<Balkin> HenrikNystrom: if you use a skill to much will it slow down the amount it raises
<HenrikNystrom> balkin, the closer to mastering the skill the slower the process is yes, but this rate is depending on what kind of skill
<H2Os> Henrik can you update us on the crafting system? How is it progressing?
<HenrikNystrom> H2Os, the minigame is still a way from be implemented into the game, thou we whave the more basic crafting system in place on the player side, im not sure when we add it to the beta thou
<Winterspree> Henrik Nyström: Has the buyer of nr.1 Loot bag answered anyhting about the free beer, and will you have any open evning for people to come at that time?
<HenrikNystrom> Winterspree, he said he will maybe give that beer night to a guild friend of his closer to sweden
<arcsur> henrik: what about world population? what is you plan on pupulating the world with killable mobs, and populating the towns with NPCs, how "living" the world will be NPC vise?
<HenrikNystrom> arcsur, we now have 2 very good AI guys dedicated on our npcs/mobs, they are working on some pretty cool, and unique stuff for a mmorpg
<Bartillo> speedgrass and speedtree 5 will be in MO
<HenrikNystrom> bartillo, speedtree 5.0 is not being implemented by epic games us, when they ahve it in place and it works as intended we will evaluate it one more time before we add it in MO as well
<HenrikNystrom> speedtree 5.0 includes speedgrass
<DrWaffles> HenrikNystrom I keep having a problem with rendering thread errors in towns, is this going to be fixed in the patch today?
<HenrikNystrom> DrWaffles, ya the 2 upcoming patches we have now will solve hopfully all or most client crashes, like rendering, out of memory crashes
<Telkon> Henrik: it has been stated that there will not be classic "quests" in MO. What tools will you give players (aside from an awesome basic game) to make their own quests / storys?
<HenrikNystrom> telkon, well there will be major world quests, and quests in other forms, what we call tasks, you can allways sell "rat ears" to the shaman trader in village x or so to get new players going if they dont know what to do, then the world events and epic creatures is another interesting event for the players
<phratello> HenrikNystrom. Like are they real languages? How will other races speech appear to non-speakers? How does one aquire the skills required to learn another language. How long does it take?
<HenrikNystrom> phratello, you wont understand the other races language if you havent learned the language, the more you know in the skill the closer to a right translation you will see
<HenrikNystrom> also finding items/skills/spells etc will be shown in diff languagfes meaning you cannot learn them or understand them without language skills
<Bix> HenrikNystrom: What about simple navigation tools? Maps and a compass??
<HenrikNystrom> bix, ya players will be able to create a compass and write maps on their own
<Campana> HenrikNystrom: will there be an in-game currency? Thank you
<HenrikNystrom> Campana, yes there will be gold, jewels, checks
<Artorius> Henrik; How can we (fans) help SV and MO beside buying the game right now ?
<HenrikNystrom> Artorius, well, support our dev, help us repporting errors etc overall, and maybe start sspreading the word over the net, we will need players to support the game aftar all, and help us in the forums, thats one important tool for us all
<pluie> HenrikNystrom will you show some video or screenshot with speedtree soon ???
<HenrikNystrom> pluie, no, not till we are further in that evaluation
<Winterspree> Henrik Nyström: Anything about God Mechanic, will it be in at release, ore later on?
<HenrikNystrom> Winterspree, we have a few god things in the plans in the near future yes, but a more complexed version of it will probably go in later as well, This area is on mats table a lot, I just have to make sure they dont interfear in a wrong way with pvp
<Mephizto> <%HenrikNystrom> Will you be able to enter all buildings later on or will they only be decorations like they are now? For example in the desert village.
<HenrikNystrom> Mephizto, there will allways be a few decoration houses, but overtime when we have time to go into that area we will slowly convert them into real hosues you can enter or break into
<Winterspree> Henrik Nyström: Will there be any (many?) spells other than combat spells. e.g., spells that changes the enviroment?
