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League of legends https://mmorpg.pl/viewtopic.php?f=82&t=35334 |
Strona 37 z 194 |
Autor: | Mirtul [ 20 kwi 2011, 20:00 ] |
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72 minuty heh. Pamietam jak w dote gralem i nie bylo mozliwosci concede. Gry 60-65 minut to standard, a moj rekord to chyba 170 minut bylo ![]() |
Autor: | Lordrigar [ 20 kwi 2011, 20:01 ] |
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teemo w sumie tez ma lacznie 25 fragow, wiec nie za duzo |
Autor: | Dana [ 20 kwi 2011, 20:34 ] |
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Było 4v4 bo Czogat i Timo sobie poszli. |
Autor: | Bloodleaf [ 20 kwi 2011, 20:57 ] |
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Kurde już myslałem że mnie nic nie zadziwi a tu proszę mój team przegrał z botami, jak kurwa można zginać 15 razy pod rząd przeciw botom ja pi... tak ich sfeedowali że było bez szans -_- |
Autor: | Lordrigar [ 21 kwi 2011, 13:43 ] |
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Bloodleaf napisał(a): Kurde już myslałem że mnie nic nie zadziwi a tu proszę mój team przegrał z botami, jak kurwa można zginać 15 razy pod rząd przeciw botom ja pi... tak ich sfeedowali że było bez szans -_-
pwned ![]() Edit: dobra...smialem sie ale wlasnie trafilem identyko, ryze leavnal, pozniej pant i leblanc siedzieli afk, jak mieismy z amumu po 12 lvlu pant mial 5 i leblanc 8...gdyby nie to ze namowilem amumu do tankowania mi wiez przegralibysmy...na to, ze afkuje co odpisal pant? "i'm def", ciekawe przed czym jak z mumu mielismy ciagle 2vs5 u nich w bazie, serio takie tardy jednak istnieja O_o |
Autor: | Stobek [ 21 kwi 2011, 23:12 ] |
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Co do tej 72 minutowej gry - smutek i zalosc jesli chodzi o itamz. niewidać kto wygral ale pewnie wy chociaz oni mieli lepszy team, bo tryndai karthus late game to miazdzyciele, jakby trynda wzial GA + bloodthirster + 1x Last whisper(niema to ak dublowac item z unique passive) +1x infinity edge + buty as + phantom dancer = niema co zbierac:P ale byl debilem wiec pewnie wygraliscie ![]() Taki sam szacun dla karthusa z 1300 Ap czy ile ale bez magic penetration, kupilby void staff i mielibyscie zdupy jesien sredniowiecza ![]() |
Autor: | Dana [ 24 kwi 2011, 10:19 ] |
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http://www.youtube.com/watch?v=2Dmh9QXxdnU Buff Alistar, buff Fiddlesticks, buff Xin Zhao. ![]() |
Autor: | Nokiu$ [ 24 kwi 2011, 10:36 ] |
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Ciekawe, ciekawe. Po kiego czorta jednak buffować Xina? Byłbym nawet za lekkim nerfem, a tu popatrzcie. |
Autor: | Lordrigar [ 24 kwi 2011, 11:54 ] |
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Dana napisał(a):
Hurray for Alistar! ![]() |
Autor: | Dana [ 24 kwi 2011, 15:09 ] |
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Alistar obecnie jest i tak bardzo mocny. Moja trójca tanków których nienawidzę (bo są tak silni) to właśnie Alistar, Mordekeiser i Rammus ![]() |
Autor: | Lordrigar [ 24 kwi 2011, 18:18 ] |
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Wiem, bo tanki to moja specka, ale farmienie minionow nim to byl koszmar ![]() do Twojego grona bym amumu doliczyl, w late game 4 moich padala, 2 u nich i walilem trippla ![]() |
Autor: | Dana [ 24 kwi 2011, 18:25 ] |
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No i ChoGath...w sumie to wszystkie tanki są mocne. Poza Galio ![]() |
Autor: | CheGee [ 24 kwi 2011, 21:44 ] |
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na fiddlu to jest nerf nie buff. Boje sie ze nie bede mogl zrobic solo blue na 1wszym lvlu bez smite :/ |
Autor: | Lordrigar [ 25 kwi 2011, 09:46 ] |
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Dana napisał(a): No i ChoGath...w sumie to wszystkie tanki są mocne. Poza Galio
![]() no nie, shenem sie takiego dmg nie wsadzi w playera jak to potrafi zrobic amumu/malphite ![]() Alistar tez do zabijania jest sredni (chyba, ze mu wpakujesz ap, ale wtedy to on tankiem nie jest), taric tank, tez tylko 2 skille ze srednim dmg i koniec |
Autor: | Dana [ 26 kwi 2011, 10:54 ] |
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http://www.youtube.com/watch?v=Dghwqj_Qddc Rumble spotlight. Taki Melee Corki, z mechaniką zainspirowaną zapewne Bright Wizardem z Wara ![]() |
Autor: | Kole0 [ 26 kwi 2011, 16:59 ] |
