Nie wiem jakie tam opcje są w tym linku, ale dawajcie na "pół-turową" z aktywną pauza - w każdym razie taką jak w Baldurach czy Tormencie. Nie dawajcie kufa na pełną turowość. :<
Ostatnio edytowano 22 lis 2013, 13:16 przez sula, łącznie edytowano 1 raz
Nie wiem jakie tam opcje są w tym linku, ale dawajcie na pół-turową z aktywną pauza jak w Baldurach czy Tormencie. Nie dawajcie kufa na pełną turowość. :<
+1
_________________ Zbanowany permanentnie, bez mozliwosci odwolania od bana.
Nie wiem jakie tam opcje są w tym linku, ale dawajcie na "pół-turową" z aktywną pauza - w każdym razie taką jak w Baldurach czy Tormencie. Nie dawajcie kufa na pełną turowość. :<
Jest do wyboru: [ ] turowa [ ] real time z aktywna pauza [ ] whatever
Ofc, powinna być aktywna pauza, a nie full turówka a "punktami ruchu" etc. Co to za herezje warhamerron?;/
_________________ open your mind for the serpent open your mind for the serpent open your mind for the serpent open your mind for the serpent
Chcą wykorzystać system walki z wastelands 2 i on mi odpowiada. Nigdy nie byłem zwolennikiem rts ów w crpg.
he primary advantages we see in TB are: - Combat is more thoughtful, even under intense pressure. - It allows greater depth of choice: you have time to explore all your options, so we can include more options, and more complicated options, without overwhelming the player. - We can adapt Wasteland 2’s combat system, modified to work best for Torment. - Some intriguing Numenera concepts, like Effort, are more suited for TB implementation. - Companion AI becomes less necessary (you directly control each party member on their turn).
This combat system is similar to the systems used in Fallout 1, Fallout 2, X-Com Enemy Unknown, Temple of Elemental Evil, and Wasteland 2.
When combat begins, all characters stop moving. On each of your party members' turn, you tell that character what to do and they do it immediately.
Character movement might be regulated through Action Points, like Fallout and Wasteland 2, but this is not set in stone.
If turns are strictly sequential, then each character must complete his turn before you can move on to the next. Alternatively, turns might be more fluid, allowing you to move each member of your party in any order, even jumping back and forth between them, until they are out of actions or you choose to end the turn (e.g. you could move every party member into position first, then have them each attack in turn before ending the round).
In the first, sequential method, the turn order of party members and enemies would be mixed, based on initiative order. In the second, fluid method, initiative would determine which side (party or enemy) acted first, then all members of that side would take their turns together.
Characters cannot act during an enemy's turn unless they have readied an action (e.g. instead of taking an action on their turn, a character readies a counterspell for if/when an enemy casts a spell). Otherwise they wait for their turn to move.
While it's your party's turn, you have freedom to examine objects and characters (giving you more information on how you can interact with them during combat), check out your esotery list or cyphers, look something up in the journal, etc. To speed things up, you can set up default actions for characters to perform until you give them a new order (for example, if your glaive is set to bash an enemy by default, you can press End Turn without giving him a new action and he will automatically bash the enemy; next turn you can tell him to do something else or leave him alone to bash again). The game will warn you if you hit End Turn while one or more party members has done nothing (and they have no default action to perform).
The time-based pressure of a Crisis would be in rounds (where every character gets a turn in each round). The more rounds you take to achieve an objective, the fewer rounds you have to do other things before an event occurs. (It’s important to note that time “running out” doesn’t mean that you lose, just that the situation in the Crisis changes, for better or worse; for example, a bomb goes off or allies arrive). While it's your turn, you have freedom to examine objects and make plans, but carrying out actions will use up, and eventually end, your turn.
In our Crisis example, the Red Automata would begin attacking the field and generator on their turn, after which (or possibly before which) you'd get a turn to perform your actions. After a triggering event or a set number of rounds (not seconds), new Red Automata might appear if you aided the Blue Servitor. Elements activating on timed intervals would be in rounds as well, so you might have to wait one or more rounds (or perform another action in those rounds) before a device charges.
RTS z pauzą:
The primary advantages we see in RTwP are: - Combat is resolved more quickly, even with a large number of combatants. - It is more flexible: the player can pause a lot or a little depending on whether they’re looking for a fast pace or a slow one.
This combat system is similar to the systems used in Planescape: Torment, Baldur's Gate, Icewind Dale, and the Neverwinter Nights games.
