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Autor:  mrynar [ 19 sty 2014, 06:43 ]
Tytuł:  Patche

Patch 2.15 - 21.01.2014

Originally Posted by Naoki_Yoshida

Hello everyone, producer and director Yoshi-P here. Thank you all for continued feedback on the Wolves’ Den PvP.

I would like to let you know that as of now, we are considering making the following adjustments during patch 2.15, which is scheduled to be released in January. However, please be aware that these adjustments will only apply on Wolves’ Den and will not affect open world areas and other content.

Jumping characters are difficult to hit

In patch 2.1, new coding was introduced that will estimate the character’s position to improve response time. As a result, response time has improved drastically in other content. However, because the estimation on the character’s position does not apply to character's that are jumping, this leads to melee attacks not being counted quite often. While we continue working on this issue, I would like to ask that until this issue is addressed, please try not to use the jump as an intentional dodge maneuver against melee attacks.

Balance adjustments on pet class/jobs

This mainly applies on arcanist, summoner and scholar but their total ability, when taking into consideration the master and pet, exceeds way beyond other classes that it is affecting the overall balance in the Wolves’ Den. Thus several adjustments will be made to these class/jobs, but they will only apply while in the Wolves’ Den. Also to note that minor adjustments are planned to be made on other jobs based on the data gathered so far.

Gaining advantages by joining in 3 person parties

We are also planning to make an adjustment to address this matter. Specific details on this adjustment will be announced once the release of the patch nears. Also the exchange rate on the points required to obtain certain consumable items for PvP are a bit too high so we will be making an adjustment to lower the exchange rate. We thank you for your continued support on feedback and hope you to enjoy battling your fellow adventurers the den.

i

Price Adjustment on the Small Plot of Land (Jan. 16)
At the following time, we will be adjusting the price on the small plot of land.

[Date & Time]
Jan. 20, 2014 at around 8:00 p.m. (PST)

Based on the current economy of Eorzea and the sale situation of the land, we will adjust the final price on the small plot of the land down to half of the current settings on all Worlds.

The price will be adjusted gradually where first it will be reduced by 25% on January 20th, 2014 along with the release of the patch 2.15. In an additional adjustment, that is planned to be conducted by late February, the price will be reduced gradually down to 50%.

Furthermore, the final price of land across all Worlds will be announced once it is finalized. Please be advised that the pricing of land on all Worlds will be subject to change even after the above adjustments have been made.

Autor:  Gokulo [ 19 sty 2014, 08:29 ]
Tytuł:  Re: Patche

Chcialbym zauwazyc, ze ta zmiana ceny dotyczy tylko Small plot jak narazie... ;/

Autor:  Bodziu [ 20 lut 2014, 12:29 ]
Tytuł:  Re: Patche

Patch 2.16 - okolo 660MB O_O

Autor:  Duszek [ 20 lut 2014, 14:41 ]
Tytuł:  Re: Patche

Craftsmanship, control, and CP parameters now influence the success rate and HQ rate of Quick Synthesis.

ja nie zauwazylam ZADNEJ roznicy w ilosci hq w quick-synth a raczej przeciwnie, mam ich mniej niz pzed patchem

Autor:  Gokulo [ 20 lut 2014, 16:35 ]
Tytuł:  Re: Patche

Duszek napisał(a):
Craftsmanship, control, and CP parameters now influence the success rate and HQ rate of Quick Synthesis.

ja nie zauwazylam ZADNEJ roznicy w ilosci hq w quick-synth a raczej przeciwnie, mam ich mniej niz pzed patchem


Chyba wlasnie o to im chodzilo :D

Autor:  coldee1 [ 21 lut 2014, 00:30 ]
Tytuł:  Re: Patche

a tu jeszcze coś znalazłem ..... ciekawe co z enrage na T2 teraz będzie

With Patch 2.16 having gone live earlier this morning, players are starting to discover things that were changed that were not listed in the patch notes.

Specifically, the changes that were made to turns two and five of the Binding Coil of Bahamut.

Previously, a comment was made regarding the enrage strategy of turn two on the official forums

Greetings,

The development team is aware of the strategy that is being used for the Binding Coil of Bahamut Turn 2 against ADS and they do not consider it to be an exploit. There are currently no plans to make any adjustments.

It would appear that Square Enix has changed their minds as reports today suggest that an enrage strat now requires at least four healers in the party in order to succeed.

Additionally, players have been finding these adjustments have been made to the fight against Twintania in turn five.

A tank will now lose hate when stepping into a conflag
Conflags have less HP
Divebomb indicator is now larger
Snakes have less HP
Twintania’s enrage timer has been increased or possibly removed
Have you noticed anything else that’s been adjusted that was missing from the patch notes? Let us know in the comments below!

