maja 2008, 11:43 
Cytuj  
i ja rowniez prosilbym o invite jesli to mozliwe :)
banditez89{at}o2.pl
bede wdzieczny bardzo.
Pozdrawiam.

Wyświetl posty nie starsze niż:  Sortuj wg  
Utwórz nowy wątek Odpowiedz w wątku  [ Posty: 152 ]  Przejdź na stronę Poprzednia strona  1 ... 3, 4, 5, 6, 7, 8  Następna strona


Kto przegląda forum

Użytkownicy przeglądający ten dział: Brak zidentyfikowanych użytkowników i 1 gość


Nie możesz rozpoczynać nowych wątków
Nie możesz odpowiadać w wątkach
Nie możesz edytować swoich postów
Nie możesz usuwać swoich postów

Szukaj:
Skocz do:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group | Theme based on Zarron Media theme | Copyright © 2001-2012 MMORPG.pl Team
Redakcja MMORPG.pl nie ponosi odpowiedzialnosci za tresc komentarzy i odpowiedzi umieszczanych przez uzytkownikow.