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Annie potrzebuje rod of ages, albo przynajmniej catalysta na poczatku, bo sklada sie na 2 strzaly. Bierze sie flasha i ignite, idzie sie na mida, ja zazwyczaj zaczynam z sapphire crystal i 2 potkami. Po wbiciu 6-stego zazwyczaj jestesmy w stanie naszym kombo zdjac przeciwnika, chyba ze mamy kogos b. mobilnego, czy wytrzymalego. Najlepiej przed 20 minuta zlozyc RoA, zeby do 25 minuty wymaxowac z niej jakas korzysc, a potem juz stackujemy ap

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z poczatkiem sie zgodze, ale potem juz nie.

ofc jesli idziemy na mida to albo sapp crystal + 2 hp poty, albo jesli gramy przeciw brandowi/swainowi/lux i innym co rzucaja pod nas aoe to wtedy buty i poty, zeby moc to dodgowac.

potem ja zawsze po pierwszym powrocie staram sie zlozyc catalyst zeby miec sustain na lane + buty a potem rushuje rabadona(imo jedyna sluszna droga, zeby cos robic casterem), potem wiadomo butki na spell pel i mysle czy catalysta warto skladac na banshee, jesli nie to odrazu buduje voidstafa/klepsydre/abyssal scepter i potem dopiero roda.
ogolem ja nie preferuje grania defensywnie casterami czy ranged ad

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Ja tez dla mnie najlepszym survivality to jak komus tak jebne, że się zegnie jak przecinak, tak gram ap champami.

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Wiadomo, co osoba to inny styl gry, oczywiscie wszystko tez zalezy od tego jak ta gra idzie, bo jak po masle, to czesto nie marnuje pieniazkow na roa, czy tego wanda za 860 golda, tylko od razu ide w w roda za 1600, jednak szybkie zlozenie roa to jeden z moich priorytetow (alternatywnie banshee, ale zalezy od sytuacji).
Budowanie roa pozniej mija sie troche z celem, bo nie wykorzysta sie jej pelnego potencjalu.
Znacznie bardziej korzystne jest zbudowanie z catalysta banshee (20+ m), ale ponownie, zalezy to od sytuacji.

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zamiast roa na oriannie albo ance wole grac 2-3 dorany i rush do czapki


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League of Legends: Dominion - Gameplay Behind The Scenes

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gufnowapnjasz napisał(a):
zamiast roa na oriannie albo ance wole grac 2-3 dorany i rush do czapki

Tak też to praktykuje np na akali, inaczej by mnie 2 shoot ;)

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http://www.youtube.com/watch?v=lCEV347v ... re=related

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New Skins in the Store
*Sandscourge Skarner
*Earthrune Skarner
*Bloodstone Taric

PVP.net Store
*Added a Purchases tab that contains a history of all your purchases

PVP.net v1.41.17
*Players will now receive a popup message when they attempt to join a game lobby that is already full
*Fixed a bug where Summoner icons were displaying incorrectly in chat rooms
*Fixed a bug where All Random Mode in Custom Games was not correctly selecting your previously used skin for a Champion

League of Legends v1.0.0.123
Skarner, The Crystal Vanguard
*Crystal Slash: Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while empowered by Crystal Energy, he deals bonus Magic Damage and slows all targets hit.
*Crystalline Exoskeleton: Skarner gains a shield and while the shield persists his movement speed and attack speed are both increased.
*Fracture: Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them. Any further damage dealt to marked targets by Skarner will allow him to consume the mark to heal himself.
*Impale (Ultimate): Skarner suppresses an enemy champion and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt additional damage.
*Energize (Passive): Basic attacks lower the cooldowns of Skarner's abilities by 1 second against champions and 0.5 seconds against non-champions.

Akali
*The cooldown before Akali's next Shadow Dance charge and her current stacks are now shown in the same buff

Amumu
*Amumu will now attempt to attack the target after successfully pulling himself to an enemy champion with Bandage Toss

Ashe
*Fixed a bug where Frost Arrow would consume mana if Ashe canceled her auto-attack early

Blitzcrank
-Mana Barrier
*Fixed a bug where Mana Barrier could be bypassed if the damage taken would instantly kill him
*Fixed a bug where Mana Barrier would activate when the cooldown expired even if not taking damage
*Fixed a bug where Power Fist failed to grant lifesteal effects

