Lista skili "shotguna" (nazwa będzie zmieniona, broń to midrange AoE cc)
Cytuj:
Scattering Shot (0) - This scattering shot can hit multiple targets. (Spread)
Balance Shot (0) - The impact from a shotgun blast can knock an opponent off balance. (Single Target)
Maniacal Rampage (20) - Launches an attack on every hostile near you, but requires Momentum to execute. (PBAoE)
Debilitating Shot (35) - Aims low in a spread of fire attack centering at your target. This has a chance to take out the legs of your opponents. (Spread)
Stun Shot (65) - A heavy shot which will often leave opponents momentarily stunned. It consumes a small amount of Momentum. (Single Target)
Chest Shot (115) - A shot to the chest can drain an opponent’s endurance, as well as having a chance to knock them down or off-balance. It requires a moderate amount of momentum. (Single Target)
Melon Shot (190) - Aims at the head, having a chance to knock your target down, stunning them, and delivering heavy damage if it lands. (Single Target)
Angle Shot (285) - This deadly spread shot requires you to be behind your opponents. The nature of the attack can often leave your opponents bewildered and confused. (Spread/Positional)
Double Click (415) - Fires two focused shots in rapid succession, each having a chance to knock your target off balance. It requires a small amount of Momentum. (Single Target)
Momentum Swinger (585) - This scattering shot is a Momentum Swinger. It will slightly increase your Momentum for each enemy damaged, as well as reducing how quickly you lose Momentum for a duration which increases based on the number of enemies damaged. (Targeted Area AoE)
Obliterate (1055) - A finishing move which will obliterate opponents who are already knocked down. It deals heavy damage, and has a high chance of paralyzing opponents who were knocked down when it landed. The downside to this ability is that it is only effective at close range. (Spread)
Take Them Down! (2270) - You launch a heavy-hitting blast, and call for your allies to take the target down. For a period of time afterwards every time they damage this target, they will have a small amount of endurance restored. This ability consumes a moderate amount of Momentum. (Single Target)
Stunning Blast (3850) - Launches a deadly volley in a cone directly in front of you. The impact has a high chance of stunning your targets. It requires a high amount of Momentum. (Cone)
Maniacal Kill Spree (6000) - Launches multiple attacks at every hostile near you, but requires a large amount of Momentum to execute. (PBAoE)
Jak widać top skile potrzebują sporo więcej treningu, w Repo nie ma skill capa.
No i orientacyjne zasięgi dla broni strzeleckiej:
Cytuj:
Sniper Rifles:
Min Range: 200
Dimished Range: 400
Max Range: 550
Attack Speed: 2.0
Hunting Rifle:
Min Range: 170
Dimished Range: 325
Max Range: 425
Attack Speed: 1.5
Combat Rifle:
Min Range: 150
Dimished Range: 300
Max Range: 380
Attack Speed: 1.2
Handgun:
Min Range: 85
Dimished Range: 220
Max Range: 300
Attack Speed: 1.0
Fully Automatic:
Min Range: 70
Dimished Range: 170
Max Range: 200
Attack Speed: 0.6
Semi-Automatic:
Min Range: 80
Dimished Range: 205
Max Range: 240
Attack Speed: 0.8
Flame Thrower:
Min Range: 15
Dimished Range: 75
Max Range: 100
Attack Speed: 1.0
Shotgun (pending name change this is actually an electrical discharge weapon):
Min Range: 65
Dimished Range: 160
Max Range: 200
Attack Speed: 1.5
Ciekawe na ile te metry będą miały znaczenie, ale system ograniczenia szybkości poruszania jest zaimplementowany, skile do tego jak widać są, więc może jednak nie będzie w pvp melee>all, jak to jest wszędzie indziej.
No i dość ciekawy
wywiad. Bezpośrednie pytania i jasne odpowiedzi zamiast pr shitalku zawsze są ciekawe