MagPS napisał(a):
nie mam jeszcze złotej gwiazdki w m60 highlander o/
a cytowal Ciebie Robo, tez sie zgubilem ;)
ArcyblA- ta, testowalem to recznie i bylo lepiej, przywrocilem stare bo zle ustawilem dla air/pojazdow... a nie chcialo mi sie dlubac.
Zrobcie backup tego co macie w dokumentach.
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nareszcie autobalance? albo prima aprilis.
R9 changelog below:
· admin.say command implemented
- the output currently looks a bit funky on the game client, like so: Player: [Server]: <text>
but with the next game client it will look like: Server: <text>
· admin.yell to squad has changed (you need to specify both team and squad)
· squad numbering has changed – the “no squad” squad has ID 0, and real squads are 1 and up.
· Autobalance improved, it shuffles people both during and between rounds now, and does a better job. No way to turn it off via admin interface yet I think.
· mapList* commands reworked
· banList* commands reworked
· listPlayers command added
· admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)
· Players have non-PB GUIDs now (these are distinct from PB GUIDs)
· onChat event reworked
- now it specifies target player subset as well
- shows text before profanity filtering
- client-originated chat messages starting with “/” make it to the server, and broadcast via onChat, but are not broadcast to other game clients
- use “/!<command>” if you want to be able to send commands to your homemade rcon tools without showing the commands to other players
· player.onAuthenticated added (it’s triggered when a player receives GUID)
· player.onSquadChange, player.onTeamChange implemented
· Couple of crash fixes