<HenrikNystrom> Winterspree yes
<Zaraky> Anyone able to find information about how MO is so different then any other MMO about botting and macroing?
<HenrikNystrom> zaraky, there should be a few comments/inverviews about that question
<Soap-On-A-Ropelight> HenrikNystrom: will there be any sort of binoculars or telescopes for scouting and hunting
<HenrikNystrom> Soap-On-A-Ropelight yes
<Artorius> Henryk; Any new information on spec requirement and emotes ?
<HenrikNystrom> Artorius, no new requirements till we have all packages ingame, emotes will come over time
<kingbuns> Henrik: Is it going to be possible to kill people in their houses from the outside with magic or is a persons house a safe zone once they get in side and close the door?
<HenrikNystrom> kingbuns, there will be a few ways/spells that harms ppl on the other side of a wall
<niluX_> <%HenrikNystrom>Well mo have an huge rp potential , will you had features only for rp ?
<HenrikNystrom> nilux, im not sure, there are so many areas indeed that will be a very good place for rp players,
<[MotGD]hemo> Question: how long until a guld system is implemented?
<HenrikNystrom> hemo, we thought about putting in the guilkd system now, but we would need to create a fake system we had to throw away after we have our houses in place, the guild system is build opon house system
<Campana> I think people will be roleplaying in MO just by playing the game, whether they intend to or not
<HenrikNystrom> campana right
<pluie> HenrikNystrom there is a pretty much well done hunting system with track and animal going away from you in the game "the hunter", will we have that kind of hunting system in MO, or it will be a basic fighting system with animals ?
<HenrikNystrom> pluie, oh yes, there will be different mobs / animals you really need to hunt to get their meat/resources, we are working on that
<Zaraky> HenrikNystrom: Any possibility to have tamed creature on stand by guarding town house or stuff you order them to guard?
<HenrikNystrom> zaraky, yes
<Flintwick> is there a hard cap on arrow range? or can we optimise range by getting correct angles/being on higher ground etc?
<HenrikNystrom> Flintwick, many things effects the arrow range, its not hard capped
<kingbuns> Henrik: Is there or will there be monster masks that allow a player to be around enemy monsters without being attacked like the orc masks in UO?
<HenrikNystrom> kingbuns, I liked tha idea from uo, so yes that could happend
<Bartillo> hey henrik, robes covering armor ever? like UO.
<HenrikNystrom> bartillo, I think so yes, we are still working on a few issuyes regarding clothes tabs
<Artorius> Question, about range, how far can we see other players in MO ?
<HenrikNystrom> Artorius, not sure, we have a long player distance at this point, but it comes down to performance as well, we could very well tune it per area as well to get best possible performance
<Soap-On-A-Ropelight> HenrikNystrom: will you be able to destroy player made buildings, towns, what about developer included towns and buildings?
<HenrikNystrom> soap, yes you will be able to destroy player made houses/cities, but its a long and hard process if you are not in war with them, then its easier
<cathead> not sure if this has been asked before, but is it planned to be able to look at your own character in 3rd person camera view at all or will the view always be restricted to 1st person?
<HenrikNystrom> cathead it will allways be 1 person
<HenrikNystrom> cathead, its developed around 1 person for years now, theres so many reasons why its 1person, you could read about them in some interviews on the net
<Soap-On-A-Ropelight> HenrikNystrom: will the player screen eventually show you a model of your character so you can see how badass your new weapon/armor setup looks?
<HenrikNystrom> there will be mirrors, water reflection and character render on your cahracter window yes you will see your self
<Daakkon> HenrikNystrom, tell me about the ui. Will it be fully customizable? will I be able to move, resize, mess with opacity, on all windows?
<HenrikNystrom> Daakkon, it will be fully toggable on/off, and ya most of it tweakjed in diff ways
<Daakkon> what will the inventory bag be like? uo/darkfall or like wow/lotro?