Brand
*Fixed a bug where Pyroclasm would fizzle if Brand died

Caitlyn
*Fixed a bug where planting a Yordle Snap Trap after a trap was recently triggered caused a previous trap to be consumed (as if you placed too many)

Cho'Gath
*Fixed a bug where Cho'Gath could gain a Feast stack when the target did not die

Corki
*The cooldown before Corki's next Missile Barrage charge and his current stacks are now shown in the same buff

Evelynn
*Fixed a bug where Malice and Spite was healing for incorrect values
*Fixed a bug where Malice and Spite's cooldown would be reset upon killing enemy clones

FiddleSticks
*Basic attack projectile speed increased to 1750 from 1500
-Dark Wind
*Damage reduced to 65/85/105/125/145 from 65/90/115/140/165
*Fixed a bug where Dark Wind would fizzle when Fiddlesticks died
*Fixed a bug where Dark Wind was bouncing 4 times instead of 5
*Drain ability power ratio reduced to .45 from .5
*Terrify cooldown increased to 15/14/13/12/11 seconds from 14/13/12/11/10 seconds

Gangplank
*Grog Soaked Blade max stacks has been reduced to 3 from 4
-Cannon Barrage
*Fixed a bug where Cannon Barrage would not grant gold on minion kills
*Fixed a bug where Cannon Barrage's slow was not always applying consistently

Garen
*Decisive Strike movement speed duration increased to 4 seconds from 3 seconds
*Judgment cooldown reduced to 13/12/11/10/9 seconds from 14/13/12/11/10 seconds
*Courage maximum armor and magic resistance now 25 at all ranks from 5/10/15/20/25

Heimerdinger
*H28G Evolution Turret
*Heimerdinger will now place Frost Turrets if he places a turret while UPGRADE!!! is active
*Fixed a bug where turrets could be moved by Crystallize, Pillar of Filth, and Cataclysm

Irelia
*Irelia will now attempt to attack the target after dashing to an enemy champion with Bladesurge

Jarvan IV
-Cataclysm
*Jarvan will no longer follow the target while he is in the air during Cataclysm
*Cataclysm will now create the ring of terrain regardless of whether the enemy can be targeted or not
*Cataclysm will now be slightly more likely to push targets that the ring lands on into the center rather than out
*Fixed a bug where Cataclysm could be interrupted by movement displacing abilities such as Crystallize or Pillar of Filth
*Fixed a bug where Dragon Strike reduced the target's base armor rather than total armor

Jax
*Jax will now attempt to attack after Leap Striking if the target is an enemy champion
*Fixed a bug where Jax's attacks could not be dodged

Karma
*The cooldown before Karma's next Mantra charge and her current stacks are now shown in the same buff

Katarina
*Katarina will now attempt to attack the target after teleporting to an enemy champion with Shunpo

Kayle
-Holy Fervor
*Armor and magic resistance shred increased to 3% from 2%
*Fixed a bug where Holy Fervor was shredding the target's base armor and magic resistance rather than total armor and magic resistance

Kennen
*Thundering Shuriken ability power ratio increased to .75 from .66
-Lightning Rush
*Energy cost adjusted to 100/95/90/85/80 from 100 at all levels
*Ability power ratio increased to .6 from .55

Kog'Maw
*Updated Living Artillery's reveal particle effect

Lee Sin
*Lee Sin will now attempt to attack the target after dashing to a champion with Resonating Strike

Leona
*Shield of Daybreak cooldown reduced to 11/10/9/8/7 seconds from 12/11/10/9/8 seconds
-Zenith Blade
*Mana cost reduce to 60 at all ranks from 60/65/70/75/80
*Particle adjusted to more accurately reflect the area of effect (actual area of effect unchanged)
*Leona will now attempt to attack the target if she uses Zenith Blade to jump to a target
*Solar Flare cooldown reduced to 90/75/60 seconds from 105/90/75 seconds
*Fixed a bug where Eclipse would break enemy spell shields on activation

Lux
*Updated Lux's autoattack to feel more responsive and increased its missile speed
*Light Binding cooldown reduced to 15/14/13/12/11 seconds from 16/15/14/13/12 seconds

Malphite
*Brutal Strikes mana cost reduced to 50/55/60/65/70 from 55/60/65/70/75
-Ground Slam
*Radius increased to 400 from 350
*Mana cost reduced to 50/55/60/65/70 from 60/65/70/75/80
*Fixed a bug where Unstoppable Force sometimes failed to pass through Crystallize, Pillar of Filth, and Cataclysm

