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T.E.R.A. - The Exiled Realm of Arborea
https://mmorpg.pl/viewtopic.php?f=82&t=32523
Strona 5 z 87

Autor:  Nyx [ 17 mar 2010, 10:04 ]
Tytuł: 

Ja nie twierdze ze gra wypali, ma potencjał, devsi chcą wprowadzić trochę swierzosci do gatunku co jest na plus.

Autor:  lolnik1 [ 21 mar 2010, 00:47 ]
Tytuł: 

Kassej
No nie wiem czy bad company 2 to taka nawalanka nudząca się, osobiście owiele bardzie mnie wciągnęła niż wow. Niszczenie budynków, akcja, współpraca, miód, zalecam zagrać, na razie najlepsza gra multi fps. Co do tera, to jeśli wniesie tylko tyle, że będzie non-targeting, to raczej nie wypali, chyba, że będą mieli dobry pomysł.

Autor:  kikas [ 21 mar 2010, 10:57 ]
Tytuł: 

Całkiem mylisz dwa różne gatunki gier, nie porównywałbym BC2 do gier mmorpg.

Autor:  Teo [ 21 mar 2010, 11:40 ]
Tytuł: 

BC2 tak naprawde ma wiecej mmo w sobie niz wiele gier opisywanych jako mmorpg, wystarczy porownac glowne tryby rozgrywki z gier mmo gdzie ludzie mecza sie w instancjach zonach najczescie po 5-20 ludzi, a w BC2 mamy 64 ludzi.

Autor:  ShadorVD [ 21 mar 2010, 11:42 ]
Tytuł: 

A mi sie w tej grze nie podoba, ze walka z jednym mobem (w ktoryms filmiku bylo) zajmowala cos okolo 3ch minut... ble.

Autor:  Enderhawk [ 21 mar 2010, 12:10 ]
Tytuł: 

embe napisał(a):
w BC2 mamy 64 ludzi.


32, w BF2 było max 64

Fakt że w BC2 grają tysiące ludzi, ale nie pozwala to zaliczać tej gry do MMO, to po prostu multi fps na trochę większą skalę

Autor:  Kassei [ 21 mar 2010, 12:21 ]
Tytuł: 

Niektórzy, albo nie umieją czytać ze zrozumieniem, albo wyciągnęli za daleko idące wnioski z tego co napisałem. Nigdzie nie twierdzę, że BF2 czy MAG się nudzi i nigdzie też nie porównuję tego typu gry do mmo (choć z drugiej strony tego typu tytuły bardzo się rozwijają i przy tendencji tragicznego upraszczania gatunku mmorpg, nie wiadomo, czy za 5-10 lat nie będziemy tego nazywać mmofps). Generalnie to co napisałem sprowadza się do jednego - Bluehole na tą chwilę pokazało jedynie fajny i wydaje się spójny świat (który nie każdemu jednak może przypaść do gustu) oraz combat bez target-lock'a, co jest moim zdaniem trochę zbyt wąskim pakietem informacji, aby jednoznacznie stwierdzić, jak duży potencjał ma gra. Na grę mmo składa się masa innych rzeczy - combat w AoC też był w swoim czasie rewelacyjny dla większości z nas, podobnie jak świat w którym gra jest osadzona, a po miesiącu 99% z nas nie miało co w tej grze robić, zero craftu, zero handlu, zero jakiegoś systemu nagród/kar za PvP, zero balansu, w ogóle zero contentu. Nie będę zaprzeczał, że TERA nie ma potencjału w ogóle, gdyż sam tak nie uważam, ale ludzie - na miłość boską - naprawdę nie ma się czym (przynajmniej jeszcze) zbytnio podniecać...

Autor:  Piaskowy [ 25 mar 2010, 16:18 ]
Tytuł: 

Warto przeczytać.

Cytuj:
24.03.2010

Gameplay

1. Are there any plans to add more equipment slots, like capes or helmets?

We're taking feedback from the FGTs and Beta tests into consideration, and this is something that people have repeatedly requested. Watch for more information about this in the near future!

2. Will there be any way for players to customize the look of their armor?

Again, we've seen a good deal of feedback about this from tests. We'll be adding additional armor with more variety, and we'll get more specific about this in the future.

3. What can you tell us about the mount system?

The mount system is still under development, but we want to make it a milestone in your characters' progression. We want the mount to be fast and exciting for players, and we're working on the exact balance and speed increase right now.

4. What can you tell us about the political system?

The political system will shape each server's community in a new and unique way. We'll discuss this more as we approach launch.

5. Are pets (both combat and non-combat) being developed for TERA?

We can't really talk about pets yet, but we've got several options on the table.

6. Will there be large scale siege warfare in TERA? If so, what is the plan to optimize this content in terms of avoiding lag?

Right now our focus is on PvE content and character balance. We have battlegrounds for users to participate in PvP combat—and, of course, on the PvP servers, players will be able to participate in large-scale conflicts between opposing guilds.

7. Players were concerned by the strength of knockbacks in TERA. Are there any plans to make it so that players can get themselves out of a knockback status?

We've already added skills that jump players out of a knockback status. For example, warriors can spin up from being knocked down and cause damage to all enemies surrounding them as they do so!

8. Will quests follow a dynamic and interesting storyline? What can you tell us about the story of TERA?

TERA's main storyline is revealed as your character progresses through the game. As you take on quests and interact with NPCs, you learn more about the world's lore and experience deeper and deeper layers of the story. We'll discuss lore in more detail in the coming weeks, so keep an eye on our website!

9. When leveling, will players be able to choose between several different zones with quests and mobs for their level range?

Yes. This helps give players a choice in content, and also adds a high level of replay value.

10. Will there be flying mounts included at any time? (Not including the taxi service, flying mounts that players control!)

There are no plans for flying mounts at this time.

11. What can players expect from TERA's end-game content?

Tera's endgame will involve the full spectrum of things you expect from an MMO, including battling in dungeons with PvE instances; taking to the battlegrounds to fight for honor; working the economy with crafting, enchanting, and playing the market. In addition, players will be able to influence the history of each server by participating in the in-game political system. TERA also understands the importance of alternate characters, so you will see some goodies for the altaholics out there!

Misc.

1. Will TERA receive global updates? Will there be a delay across different versions of the game?

It is every developer's dream to have a global simultaneous release, which minimizes a ton of work in supporting different branches of code, but there's also the reality of localization time. We will work to minimize this delta as much as possible, because it benefits everyone.

2. Will TERA support add-ons?

Right now our focus is not on UI but on the action in the middle of the screen. We're looking into ways of supporting fan contributions to TERA, but we haven't decided on anything concrete yet.

3. What measures will En Masse Entertainment take against players using third-party programs and buying/selling in-game currency?

We believe that security is an essential aspect of any successful game, and equally as important as game balance or the combat system.
We have a ton of things planned to help us stay ahead of the criminals looking to ruin the game experience, but we recognize that it will be an ongoing fight.

4. Are there any plans to include a specifically-tagged roleplaying server at launch?

A roleplaying server is something we'll consider, but hopefully players will take it upon themselves to roleplay their characters, regardless. 

5. Will TERA launch with an Oceanic server?

This is something we'll consider closer to launch.

6. Will the NA and EU servers be released at the same time?
This is our current plan, yes.

7. Will TERA release with 24-7 in-game customer support?

We will have customer service staff available 24 hours a day, 7 days a week.

8. How many betas are planned for the West? How will beta keys be made available?

There will be a few rounds of Beta tests planned for the West on various scales. We'll let the community know about availability of Beta keys when we're a little closer to starting them. Our fans will definitely be the first people we think of when we're handing out our Beta keys!

9. Can you explain what the exact difference between PvP and PvE servers will be in TERA?

PvP servers will allow for open world PvP; when you're out in the field, you're at risk. PvE servers limit that risk to consensual activities like duels, battlegrounds, and some other neat features we're working on. (Those consensual activities are available on PvP servers, too.)

Autor:  Piaskowy [ 5 kwi 2010, 08:35 ]
Tytuł: 

Zaproszenia do "Bety" będą wysłane 12 Kwietnia. :o
Cytuj:

- Check your spam filters and junk mail folders for emails about FGT2 if you don’t see one by Tuesday, April 13.

Invitations for FGT2 ( Focus Group Test ) will go out Monday, April 12, with instructions on how to download and install the TERA client, as well as a list of PC requirements required to run the test. FGT participants will have from that time until the start of the test on Friday to download and install the client and any necessary updates.

We wanted to take a few moments and tell you all a bit about the upcoming Focus Group Test, future Focus Group Tests, and our overall feedback process.


First, the important stuff you want to know:

- The Focus Group Test will run from Friday, April 16 through Monday, April 19. The server will only be available at the following times:

>> Friday: 12pm–10pm PDT (7pm–5am UTC)

>> Saturday: 7am–10pm PDT (2pm–5am UTC)

>> Sunday: 7am–10pm PDT (2pm–5am UTC)

>> Monday: 12pm–10pm PDT (7pm–5am UTC)

>> Tuesday: TDB based on player progress


Cytuj:
- FGT2 will cover approximately levels 1–25 of the game. FGT participants will be asked for both general and specific points of feedback about the game. They will be under an NDA (non-disclosure agreement), and will have access to a section of the TERA forum where they can post their notes and discuss the FGT with other users.


- We had an overwhelming response to FGT2, so not everyone who applied will be accepted. If you aren't accepted, don’t worry—there will be future FGTs on larger and smaller scales, as well as the beta testing cycles later in the year. We are in the process of implementing a registration system for all future testing, including Beta testing, so users don’t have to apply each time. This registration system will be activated by the time FGT2 starts. All users, even current FGT participants, should register in this system to ensure they can participate in future tests!


Feedback Matters

We’ve talked a lot about the Westernization process and how the Focus Group Tests fit into our work at En Masse, but we wanted to discuss a few specifics of exactly how this works. Focus Group Tests are not Beta tests, which are designed to look for bugs, hardware issues, and gameplay problems. Focus Group Tests are (like their name implies) more about testing audience reaction to specific things in the game—in our case, the lore, plot, and story we’ve worked on as part of our work at En Masse, and its overall effect on the world. There will be issues with the game, and things we know aren’t great or are in need improvement—that’s why we’re looking for feedback, after all!


For a point of reference, our first Focus Group Test asked players to specifically look for:

- The "new player experience" from levels 1–11. How did the game feel at the beginning as a "newbie?"


- The User Interface functionality and feel. Did it work? Did it get in the way? What needed to change? - The pacing and feel of combat. Did TERA feel like an Action MMO?


- Names of NPCs, items, and locations: were there any that just didn’t work, or didn’t match the feel of the game?


- The overall feel of the game: as MMO players, what did you like and not like?


In addition to numerous changes in the UI and tweaks to the lore and plot, feedback from the first Focus Group Test also resulted in the following specific changes to the game:

- General improvements to the movement, speed, controllability, and combat damage.


- Improvements to the player trading system, and the implementation of a brokerage system for selling items.


- Future implementation of controller support. You’ve seen the initial stages of this running on the version of TERA we had at GDC. The FGT2 build won’t support native controller use, but players will have the option to try controller support through third-party software such as Pinnacle Game Profiler. Future builds of TERA will support native controllers.


- Players can now purchase Stamina if they don’t want to hang out around campfires to restore Stamina.


- The ability to swim, jump, and climb was added to the game.


- Fall damage was significantly reduced.


This Focus Group Test will again look at several specific game mechanics, the overall lore and fiction, and additional questions on an ad-hoc basis.

Autor:  Nyx [ 5 kwi 2010, 10:50 ]
Tytuł: 

Smierdzi wowem strasznie

Autor:  Atherius [ 5 kwi 2010, 12:13 ]
Tytuł: 

http://www.youtube.com/watch?v=pznwvIpe ... re=related

Kolejny gw, l2, aion, ile można, że też ktoś chce w to grać. :o

Autor:  Teo [ 5 kwi 2010, 12:53 ]
Tytuł: 

Atherius napisał(a):
http://www.youtube.com/watch?v=pznwvIpefNI&feature=related

Kolejny gw, l2, aion, ile można, że też ktoś chce w to grać. :o


hehehe... wygląda to jak wrestling, kto ile razy przewróci przeciwnika, pewnie sporo ludzi znowu napali się na ta kolejna azjatycka nędze i będzie przez miesiąc napieprzać jak w aion.

Pamiętam jak Chojny się napalił na Aion że aż zrobił forum i pisał poematy na temat zajebistości gry, a jak się znudziło to ma nowe forum na temat Tera i kreci znowu to samo.
Ludzie nie potrafią się uczyć na własnych i czyichś błędach :)

Autor:  joshe [ 5 kwi 2010, 14:36 ]
Tytuł: 

To chyba faktycznie są gry casual rpg. W końcu kupuje się pudło, jest miech abonamentu i styka.
I tak dłużej się gra niż w singielki do przejścia w 6-10h ;)

Autor:  iniside [ 5 kwi 2010, 14:49 ]
Tytuł: 

joshe napisał(a):
To chyba faktycznie są gry casual rpg. W końcu kupuje się pudło, jest miech abonamentu i styka.
I tak dłużej się gra niż w singielki do przejścia w 6-10h ;)


Ehe w kwesti funy/$$ albo dlugosci gry/$$ To nawet srednio dobre MMO kladzie praktycznie kazdego singla, nawet jesli sie pogra tylko darmowy miesiac.

Autor:  joshe [ 5 kwi 2010, 16:02 ]
Tytuł: 

iniside napisał(a):
Ehe w kwesti funy/$$ albo dlugosci gry/$$ To nawet srednio dobre MMO kladzie praktycznie kazdego singla, nawet jesli sie pogra tylko darmowy miesiac.


"ale co z endgamem" ? :lol:

Autor:  kikas [ 5 kwi 2010, 17:41 ]
Tytuł: 

Failem może okazać się delay w grze, widać to szczególnie na filmikach dueli nuke class

Autor:  Regis [ 7 kwi 2010, 18:45 ]
Tytuł: 

Zaciekawił mnie cytat Razotha
"Zastanawiam się, kiedy w tych koreańskich gównach zamiast obu płci, będzie możliwość wyboru wersji bardziej i mniej rozebranej female."
Ja bym wolał jakby były całkowicie rozebrane. Nie miałbym nic przeciwko jakby wszyscy w grze biegali na golasa. Przy dzisiejszej grafice...

Autor:  -Zap- [ 7 kwi 2010, 19:36 ]
Tytuł: 

Cytuj:
Nie miałbym nic przeciwko jakby wszyscy w grze biegali na golasa. Przy dzisiejszej grafice...


Pilnie potrzebna dziewczyna. Ewentualne kandydatki na PW do w/w pana.

Autor:  iniside [ 7 kwi 2010, 19:36 ]
Tytuł: 

-Zap- napisał(a):
Cytuj:
Nie miałbym nic przeciwko jakby wszyscy w grze biegali na golasa. Przy dzisiejszej grafice...


Pilnie potrzebna dziewczyna. Ewentualne kandydatki na PW do w/w pana.

Najlepsza baba, to własna graba.

Autor:  -Zap- [ 7 kwi 2010, 21:29 ]
Tytuł: 

iniside napisał(a):
-Zap- napisał(a):
Cytuj:
Nie miałbym nic przeciwko jakby wszyscy w grze biegali na golasa. Przy dzisiejszej grafice...


Pilnie potrzebna dziewczyna. Ewentualne kandydatki na PW do w/w pana.

Najlepsza baba, to własna graba.


Celna uwaga.

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