<Daakkon> please make it like uo
<HenrikNystrom> Daakkon, at this point we will stay with eve inventory, but the goal is to get closer to UO inventory, but we have a few things to solve first.
<Pham> Henrik: Will players be able to attack/destroy NPC-owned structures??
<HenrikNystrom> pham some yes
<Tur> Henrik Nystrom Are there spells or ways hindering movement? Like magic walls or roots or traps?
<HenrikNystrom> tur, yes there are spells that can freeze you, block yuou etc
<HenrikNystrom> but there is offten a counter way to these effects
<ARCSUR> henrik can you say any words about training skills? as its marginal in this kind of MMOs, how do you plan to stop people from macroing?
<HenrikNystrom> ARCSUR, there wont be a need of macroing as we wont have skills to grind like that. the "grind" skills is diff in MO
<niluX_> Henrik : Well it's ambitious , but how much is done for a game who will be release in the next 4months
<HenrikNystrom> nilux, dont forget as I allways state on irc, when discussing with you here, this is a chance for you to ask anything and I answer the best way we can, but many questions are indeed features after release, not to be finished in Q4
<HenrikNystrom> but there is also features finished but not yet in the game
<cgi701> Henrik: what about the local business , there will be local auction houses or something like it ? (I hate the /say trading)
<HenrikNystrom> there will be no local auto acution
<HenrikNystrom> its all manual trade, we want player interaction
<HenrikNystrom> thou you can hire a vendor to start sell for you as well
<HenrikNystrom> but player interaction is needed to get going
<HenrikNystrom> I lack that in todays mmos
<HenrikNystrom> one of the best things in UO
HenrikNystrom> player interaction
<Daakkon> HenrikNystrom what about bulletin boards near banks/bars?
<HenrikNystrom> ya boards will be a good way to type notes for players
<Erikas> HenrikNystrom will there be item drops like uniq swords too or only uniq material drops for uniq swords to craft
<HenrikNystrom> erikas, well try this, kill the epic dragon from the teaser, that dead beast will be a treasure on its own, and thsoe wont respawn, hence pretty nice materials
<Tur> HenrikNystrom Is there a chance to see spells that transform you into a wolf for a short time or something like that?
<HenrikNystrom> tur yes,
<Daakkon> HenrikNystrom what about making taverns a place to actually interact not just get a quest from an npc
<HenrikNystrom> daakoon indeed
<Pham> Henrik: any chance you are a regular user impersonating Henrik Nystrom, just trying to get our hopes up? This all seems to good to be true
<HenrikNystrom> pham, no as I said on the forum I promised a Q/A run on the irc now
<Artorius> Henrik: What about player owned shop and npc vendor ? If we give items to our npc vendor for him to sell it, if he get killed, the killer will loot the goods ? (Sorry if I missed that, IRC crash my firefox randomly)
<HenrikNystrom> Artorius, you will be able to run shops yes with vendors
<Gankez> any plans of an arena type area?
<HenrikNystrom> Gankez, there is an arena in tindrem
<Daakkon> HenrikNystrom what about player housing?
<Daakkon> will IU be able to place a house wherever I want?
<Daakkon> like if I want to be a ganking rogue and just have my house in the middle of a swamp can I do that?
<HenrikNystrom> daakkon, our player housing is the most interesting house system I ever seen in an mmo, you will test it soon
<Telkon> Better than UO housing?
<HenrikNystrom> telkon yes, we started out with uos housing system, then build on that base, Im very happy so far
<Sarkhan> Will the new client be released today/tonight, or tomorrow?
<HenrikNystrom> Sakaar yes tonight
<Xxav> Henrik, can we expect more reasons to explore other than just for looks? Will there be more caves and dungeons than what we've seen?
<HenrikNystrom> Xxav of course
<Zaraky> HenrikNystrom: You can build your house/guild everywhere you want right? There's no limitation like darkfall's node and crap like that?