Maokai
*Maokai will now attempt to attack after using Twisted Advance if the target is a champion

Master Yi
-Alpha Strike
*Master Yi can now use Wuju Style and Highlander while Alpha Strike is active
*Master Yi will now attempt to attack the target after using Alpha Strike to teleport to a champion

Mordekaiser
*Fixed a bug where Mace of Spades was providing the diminished Spell Vamp effect even if used against a single target
*Fixed a bug where Children of the Grave would fail to clone targets if they were nontargetable when they died (Sanguine Pool, Alpha Strike, etc)
*Fixed a bug where Children of the Grave could clone a clone

Morgana
*Updated Morgana's autoattack to feel more responsive and increased its missile speed
*Base movement speed increased to 310 from 300
*Dark Binding cooldown reduced to 11 seconds from 12 seconds.
*Tormented Soil mana cost reduced to 70/85/100/115/130 from 70/90/110/130/150
-Soul Shackles
*Stun duration adjusted to 1.5 at all ranks from 1/1.5/2
*Cooldown reduced to 120/110/100 seconds from 120 seconds at all ranks
*Shackle activation time reduced to 3 seconds from 4 seconds

Nasus
*Attack range increased to 125 from 110
*Soul Eater lifesteal increased at earlier levels to 14/17/20% from 10/15/20%
-Wither
*Cooldown reduced to 15/14/13/12/11 seconds from 15 seconds at all ranks
*Mana cost reduced to 80 from 100
*Wither will now reach its max slow even if its duration is reduced (ie: by tenacity)
-Spirit Fire
*No longer has a 0.5 second delay before taking effect
*Now deals half of its damage initially and the other half over the duration -- initial 55/95/135/175/215 (+0.6 ability power) Magic Damage and 11/19/27/35/43 (+0.12 ability power) Magic Damage each second for the next 5 seconds
*Fixed a bug where Siphoning Strike sometimes gained extra lifesteal

Nidalee
-Bushwhack
*Updated Bushwhack's reveal particle effect
*Fixed a bug where Bushwhack was reducing the target's base armor and magic resistance rather than total armor and magic resistance

Nocturne
-Paranoia
*Nocturne will now attempt to attack the target after using Paranoia
*Paranoia no longer grants assists for limiting enemy vision

Pantheon
-Heartseeker Strike
*Now does a better job of hitting targets on top of Pantheon
*Damage increased to 13/23/33/43/53 from 4/6/8/10/12
*Scaling adjusted to a .6 bonus Attack Damage ratio from a .2/.25/.3/.35/.4 total Attack Damage ratio
*Now fires 3 strikes instead of 5
*Cooldown reduced to 10/9/8/7/6 seconds from 18/17/16/15/14 seconds
*Mana cost reduced to 45/50/55/60/65 from 70 at all ranks
*Channel duration reduced to .75 seconds from 1.8 seconds
-Spear Shot
*Damage increased to 65/105/145/185/225 from 16/28/40/52/64
*Now scales off of a 1.4 bonus Attack Damage ratio from a 1/1.15/1.3/1.45/1.6 total Attack Damage ratio
*Certain Death now causes Spear Shot to critically strike for 1.5x damage
-Aegis of Zeonia
*Cooldown adjusted to 13/12/11/10/9 seconds from 12 seconds at all levels
*Stun duration adjusted to 1 second from .7/.9/1.1/1.3/1.5
*Pantheon will now attempt to attack the target after using Aegis of Zeonia
-Grand Skyfall
*Jump channel time reduced to 2 seconds from 3 seconds
*Land time reduced to 1.5 seconds from 2 seconds
*Edge damage increased to 50% from 33%

Renekton
*Fixed a bug where Slice and Dice was only reducing the target's base armor rather than total armor

Rumble
*Fixed a bug where The Equalizer would fizzle if Rumble died

Shaco
*Jack-in-the-Boxes can no longer be disabled or pushed by effects like Crystallize

Sion
*Fixed a bug where Enrage would consume health if Sion canceled his auto-attack early

Teemo
*Noxious Traps will now 'level up' if Teemo ranks up his R slot while the traps are active

Trundle
*Fixed a bug where Rabid Bite was not blocked by Spell Shield, Shroud of Darkness, or Banshee's Veil