When combat begins, all characters act simultaneously. You tell your party members what to do and they do it in real-time. PCs will continue basic attacks until their target is dead or you say otherwise. If you tell them to perform special attacks (using esoteries or items, for instance), they will do that and then await further orders.
You can pause the game at any time and issue orders then, or you can issue orders in real-time. Like the Infinity Engine games, actions will still take place in rounds, so faster clicking is no advantage. RTwP is not about reflexes, but about handling character actions simultaneously.
You can also set the game to auto-pause at various events, giving you a chance to respond when the situation changes. Candidates for auto-pause events include: when a party member's target is dead, when a new enemy appears, or when a party member is badly wounded or dead.
The time-based pressure of a Crisis (whether it's a device about to self-destruct, kidnappers getting away with a hostage, enemies trying to kill you, etc.) would be in real time. You can pause the game to examine objects and make plans, but actually carrying out actions will run down the clock.
In our Crisis example, the Red Automata would begin attacking the field and generator immediately, whether or not you did anything (though presumably you'd pause, or have an auto-pause set, so you could react to it quickly). After a set number of seconds or a triggering event, new Red Automata might appear if you aided the Blue Servitor. Elements activating on timed intervals would be in real-time, so you might have to let several seconds of real-time pass before a device charges, for example.
Jest do wyboru: [ ] turowa [ ] real time z aktywna pauza [ ] whatever
Dzieki tomu
Opcja nr.2 ofc.
Full turowe to już będzie właśnie Wasteland 2 (i bardzo dobrze) i Divinity:Original Sin. No i Shadorun jest + coś pewnie wyjdzie.
Ogólnie myślałem, że Torment i P:Eternity to na 100% będą "RT z aktywną pauzą". Ogólnie mi wzwód opadł, pozostaje trzymać kciuki, że turówka nie przejdzie. Dobrze, że na to hajsu nie dałem, bo bym się pewnie wkurwiał teraz.
Jak bedzie combat z wastelanda w Eternity i Tormencie to /meh. Po co probuja zmieniac cos co wlasnie bylo zajebsite i za co takie gry sa milo wspomiane? No JA PIERDOLE.
Sorry, ale to projekt e miał być na wzór baldurów (rts z pauzą), w Torment nie był przesądzony. Po to te głosowanie, by ludzi nie wkurwić (obecnie prowadzi TB).
dla mnie turówka po prostu ni chuja nie pasuje do fantasy, tutaj walka powinna być dynamiczna, epicka muzyka, zły smok krzyczący "czas umrzeć człeczyno", magowie jednocześnie inkantujący swoje czary, ja wiem, że to w dużej mierze działa na zasadzie "bo tak było w baldurach i tormencie" no ale kurwa :/
obsidian czuje bluesa. Ale i tak nikomu nie ufam. Nie za bardzo czuje by jakis kickstarter przyczynil sie do powstania tych ambitnych i super produkcji.
dla mnie turówka po prostu ni chuja nie pasuje do fantasy, tutaj walka powinna być dynamiczna, epicka muzyka, zły smok krzyczący "czas umrzeć człeczyno", magowie jednocześnie inkantujący swoje czary, ja wiem, że to w dużej mierze działa na zasadzie "bo tak było w baldurach i tormencie" no ale kurwa :/
+1
Mam dokladnie to samo. Tury -> fallout i pochodne.
Aktywna pauza zajebiscie pasuje do fantasy i tyle.
Jak bedzie turn based to od razu mowie ze fail. Nie wiem wogole jak ludzi moga glosowac na to w niby duchowym spadkobiercy Tormenta, grzew ktorej dla mnie kwintesencja jest zwiedzania swiata, immersja, dialogi i postacie przeplatane sporadyczna walka, ktorej najlepiej zeby sie dalo uniknac gadka a nie pierdolenie sie z punktami ruchu zeby zabic szczura...
Mogę zakupić dodatkowe kopie gry Torment: Tides of Numenera w cenie 20$ +1$ (koszta) + parę kart za fatygę:P (tym razem z góry bo za PoE...)
Na dzień dzisiejszy zakupiłem 2 kopie i ten zakup podwyższył mój lev w systemie Inxile, obniżył cenę do 20$ jak i odblokował wszystkie produkty w Inxile sklepiku. Kolejne zakupy raczej ceny już nie obniżą? Ale może jakieś bonusy dojdą (przy w Wasteland 2 dodali parę popierdułek za dodatkową kopię).