<HenrikNystrom> Zaraky, we have no real limits no, but there is areas that we dont want ppl to build on for various reasons
<Kiron> Henrik sorry to ask again, but can players place bounty on people then give money to the player who killed it? like a player quest?
<HenrikNystrom> kiron, common question this is run by players already
<phratello> HenrikNystrom. Any news on when we might get some more lore? I know you guys are busy but I've been waiting a long time for it haha.
<HenrikNystrom> phratello ya its sad but true, lore have been on hold for some time now, we would like to share more indeed, but we need to translate etc, takes some time which we dont have atm
<Klemzo> HenrikNystrom I always wanted to ask you this: will It possible to PICK ARROWS from dead bodies and trees/ground?!?
<HenrikNystrom> Klemzo, Im not sure yet, there are performance limits we need to handle for this kind of feature
<Zaraky> HenrikNystrom: I've been wondering for a while but hmm, will it be possible to steal NPC and Player vendor?
<HenrikNystrom> Zaraky steal a vendor?!?
<Xxav> Henrik, any plans for a weather system similar to what we've seen in the trailer? I mean, the sky is looks awesome, so an awesome weather system should go with it.
<HenrikNystrom> Xxav oh yes
<redeemers> HenrikNystrom can we have a plan for next feature implementation , so we can realize what is for beta and what after release?
<HenrikNystrom> redeemers, we post each beta release we do, and the closer to release we will release all feature list on for rel as well
<Xxav> Henrik, should a weather system be expected for launch? Or is it on low priority like it usually is with MMO's?
<HenrikNystrom> Xxav, a basic one is for release, more advanced one after release
<Daakkon> HenrikNystrom what about things to do other then combat, such as fishing, crafting, games like playing poker or something?
<HenrikNystrom> Daakkon, ya there will be a lot of none combat skills and features in MO
<Someonne> Henrik: do you think SV will make Release for 2009 Q4?
<HenrikNystrom> someone yes, with its core features as stated before
<redeemers> HenrikNystrom, there will be Gm as Uo in Mo , that create gameplay and put a sort of rule in game?
<HenrikNystrom> redeemers yes
<rackam77> HenrikNystrom, There will be a system of dye (armors)?
<HenrikNystrom> rackam77, we have some things to customize armor parts yes
<[Pain]cider> HENRIK WHY ARE SPEARS FAIL?
<HenrikNystrom> cider, in a hand of a master they are uber!
<niluX_> Henrik : If there is no name at the top of our character , will we have a good avatar creator Like aion ?
<HenrikNystrom> nilux better
<Xxav> Henrik, is the terrain used for the ground temporary? It seems like its the same texture everywhere. I think sebastian said its temporary, can you confirm that? The ground gets tiresome to look at lol.
<HenrikNystrom> Xxav, im not sure about how final textures are actually, its mats table
<Sebastian> And I did not say that, the LOD-solution is temp
<Eolendil> Henrik : Will racial mix at char creation be only cosmetic as it is now or will it also influence your initial attributes?
<HenrikNystrom> Eolendil there will be diff with races, they change stat caps to
<Artorius> Henryk: Can we swim up water fall like in Age of Conan or do swimming is a little more realistic ?
<HenrikNystrom> Artorius swiming in mo is realistic
<Daakkon> HenrikNystrom what about a music system similar to lotro?
<HenrikNystrom> daakkon, magic in MO is something big, basic combat magic school is similar to UO magic system, then there are about 12+ other magic schools completely differente
<Emiae> HenrikNystrom you talking about a realistic swimming on the beta or the release version
<HenrikNystrom> emiae, well today swiming looks real nice in beta, there is some things left before its done, its some box bugs on the water volumes, and then weight, drain air consume
<Erikas> HenrikNystrom when will sv update their website
<HenrikNystrom> erikas, when there is time, and when its well needed
<HenrikNystrom> ok guys, its been a good qa
<HenrikNystrom> its time for us to get that patch out now
<HenrikNystrom> thank you all, and have a good evening
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