Tryndamere
*Bloodlust heal per 1 fury increased to .65/1.15/1.65/2.15/2.65 from .5/.95/1.4/1.85/2.3
-Spinning Slash
*Base damage increased to 70/100/130/160/190 from 60/90/120/150/180
*Bonus AD ratio increased to 1.2 from 1
*Fixed a bug where Tryndamere was not gaining the proper Fury upon using Spinning Slash

Urgot
*Noxian Corrosive Charge will now update as the target gains or loses armor

Warwick
-Infinite Duress
*Fixed a bug where Infinite Duress would sometimes tick only 4 times
*Fixed a bug where Infinite Duress could sometimes break early even if not interrupted

Wukong
*Wukong will now attempt to attack a target champion after using Nimbus Strike
*Cyclone Attack Damage ratio increased to 1.2 from 1
*Wukong is now properly considered melee for items and spells that differentiate between melee and ranged characters.
*Fixed a bug where Crushing Blow was shredding the target's base armor rather than total armor

Yorick
*Omen of War attack damage ratio increased to 1.2 from 1

Items
*Quicksilver Sash is now unique
*Tears of the Goddess, Manamune and Archangel's Staff now display your unique bonus mana in their tooltips.

General
*Made adjustments to reduce the load time for games
*Made adjustments to how death and kill streaks work
*Dying to non-champions no longer resets kill streaks or increases death streaks
*Assists now reduce (not reset) death streaks
*Using Summoner Teleport on a ward will no longer reveal the ward through fog of war to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through fog of war to enemies
*Allied champions can no longer block targeting of an enemy champion if they are standing on top of one another
*Added a new in-game option for "Borderless Window Mode" that allows people to alt-tab more efficiently
-Attack-move improvements:
*Attack-move targeting is now more predictable (now targets closest enemy)
*Attack-move will now target visible wards
*Changed attack-move cursor color to red from green
*Added new keybindings for "Self+Smart Cast" for abilities and Summoner spells. Casting with these binds will first try to Smart-Cast the ability; if there is no target or an invalid target under the cursor, it will attempt to Self-Cast the ability
*Fixed a bug where clones did not show items in their inventories
*Fixed a bug where certain particle effects would not show up if using the minimap for targeting
*Fixed minor tooltip errors on Kayle, Soraka, Nasus, Sona, and Renekton
*Fixed a bug where some Energy runes were giving less Energy than their tooltip stated
*Fixed a bug where several spells were triggering on-cast events more than once
*Fixed a bug in which players could get stuck in a "dead" state until they disconnected and then reconnected

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Annie mid moze wybudowac Doran Ring x3 zamiast RoA. Tak dostaniesz Deathcap szybciej.


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O fajny buffik dla Morgany ale po cho... buffują tryndę to nie wiem .


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seriously though I’m glad I got to try League of Bads, now all my arguments vs LoL will be valid. Well made casual game, donkeyshit competitive game. There is only one way this game can be played at top level and that is passive farm-lane-entire-game, with its metagame heavily reliant on a stupid free blink that probably plagued that game since the beginning of time.


Chu, ex rank1 w LoL


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PostNapisane: 9 sie 2011, 09:55 
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i wkleiles to w jakim celu? :)

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PostNapisane: 9 sie 2011, 10:08 
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No chu skacze o gierkach, w HoNie pewnie bardziej znany niz w LoLu.
Poszedl do LoLa za kasa i w sumie opisywal sie jako nie znajacego do konca gre wskoczyl zaraz na #1 w rankingu.

Chyba liczy sie opinia kogos kto byl nr1 w obu grach.


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open your mind for the serpent
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chyba nie, o czym zreszta pisalismy juz nie raz :) nie psujcie watku swoim smeceniem :) od tego macie inny temat.

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PostNapisane: 9 sie 2011, 10:43 
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Dokładnie, wypierdalać do tematu zbiorczego.

Fucking yeah, buff Nasusa!

W końcu jakiś wesoły patch.


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Razoth napisał(a):
Fucking yeah, buff Nasusa!


uspokój się albo cię wyniosą na taczkach!


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PostNapisane: 9 sie 2011, 13:07 
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I po chu... znów tutaj zaczynacie, wasze zdanie już znamy, zapraszamy do tematu ogólnego który został założony do wyrażania opinii nt gier moba, a teraz dziękujemy.


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Nowy skin dla Tarixa :D

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Może w końcu nie będzie wyglądał jak ciota.


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