Cytuj:
General changes
• A team will not get a loss if one team member doesn't press "join" when joining a team game (the team won't join the server if not all team members press join).
Single Player
• The single player menu is now available and will let you create your own servers with specific single player settings, Inviting other players to single player games is not possible.
• Bots can now be added to single player games and custom multiplayer games
(Bots are currently in version 1.0 and will not work properly in CTA and Conquest)
Bloodlines and Abilities
• A couple of ability tooltips have been tweaked
• an initial effect on the caster has been added to all ultimates
Spearmaster
Whirlwind
• Can no longer hit enemies when the Spearmaster is affected by otherside or nethershift
Igniter
Crippling Fire
• Fixed a bug causing this spell to not break CC-effects
Volcano
• Target Particle System tweaked
Inferno – Removed
Meteor Storm – New Ultimate
• Creates a meteor storm at the targeted location after a 1s delay, deals 10 damage every 0.56s to nearby enemies and inflicts Ignite, meteor storm last for 2.8s
Glutton
Aftershock
• Particle system tweaked
Harbinger
Blood Grip
• Enemy targets hit by this spell no longer drops the artifact
Affliction
• Area down to 20 from 24
• Target Particle System Tweaked
Gunner
Mortar
• Target Particle System Tweaked
Psychopomp
Mind Transfer
• Enemy targets hit by this spell no longer drops the artifact
Other Side
• AoE Heal down to 12 from 14
Soul Heal
• Heal down to 15 from 17
Ranid Assassin
Venom Lunge
• Vanguard's Reflect no longer stuns Ranid when hit by Venom Lunge.
Ravener
Spinning Strike
• Area down to 22 from 26
• No longer disables player collision
• Now reflects projectiles in the full area
Earth Shake
• Number of leaps down to 2 from 3
• Damage per leap up to 28 from 20
• Particle system tweaked
• Time in air tweaked
Astronomer
• Astronomer has been revamped
• Movementspeed up to 145 from 140
Core Ability – Spectral Strike (melee)
Deals 13/14/15 damage on consecutive hits, inflicts Sun Shadow
Sun Shadow
Reduces movement speed by 25%, reduces damage and healing done by 40%, movement speed and damage/healing output is gradually returned over the duration, lasts for 6s. This effect cannot be renewed before it has expired.
Ability 2 – Sun Light (projectile)
Heals ally closest to target location for 20 health and applies Sun Dust if target recovers health, heals other nearby allies for up to 6 health. As distance from impact location increases, healing decreases.
Sun Dust
Increases healing received by 7%, stacks up to 3 times, lasts 6s.
Ability 3 – Sun Ellipse (target ground)
Splits self into two orbs traveling in an arc to target location, each orb heals allies 12 health and deals 7 damage to enemies. Heals allies near the destination for 16 health, deals 10 damage and knocks enemies near the destination away. Astronomer travels back to his original position if the destination is blocked by terrain.
Ability 4 – Sun Stone (target ground)
Inflicts Moon Stone on nearby enemies after a 1s delay.
Moon Stone
Incapacitates target, reduces damage taken by 75%, breaks after absorbing 10 damage, lasts up to 2,7s.
Ability 5 – Moon Burst (projectile)
Deals 20 damage and inflicts Moon Shadow
Moon Shadow
Reduces movement speed by 33%, reduces attack speed by 33%, lasts 4,5s.
Ability 6 – Black Hole (selfbuff)
Astronomer turns into a black hole, become invulnerable and immaterial for up to 2s. The black hole pulls nearby enemies towards the center of the hole, deals 2 - 16 damage and knocks enemies away when the effect ends. Damage dealt and knockback force increases gradually over the time this ability is channeled.
Ultimate – Astral Beam
Channels a beam usable on both allies and enemies, deals 30 - 40 damage every 1s and inflicts Slow on enemies, heals allies for 30 - 40 health every 1s, heals self for 20 health every 1s, lasts for up to 3s. Damage and healing increases as the beam hits the same target.
Slow
Reduces movement speed by 33%, lasts for 3s.