Autor:  Vejitta [ 21 lut 2014, 09:19 ]
Tytuł:  Re: Patche

Wczoraj bylismy na Twintanii i faktycznie Conflagi maja mniej HP, Asclepius tez ma mniej HP, ale malym wezom zostalo mniej wiecej tyle samo HP po zrzuceniu na nie meteora. O turn 2 niewiele moge powiedziec, bo my robimy go klasycznie :)

Autor:  ArtoTournesoul [ 21 lut 2014, 11:28 ]
Tytuł:  Re: Patche

Te zmiany w T5 i T2 to jest błąd i mają to naprawić.

http://www.reddit.com/r/ffxiv/comments/1yiccj/turn_2_and_5_changes_were_unintentional_and_will/

Autor:  Seph [ 21 lut 2014, 20:51 ]
Tytuł:  Re: Patche

Czyli wiemy na czym nerf t5 będzie polegał. No nic, mi pewnie jak zwykle się nie uda przed nerfem zrobić bo nie ma z kim ;/

Autor:  Duszek [ 22 lut 2014, 00:27 ]
Tytuł:  Re: Patche

Seph napisał(a):
Czyli wiemy na czym nerf t5 będzie polegał. No nic, mi pewnie jak zwykle się nie uda przed nerfem zrobić bo nie ma z kim ;/


niezupelnie nerf, podejrzewam ze to "zmniejszone hp" to bylby efekt 1 stacka Echo, coil nie zostanie znerfiony, gracze dostana stackowalny efekt Echo ktory ulatwi walke, zeby ludzie przestali narzekac SE powinno dac graczom wybor czy uzyc Echo czy nie

Autor:  Gokulo [ 22 lut 2014, 09:29 ]
Tytuł:  Re: Patche

Już powiedzieli, że Echo będzie można wyłączyć

Autor:  Targaryen [ 23 lut 2014, 11:38 ]
Tytuł:  Re: Patche

Duszek napisał(a):
Craftsmanship, control, and CP parameters now influence the success rate and HQ rate of Quick Synthesis.

ja nie zauwazylam ZADNEJ roznicy w ilosci hq w quick-synth a raczej przeciwnie, mam ich mniej niz pzed patchem


Mając po patchu 500+ quicksynthów w crafting equipie nie stwierdziłem żadnego Hq ale za to ilość lostów drastycznie spadła (4-5 na 500 synth). Jak dla mnie ogromna poprawa, koniec z failami mając 40+ leveli nad syntezę. :)

Autor:  Seph [ 23 lut 2014, 17:34 ]
Tytuł:  Re: Patche

Targaryen napisał(a):
Duszek napisał(a):
Craftsmanship, control, and CP parameters now influence the success rate and HQ rate of Quick Synthesis.

ja nie zauwazylam ZADNEJ roznicy w ilosci hq w quick-synth a raczej przeciwnie, mam ich mniej niz pzed patchem


Mając po patchu 500+ quicksynthów w crafting equipie nie stwierdziłem żadnego Hq ale za to ilość lostów drastycznie spadła (4-5 na 500 synth). Jak dla mnie ogromna poprawa, koniec z failami mając 40+ leveli nad syntezę. :)


Czego robiłeś 500 sztuk?

Autor:  Targaryen [ 23 lut 2014, 19:51 ]
Tytuł:  Re: Patche

Sumarycznie, robiłem różne rzeczy w zależności od braków w materiałach. Steel, silver, cobalt ingoty, kamyki, undyed clothy, skórki itd.

Autor:  Vejitta [ 23 lut 2014, 20:09 ]
Tytuł:  Re: Patche

Z tymi HQ i lostami to musielicie miec mega niefarta. Ja dzisiaj zrobilem tez pewnie z 500 QS i mam z tego jakies ~30 HQ.

Autor:  Seph [ 23 lut 2014, 23:35 ]
Tytuł:  Re: Patche

ja nie pamiętam nawet kiedy ostatnio sę w craftera przebrałem ;p

Autor:  mrynar [ 9 mar 2014, 08:42 ]
Tytuł:  Re: Patche

2.2 jeszcze wa marcu!

Dla mnie na teraz najbardziej istotne jest to:

"Q: Are there any plans to improve the current economy?

A: Instead of trying to make small adjustments to try to improve the economy, we plan for the economy to drastically change through the major patches.

For now, we do have plans to adjust the cost of housing so that players can spend money on housing. Also, the maximum item level will increase in patch 2.2. The patch will introduce tons of new high-level items, new recipes, and glamours (previously known as the vanity system). With these, we expect to see a huge impact on the economy so please stay tuned."

Mam nadzieje, ze im sie uda, bo ekonomia w XIV lezy i kwiczy.

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