Cytuj:
PURIFIER
* Searing Transfusion: Can now target the caster.
* Shield of the Ancestors: No longer shares a cooldown with Shield of Oak (Druid) and Glacial Shield (Shaman).
* Flames of the Phoenix: Removed cooldown.
* Latent Blaze: This debuff is no longer cleansable.
* Fiery Blessing: Now insta-cast, on a 1 minute 30 second cooldown, with a duration of 1 minute.
* Life's Blessing: Properly updates the tooltips on Healing Blessing, Caregiver's Blessing, and Fiery Blessing.
RANGER
* Bestial Fury: Duration increased from 30 seconds to 60 seconds for a 5 point finisher.
REAVER
* Plague Bringer: Reaver tanks everywhere rejoice; this has been removed from global cooldown.
* Soul Devour: Increased to 150%.
* Blood Fever and Flesh Rot are now Death based.
* Flesh Rot: Damage increased slightly.
* Creeping Death: Damage slightly increased, now triggers Soul Feast and Soul Devour. Also snares targets.
RIFTBLADE
* Fiery Burst: Now a 4 second DoT, rather than 6, so it should be less likely to overwrite itself when used in rotation.
* Riftstorm: Cooldown lowered to 3 minutes, damage increased slightly.
RIFTSTALKER
* Annihilate: Duration of the buff has been increased from 30 seconds to 60 seconds for a 5 point finisher.
* Shadow Assault: The attack power contribution of the damage has been increased to 150%. The ability's base damage has been reduced to compensate for the increased scaling gains from attack power.
* Cautious Stalker and Hardened Stalker: Abilities removed.
* New Branch Ability - Rift Barrier: Adds an absorption shield that lasts 15 seconds after Plane Shifting. This shield absorbs 5-25% of all incoming physical damage for up to 10-50% of your max health. This shield does not stack with Rift Guard and will not be applied if Rift Guard is active.
* New Branch Ability - Improved Rift Barrier: Allows Rift Barrier to absorb all types of damage.
* Rift Guard: Now stacks with all other absorption shields (ex: Purifier's Ward of the Ancestors), except Rift Barrier.
SABOTEUR
* Fragmentation Bomb: Is now a 2 point root unlock.
* Blast Charge and Detonate are now 0 point root unlocks, gained when equipping the Saboteur soul.
SENTINEL
* Luminous Gaze: Now causes aggro on initial application.
* Protect the Flock: Now works properly with appropriate spells.
* Righteous Burden: This snare no longer stacks with other snares.
* Serendipity: No longer consumed by abilities it does not benefit.
SHAMAN
* Courage buffs: Now properly displays the melee compensation buff separately.
* Glacial Shield: No longer shares a cooldown with Shield of the Ancestors (Purifier) or Shield of Oak (Druid).
* Vengeance of the Primal North: Now hits 3 targets and has a 2 minute cooldown. Also no longer causes visual effect insanity.
* Strike of the Maelstrom: Now hits 6 targets, and timing properly matches the animation.
* Vengeance of the Winter Storm: Not so vengeful with the visual and sound effect spam.
TEMPLAR [PvP]
* Overload: Reduced duration to 8 seconds, down from 10. Added a purple wings visual - wings are bad, run away or purge!
WARDEN
* Healing Cataract: Rank 2 no longer requires additional points spent to be purchased.
* Ripple: Now functions as a 6 second buff that causes your single target, water-based heal over time spells to spread to nearby party/raid members. Off of global cooldown.
* Diona's Gift: Now increases the healing bonus of Tidal Surge by 10-30%.
* Still Waters: Properly updates the tooltip on Deluge.
WARLORD
* Call to Aid: Now increases heals 5% per attack point used, instead of 3%.
* Call to Arms: Now increases damage 3% per attack point used, instead of 2%.
* Call to Focus Fire: Now increases spell damage by 3% per attack point, instead of 2%.
DUNGEONS AND RAIDS
* The Raid Manager and Raidframes now colorize player names based on Role, instead of Calling.
* Role colors are determined by highest Soul specs and include Tank, Healer, Melee DPS, Ranged DPS, and Support. Tanks are red, melee dps are yellow, ranged dps are orange, healers are blue, and support is purple.
* Group or Raid leaders can now shift-right click on a person and mark them from the Mark menu.
* Raid leaders or officers can now kick people from any group, not just their own.
* Kicking a member from the raid who had their status set to AFK, Disconnected, etc., will no longer show the status in the empty raid slot.
* When being resurrected in a full dungeon you will properly appear at the healer now, instead of at your corpse.
* You can no longer soul walk into an instance if your party is currently in combat.
* Target portraits and target-of-target healthbars will no longer turn grey if a player in your raid, but not your group, tags the target first.
* Rewards for instance quests should now properly award, even if you log out and back in before claiming them.
* Players will no longer be kicked out of instances when the reset time hits; instead, you will be unlocked from that instance, but remain inside.
* Added Soul Beacon teleporters to several dungeons to shorten some of the longest run-backs. Feedback appreciated!
- Realm of the Fae (Standard): Unlocked by killing Luggodhan.
- Darkening Deeps (Standard): Activated after killing Tenegar.
DEEPSTRIKE MINES
* Standard: Reduced the health and healing output of Gatekeeper Kaleida's Earth Crystals.
* Standard: Significantly increased the damage from Gatekeeper Kaleida's Fire Crystals.
ZONES
FREEMARCH
* You should no longer hear Alsbeth in 'A Better Methodology' (Warden's Point) if you are not close to her.
* Keepers of the Flame: Added a note to the net item to indicate it can only catch a single squirrel at a time. Reduced number of targets required for this quest to 10.
* The Freemarch Rift, Visions of Death, will no longer create Life-based Invasion forces. They were confused.
* Added mailboxes in Ark of the Ascended and Kelari Refuge.
GLOAMWOOD
* Updated loot drops for Major and Minor Rift events.
* Answers of the Dead: Quest has been improved. Summoned quest targets are now tagged to the summoner to prevent kill stealing. Drop rate of Potent Essences increased to 100%. Respawn rate of spirits has been increased.
* Nuha the Wolf: Reduced respawn time of quest targets, removed scripting that was slowing down respawns of the targets.
* Into the Nest: Reduced respawn time of quest targets.
SANCTUM
* The upper floors of Sanctum are now better guarded, so those machine-born cannot hang out unmolested.
SILVERWOOD
* Changed the name of the Fae Rift Well minimap icon to Realm of the Fae, as it seemed to cause confusion.
* Reduced Overwatch Keep population density.
* Remembrance of Things Past: Reduced quest objective count.
STONEFIELD
* Updated population and respawn in early Stonefield areas.
* Added mailboxes to Camp Fergos.
* Quarrying the Quarry: Magmite should spawn in a larger radius, be larger in size, and available for more time when spawned.
* The Weight of Commodity: Increased the size of mushrooms so they can be seen through grass/groundclutter/badgers.
* A Kind of Magnetism: Fixed an issue causing this quest to get into a broken state.
TERMINUS
* Frederic the Betrayer should now always despawn when not in combat.
PVP
* Achievements for PvP kills in specified zones now update properly.
* PvP Souls are now only purchasable by the Calling that can use them.
WARFRONTS
* When a Warfront invitation pops, you remain actively in queues for other Warfronts until the current invitation is accepted or declined. Declining the invitation does not remove you from other queues.
* Warfronts now prefer to place pre-made groups against each other when parties are queued on both sides.
* Warfront Master NPCs have acquired better representation and no longer have to share the Merchant minimap icon - they get their own!
* The Black Garden: Fang of Regulos visual effects should show up consistently.
* The Black Garden: The Fang of Regulos now spawns 25 seconds after the match has started, in order to give both teams a chance to get to the location and fight over it.
* The Black Garden: Fixed a minor gap in one of the walls.
* The Black Garden: Players entering the enemy base will now be teleported out of it.
ACHIEVEMENTS
* Achievements: Removed the number indicating how many of your other characters have completed the achievement. Instead the rollover shows the character that most recently completed it.
* Achievements: You should be able to see achievements for the opposite faction that have been completed by other characters, if you have the show-all checkbox selected.
* Achievement window now defaults to showing only your current character's achievement progress unless otherwise selected.
* Reordered Rift achievements in the UI window.
ITEMS
* You may now select which portion of the armor (primary or secondary) dye pots will affect.
* Secondary dyes should work with a majority of armors.
* You cannot tint weapons with dyes.
* Fixed several bugs with dye pots, including broken usables or missing re-sale values.
* Looting an item that offers a quest now alerts you with an on-screen message.
* Right-clicking on items which offer quests you've already accepted will now give a more descriptive error message.
* Made Artifact tooltips more clear about which ones you already have or still need.
* Removed potion vendors above level 25, as we no longer sell potions at these levels.
* When equipping Essences into a Planar Focus, and the only open slots are Greater Essence slots, a Lesser Essence will attempt to go into the empty Greater slot rather than overwriting one of the already equipped Lessers.
* Removed the level requirements from items sold by Rare Planar Goods merchants in Freemarch and Silverwood. Also increased the stats on these items to make them more desirable.
* Fixed Auction House understanding of Swords as sharp pointy items that do not include Staves, Maces, or Polearms.
CRAFTING
* Updated notoriety requirements for Rift Faction recipes. You must now be at least Friendly with the faction in order to purchase your first recipe.
* The Tradeskill vendors now accept the correct currency.
* Fixed a problem with salvaging Accessories.
* You now get dismounted correctly when Runebreaking or Salvaging items.
* Item tooltips now correctly display Salvaging requirements.
* Certain Chain and Plate items no longer Salvage for more resources than were used to craft them.
* Fixed a number of gaps in Runecrafting skill progression. You should always have one orange recipe available through the trainer.
* Runebreaking a stack of items no longer consumes the entire stack.
* Runecrafting materials now stack to 50.
* Skills no longer show an 'increase' to the level they were already at.
* Right-clicking the crafting station to open the crafting window now works with large crafting stations.
* