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Realms of Torment https://mmorpg.pl/viewtopic.php?f=82&t=5881 |
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Autor: | Nishruu [ 2 wrz 2003, 19:24 ] |
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Zainteresowal sie ktos tym? Podobno full PvP, bez safe zonow i flag, wyglada na calkiem znosne, moze warto bedzie sprobowac? http://www.realmsoftorment.com |
Autor: | konrador [ 2 wrz 2003, 19:47 ] |
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Za to bez lootowania i z perma death : |
Autor: | Dzxcrwsd [ 2 wrz 2003, 21:51 ] |
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Popieram - gra będzie beznadziejna. |
Autor: | konrador [ 2 wrz 2003, 21:55 ] |
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Nowy troll? |
Autor: | Razorback6(3) [ 2 wrz 2003, 22:39 ] |
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Dość innowacyjna gra " How do blood-lines and permanent death situations work? Realms of Torment places heavy emphases on clan and community as a way to live and play in the game. Many aspects of Realms of Torment reflect real life, from the effects of terrain on traveling to the degradation of weapons. We are attempting to give players one of the best arenas for role playing ever. The blood-line system is your way to live through your descendents upon old age and eventual PermaDeath. In order to have a bloodline, you need to create an NPC child. Children come from: Your character marries another character and produces an NPC child (or several children). Presently, children produced this way receive the benefit of learning the same skills of his/her parent at a faster rate. (Gender outcome can be influenced.) Adopt an NPC child from your clan or village. Parenting an NPC child of a friend. Through divine intervention you might receive an NPC child. (Gender outcome can be influenced.) The blood-line child is your prime's replacement in the case of PermaDeath. It is the character that you will play when your prime dies. There is consideration being given to allowing parents to play along side their child (the child being an NPC type). Death and PermaDeath. What is it? Death happens whenever your character is killed by a monster, NPC or player. This is not a permanent death situation, but rather one that returns you to your bind point. Permanent death of the character Forced PermaDeath is a rare happening and usually will come about after the user chooses to place him or herself into a situation that can bring about PermaDeath. It can come about in a number of ways such as battles with gods or going on quests that have the risk of PermaDeath associated with them. Characters will age. After an estimated time of 500 hours (this number being subject to change), a character will be considered "aged" and die of natural causes.Factors such as critical wounds received in battle over the character's lifetime will effect a character's life span. After PermaDeath, if your character cannot be resurrected, you have the option of creating a new character or playing your blood-line child as your new prime character. " Adoptowanie children npc ?hmm to moze doprowadzic do płodzenia dla kasy :/ Ciekawe jak ten system sie sprawdzi w praktyce . <font size=-1>[ Ta wiadomość została zmieniona przez: Razorback6(3) dnia 2003-09-02 23:40 ]</font> |
Autor: | Shabura [ 3 wrz 2003, 14:30 ] |
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Dziwne: płodzenie dzieci, permament death, śmierć bohatera po 500h gry, lol nawet granie własnym dzieckiem po naszej śmierci. Ale może właśnie dlatego będzie ciekawe? |
Autor: | Triss [ 3 wrz 2003, 18:54 ] |
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Najpierw niech sie da przejsc 100m bez crasha to pogadamy. |
Autor: | Shubduse [ 3 wrz 2003, 20:12 ] |
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Grafika na screenach wygląda dośc przyzwoicie. Pozyjemy, zobaczymy ( albo i nie |
Autor: | Luki [ 10 wrz 2003, 03:30 ] |
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Czyli jak ktos bedzie wedrowal droga PK i jeden raz za duzo zabije kogos tam i sie dev. wkurzy i go permadeath "zrobi" to ten PK ma kontynuowac kariere jako 10-cio letni dzieciak zabijajacy starych dzidkow sztyletami w plecy PS: Jak ta gra wypusci jakiego triala to zrobie postac o nazwie " SEX-MACHINE" ( babke oczywiscie) i postoje az sie zestarzeje w miasteczku krzyczac "Want son or doughter? 100g /tell me", HEHEH _________________ Carnage: Luki - 55 Crusader Rebecka - 47 Druid ------------------ Draklord - 55 Channeler Neloff - 54 Crusader Cowhead - 45 barbarian Beeker - 36 Thief <font size=-1>[ Ta wiadomość została zmieniona przez: Luki dnia 2003-09-10 04:34 ]</font> <font size=-1>[ Ta wiadomość została zmieniona przez: Luki dnia 2003-09-10 04:36 ]</font> |
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