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czy ludzi placacych za ta gre nie wkurwiaja notoryczne freezy i lagi serwerowe w godzinach szczytu? atm to pingi sa po 200+ co chwila, tak ze sie nei da grac. |
Autor: | tomugeen [ 26 kwi 2011, 17:54 ] |
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To ktos za to placi? ;[ |
Autor: | Dana [ 26 kwi 2011, 18:06 ] |
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Pacznoty. Cytuj: League of Legends v1.0.0.116
-Rumble, The Mechanized Menace Flamespitter: Rumble torches the area in front of him with his flamethrower dealing damage to all units in a cone for several seconds. While in the “Danger Zone,” this spell deals additional damage. Scrap Shield: Rumble creates a shield blocking incoming damage for several seconds and granting a short duration speed boost. While in the “Danger Zone,” the shield’s strength and speed boost increase. Electro-Harpoon: Rumble launches a missile that deals magic damage and applies a stackable slow on the target. A second shot can be fired for no additional cost within several seconds. While in the “Danger Zone,” the damage and slow percentage is increased. The Equalizer (Ultimate): Rumble calls down a line of rockets over the target location. Enemies in the scorched area take damage over time and are slowed. Junkyard Titan (Passive): Rumble's abilities generate heat. When Rumble is above 50 heat, he is in the "Danger Zone," causing all his basic spells to have additional effects. When Rumble reaches 100 heat he overheats, silencing himself and causing his physical attacks to deal additional magic damage. Rumble loses heat over time. -Alistar General Base movement speed increased to 305 from 300 Base health reduced to 552 from 582 Health per level reduced to 110 from 114 Damage per level increased to 3.62 from 3.375 Base damage reduced to 58.65 from 62.9 Base mana increased to 253 from 225 Mana per level increased to 38 from 33 Trample (new Passive) Whenever Alistar casts a spell, he gains Trample for 3 seconds ignoring unit collision and dealing 10-23 (+10% ability power) area damage per second (double damage to minions and monsters) Added new animations and particles for Trample Pulverize Damage reduced to 60/105/150/195/240 from 80/125/170/220/270 Ability power ratio reduced to 0.8 from 1.0 Cooldown changed to 17/16/15/14/13 from 15 Range increased to 365 from 330 Stun duration reduced to 0.5 seconds from 1 second (1 second knockup unchanged) Headbutt Improved Headbutt's targeting/direction against moving targets Headbutt can now target minions Damage reduced to 85/135/185/235/285 from 90/140/190/245/300 Cooldown changed to 14/13/12/11/10 from 12 -Brand Fixed a bug where Pyroclasm could sometimes fizzle if there was an enemy stealthed nearby For consistency with other chain missiles, Pyroclasm no longer is consumed by spell shields -Caitlyn Yordle Snap Trap Activation range increased to 150 from 125 Mana cost reduced to 50 from 60 90 Caliber Net mana cost reduced to 75 from 90 Ace In The Hole Mana cost reduced to 100 from 150. Range increased at early levels to 1900/2050/2200 from 1600/1900/2200 -Ezreal Mystic Shot now has an additive 0.2 ability power ratio Trueshot Barrage now scales additively with both attack damage and ability power -Fiddlesticks General Base armor increased to 14.5 from 8.25 Armor per level increased to 3.5 from 3 Movement speed increased to 310 from 300 Fear Range increased to 575 from 525 Mana cost decreased to 65/75/85/95/105 Drain Ability power ratio increased to .5 from .48 Life Steal amount reduced to 60/65/70/75/80% from 100% Leash Range decreased to 650 from 700 Dark Wind Damage adjusted to 65/85/105/125/145 from 100 Ability power ratio increased to .45 from .35 Dark Wind now bounces 5 times at all levels Cooldown adjusted to 15/14/13/12/11 from 14 Projectile speed decreased to 1100 from 1200 Crowstorm Damage decreased to 125/225/325 from 150/250/350 Cooldown adjusted to 150/140/130 from 150 Ability power ratio increased to .4 from .35 -Gangplank General Movement Speed increased to 320 from 315 Base mana increased to 255 from 239 Mana per level increased to 40 from 34 Raise Morale (remake) No longer targets a unit (Gangplank can no longer kill allied minions) Passive changed to 3/4/5/6/7% movement speed from 2/4/6/8/10% and 8/10/12/14/16 attack damage from 8/12/16/20/24 Activating Raise Morale grants Gangplank 14/18/22/26/30% movement speed and 20/28/36/44/52 attack damage The activation also grants nearby allies 7/9/11/13/15% movement speed and 10/14/18/22/26 attack damage Duration reduced to 6 seconds from 10 Mana cost changed to 50/55/60/65/70 from 60 Cannon Barrage Reduced the size of the area affected by Cannon Barrage Now slows all enemies in the AoE for the duration, but slow reduced to 15/20/25% from 35/45/55% Reduced damage to 65/110/155 from 100/140/180 Updated the random algorithm to not favor one quadrant over others Fixed a bug where the tooltip said it lasted for 8 seconds, but it actually lasted 7 Parrrley Base damage reduced to 20/45/70/95/120 from 20/55/90/120/150 Extra gold gain reduced to 4/6/8/10/12 from 4/7/10/13/16 Cooldown reduced to 5 seconds from 6 Mana cost reduced to 40/45/50/55/60 from 50/55/60/65/70 Remove Scurvy base heal changed to 80/150/220/290/360 from 70/125/195/280/380 Grog-Soaked Blade Damage increased to 6-23 per second from 5-18 Fixed a bug where it applied 9 damage ticks instead of 10 -Leblanc Fixed a bug where Mimic: Distortion would not properly show allies if it was ready to cast or not -Lee Sin Fixed a bug where Resonating Strike could follow the target over indefinite distance -Nocturne Fixed a bug where Paranoia would follow targets over variable amounts of distance depending on spell rank -Ryze Overload mana ratio reduced to 8% from 10% Desperate Power spell vamp now scales to 15/20/25% from 15% -Sona Power Chord Diminuendo duration increased to 4 from 3 Tempo slow amount increased to 40% from 25% Hymn of Valor's attack damage and ability power aura increased to 8/11/14/17/20 from 6/8/10/12/14 -Trundle Fixed a bug where Rabid Bite could be dodged -Twisted Fate Pick a Card Blue Card mana restore increased to 65% from 50% -Udyr Tiger Stance's hit particle no longer plays on turrets Udyr's hands will now always display hand particles when his next attack will shred the target -Xin Zhao General Base Attack Damage increased to 59.1 from 52.3 Attack Damage per level decreased to 3.1 from 3.3 Fixed a bug where Three Talon Strike could be activated while it was still active Battle Cry Passive Attack Speed is no longer removed while the ability is on cooldown Attack Speed increased to 20/25/30/35/40% from 15/20/25/30/35% Crescent Sweep Armor and Magic Resist reduced to 25 Now scales and gives 7/10/13 Armor and Magic Resist for each champion hit -Zilean Revised Zilean's idle animation loop Fixed a bug where Zilean's Chronoshift would sometimes not report to allies whether it was castable -Items Randuin's Omen Cloth Armor added to the recipe Armor increased to 75 from 55 Total gold cost increased to 3075 from 2775 Blasting Wand now shows an upgrade path into Void Staff instead of Archangel's Staff -General Revised tooltips for Anivia, Dr. Mundo, and Tryndamere Updated numerous character bios Updated the following 'move-to-unit' spells so they will fail less often: Aegis of Zeonia, Audacious Charge, Bandage Toss, Bladesurge, Cataclysm, Demacian Standard + Dragon Strike, Headbutt, Heroic Charge, Leap Strike, Paranoia, Resonating Strike, Safeguard, and Twisted Advance Fixed a bug where Fear spells were slowing the target additively rather than multiplicatively Fixed a bug where Summoner Exhaust was slowing the target additively rather than multiplicatively Fixed a bug where Evelynn's new attack animations were playing too quickly Fixed a bug with Mordekaiser's Taunt animation Fixed a display issue with Kayle's Battleborn skin Changed the general frost slow particle (ie: Ashe's Frost Shot, Rylai's Crystal Scepter) to significantly reduce frame lag Improved the following spell particles: Trundle's Agony, Nunu's Absolute Zero Fixed a bug with the Sword of the Divine active particle |
Autor: | Kaczy [ 27 kwi 2011, 06:43 ] |
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Kole0 napisał(a): czy ludzi placacych za ta gre nie wkurwiaja notoryczne freezy i lagi serwerowe w godzinach szczytu?
atm to pingi sa po 200+ co chwila, tak ze sie nei da grac. Ja na ironie losu to mam tylko problemy z lagami ect tylko rano jak malo ludzi gra , potem wogole cos takiego mi sie nie zdaza. |
Autor: | Bloodleaf [ 27 kwi 2011, 07:25 ] |
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Kole0 napisał(a): czy ludzi placacych za ta gre nie wkurwiaja notoryczne freezy i lagi serwerowe w godzinach szczytu?
atm to pingi sa po 200+ co chwila, tak ze sie nei da grac. Nie wiem, ja gram za darmo, pewnie dlatego nie mam żadnych freezów i lagów. |
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