Spoiler:
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Compilation of all of the Torment: Tides of Numenera novellas. These stories will describe aspects of the Ninth World and be related to elements of Torment’s story and characters. They are not required to play, but will give you a richer understanding of the world and the game. This compilation will be delivered prior to the launch of the final game. Authors include: Creative Lead Colin McComb (Planescape: Torment Designer), Numenera creator Monte Cook (Planescape pen and paper designer), Design Lead Adam Heine (Planescape: Torment Scripter), Editor Ray Vallese (Planescape setting writer and editor), Nathan Long (Wasteland 2 and Torment: Tides of Numenera writer), Mur Lafferty (Torment: Tides of Numenera writer), and Tony Evans (NWN2: Mask of the Betrayer and Torment: Tides of Numenera writer). Includes 7 Item(s)
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Set in a far, far distant future, the Numenera RPG puts a new spin on traditional fantasy, creating something unique to reinvigorate the imagination of gamers everywhere. Player characters explore a world of mystery and danger to find leftover artifacts of the past: bits of nanotechnology, the datasphere threaded among still-orbiting satellites, bio-engineered creatures, and myriad strange and wondrous devices that defy understanding.Numenera is about discovering the wonders of the worlds that came before, not for their own sake, but as the means to improve the present and build a future.
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Monte Cook and Bruce R. Cordell, in their first major collaboration, bring you The Strange. It's an RPG set on Earth, in the modern day. But a few people; a very few people; have discovered how to travel to other places. They call them recursions, and they're like limited pocket dimensions with their own laws of reality, connected to Earth via a dark energy network beneath the normal matter of the universe. A dangerous, chaotic network they call the Strange.
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A limited edition package containing a digital download version of Torment and its game manual, plus a number of bonuses including novellas by the team and the From the Depths collection. Includes 14 Item(s)
3 Free Digital Issues of RETRO magazine Access to Official Torment Community Colin McComb Let's Play Planescape: Torment Novella - From the Depths: Gold by Adam Heine (Digital) Novella by Colin McComb (Digital)
Novella by Monte Cook (Digital) Novella by Mur Lafferty (Digital) Novella by Nathan Long (Digital) Novella by Ray Vallese (Digital) Novella by Tony Evans (Digital)
Planescape: Torment Developer Retrospective Torment Game Manual (Digital) Torment Strategy Guide (Digital) Torment: Tides of Numenera (Digital)
Points Price 3,900
Add Reward Numenera: The Ninth World Bestiary (INTL. SHIPPING NOT INCLUDED) Monte Cook PnP item
The Ninth World Bestiary is lavishly illustrated and wildly imaginative, featuring more than 130 creatures and characters. Offering GM advice on using pre-made creatures as well as creating your own, this collection also includes lots of additional details about the Ninth World’s complex far-future, post apocalyptic ecology. Ninth World parasites, transdimensional creatures, mechanical automatons, and extraterrestrials are just the beginning in the weird and wonderful setting of Numenera.
This is a Monte Cook Games physical product. Pledging for this reward will provide you a coupon code for use at the MonteCookGames.com store.
Note: This reward does not include international shipping costs. Monte Cook Games is providing free standard shipping to addresses within the United States only. Additional shipping fees apply to international addresses. Any additional fees must be paid on the MonteCookGames.com store; inXile Points cannot be used for external fees. Includes 1 Item(s)
Numenera: The Ninth World Bestiary
Points Price 4,000
Add Reward Numenera: Technology Compendium (INTL. SHIPPING NOT INCLUDED) Monte Cook PnP item Sir Arthour's Guide to the Numenera
The namesake of the entire game line, the “numenera" are artifacts, oddities, and little bits of almost magic-like technology left to the Ninth World by a billion years of previous civilizations. Now the Ninth World’s foremost expert, the redoubtable (though perhaps not entirely sane) Sir Arthour, brings nearly 1,000 new items to the Numenera gaming table.
This is a Monte Cook Games physical product. Pledging for this reward will provide you a coupon code for use at the MonteCookGames.com store.
Note: This reward does not include international shipping costs. Monte Cook Games is providing free standard shipping to addresses within the U.S. only. Additional shipping fees apply to international addresses. Any additional fees must be paid on the MonteCookGames.com store; inXile Points cannot be used for external fees. Includes 1 Item(s)
Numenera: Technology Compendium
Points Price 4,000
Add Reward Lore Seeker (Digital) Kickstarter
A special package containing a digital download copy of Torment and its game manual, the soundtrack by Mark Morgan, digital concept art book, novella compilation, and more. Thanks for your support!
Includes 19 Item(s)
3 Free Digital Issues of RETRO magazine Access to Official Torment Community Colin McComb Let's Play Planescape: Torment Comic Book by Colin McComb & Adam Heine (Digital) Hi-res Digital Concept Art Novella - From the Depths: Gold by Adam Heine (Digital) Novella by Colin McComb (Digital)
Novella by Monte Cook (Digital) Novella by Mur Lafferty (Digital) Novella by Nathan Long (Digital) Novella by Ray Vallese (Digital) Novella by Tony Evans (Digital) Planescape: Torment Developer Retrospective Torment Concept Art Book (Digital)
Torment Game Manual (Digital) Torment Map (Digital) Torment Strategy Guide (Digital) Torment: Tides of Numenera (Digital) Torment: Tides of Numenera Original Soundtrack (Digital)
Points Price 5,000
Add Reward Torment: Tides of Numenera - Deluxe Edition (Digital) Standard
Discounted for a limited time! Get the game, several digital extras, plus access to the Beta in the months leading up to launch. Includes 8 Item(s)
3 Free Digital Issues of RETRO magazine Access to Official Torment Community Beta Test Access
Novella by Colin McComb (Digital) Planescape: Torment Developer Retrospective Torment Game Manual (Digital)
Torment Strategy Guide (Digital) Torment: Tides of Numenera (Digital)
Points Price 5,500
Add Reward Torment: Tides of Numenera - Collector's Edition (Digital) Standard
This edition includes the game, plus the digital soundtrack, concept art book, all seven novellas, and several other digital extras. Includes 17 Item(s)
3 Free Digital Issues of RETRO magazine Access to Official Torment Community Hi-res Digital Concept Art Novella - From the Depths: Gold by Adam Heine (Digital) Novella by Colin McComb (Digital) Novella by Monte Cook (Digital)
Novella by Mur Lafferty (Digital) Novella by Nathan Long (Digital) Novella by Ray Vallese (Digital) Novella by Tony Evans (Digital) Planescape: Torment Developer Retrospective Torment Concept Art Book (Digital)
Torment Game Manual (Digital) Torment Map (Digital) Torment Strategy Guide (Digital) Torment: Tides of Numenera (Digital) Torment: Tides of Numenera Original Soundtrack (Digital)
Points Price 6,000
Add Reward Numenera: Corebook (INTL. SHIPPING NOT INCLUDED) Monte Cook PnP item
Set in a far, far distant future, the Numenera RPG puts a new spin on traditional fantasy, creating something unique to reinvigorate the imagination of gamers everywhere. Player characters explore a world of mystery and danger to find leftover artifacts of the past: bits of nanotechnology, the datasphere threaded among still-orbiting satellites, bio-engineered creatures, and myriad strange and wondrous devices that defy understanding.Numenera is about discovering the wonders of the worlds that came before, not for their own sake, but as the means to improve the present and build a future.
With streamlined, intuitive rules, Numenera allows players to create characters in minutes and puts the emphasis back on story rather than laborious mechanics. Numenera is the latest creation of one of the biggest names in roleplaying games, award-winning designer and fan-favorite Monte Cook.
This is a Monte Cook Games physical product. Pledging for this reward will provide you a coupon code for use at the MonteCookGames.com store.
Note: This reward does not include international shipping costs. Monte Cook Games is providing free standard shipping to addresses within the U.S. only. Additional shipping fees apply to international addresses. Any additional fees must be paid on the MonteCookGames.com store; inXile Points cannot be used for external fees. Includes 1 Item(s)
Numenera: Corebook
Points Price 6,000
Add Reward The Strange: Corebook (INTL. SHIPPING NOT INCLUDED) Monte Cook PnP item
Monte Cook and Bruce R. Cordell, in their first major collaboration, bring you The Strange. It's an RPG set on Earth, in the modern day. But a few people; a very few people; have discovered how to travel to other places. They call them recursions, and they're like limited pocket dimensions with their own laws of reality, connected to Earth via a dark energy network beneath the normal matter of the universe. A dangerous, chaotic network they call the Strange.
This is a Monte Cook Games physical product. Pledging for this reward will provide you a coupon code for use at the MonteCookGames.com store.
Note: This reward does not include international shipping costs. Monte Cook Games is providing free standard shipping to addresses within the U.S. only. Additional shipping fees apply to international addresses. Any additional fees must be paid on the MonteCookGames.com store; inXile Points cannot be used for external fees.
Includes 1 Item(s)
The Strange: Corebook
Points Price 6,000
Add Reward Torment + Wasteland 2 Bundle (Digital) Standard
This exclusive package contains Torment and Wasteland 2 as digital downloads, as well as their game manuals. Two awesome RPGs for the harcore RPG fan. Wasteland 2, the original crowdfunded RPG, has been released after years in the making! Includes 5 Item(s)
3 Free Digital Issues of RETRO magazine Access to Official Torment Community
Anthology - The End is Nigh: Desert Rangers Edition (Digital) Torment: Tides of Numenera (Digital)
Wasteland 2 (Digital)
Points Price 6,500
Add Reward Torment: Tides of Numenera - Limited Collector's Edition Standard
This exclusive collector's edition boxed copy includes the Torment game, printed game manual, cloth map, printed concept art book, CD soundtrack by Mark Morgan, your name in the game's credits, and much more! No extra shipping fee. Includes 23 Item(s)
3 Free Digital Issues of RETRO magazine Access to Official Torment Community Cloth Map Comic Book by Colin McComb & Adam Heine (Digital) Hi-res Digital Concept Art Novella - From the Depths: Gold by Adam Heine (Digital) Novella by Colin McComb (Digital) Novella by Monte Cook (Digital)
Novella by Mur Lafferty (Digital) Novella by Nathan Long (Digital) Novella by Ray Vallese (Digital) Novella by Tony Evans (Digital) Planescape: Torment Developer Retrospective Printed Torment Concept Art Book Printed Torment Game Manual Thanks in Credits (Oddity Level)
Torment Concept Art Book (Digital) Torment Game Manual (Digital) Torment Map (Digital) Torment Strategy Guide (Digital) Torment: Tides of Numenera (Digital) Torment: Tides of Numenera - Limited Collector's Edition Torment: Tides of Numenera Original Soundtrack Audio CD
Points Price 14,800
Shipping 0 Total 14,800 Add Reward Torment: Tides of Numenera - Signed Limited Collector's Edition Standard
This exclusive collector's edition signed boxed copy includes the Torment game, printed game manual, concept art book, signed printed novella compilation, large cloth wall map, your name in the game's credits, Alpha and Beta access, and much more! No extra shipping fee. Includes 29 Item(s)
3 Free Digital Issues of RETRO magazine Access to Official Torment Community Alpha Systems Test Access Beta Test Access Cloth Map Comic Book by Colin McComb & Adam Heine (Digital) Hi-res Digital Concept Art Large Cloth Wall Map Novella - From the Depths: Gold by Adam Heine (Digital) Novella by Colin McComb (Digital)
Novella by Monte Cook (Digital) Novella by Mur Lafferty (Digital) Novella by Nathan Long (Digital) Novella by Ray Vallese (Digital) Novella by Tony Evans (Digital) Planescape: Torment Developer Retrospective Printed Torment Concept Art Book Printed Torment Game Manual Signed Printed Novella Compilation Thanks in Credits (Artifact Level)
Torment Concept Art Book (Digital) Torment Game Manual (Digital) Torment Map (Digital) Torment Strategy Guide (Digital) Torment: Tides of Numenera (Digital) Torment: Tides of Numenera - Signed Limited Collector's Edition Torment: Tides of Numenera Original Soundtrack (Digital) Torment: Tides of Numenera Original Soundtrack Audio CD Wasteland 2 (Digital)
Points Price 49,500
Shipping 0 Total 49,500 Add Reward Limited Edition Signed Print (Add-on) Add-on item
This is the print as available through the $1K Limited Edition Signed Print Pledge Tier (as well as all higher Tiers). Choices for the print include Before the Fall and Dust and Water concepts by Andrée Wallin, and Sojourner of Worlds and Sagus Cliffs at Dawn by Chang Yuan, and the Stainless Steel Jack by Nils Hamm. We expect the size of the Andrée Wallin and Nils Hamm pieces to be approximately 32" by 14" (similar size but dimensions adjust depending on the exact concept piece), with the Chang Yuan pieces slightly smaller (because of the size of the original art). Other options may be made available. We are still researching our exact print methods but this will be a high quality print. We are looking at possibilities to print it on cotton rag paper, with a parchment paper surface, to create a true art reproduction feel. Will be delivered unframed.We expect the size of these pieces to be approximately 32” by 14” (similar size but dimensions adjust depending on the exact concept piece). Other options may also be available. We are still researching our exact print methods but this will be a high quality print. We are looking at possibilities to print it on cotton rag paper, with a parchment paper surface, to create a true art reproduction feel. Unframed. Includes 1 Item(s)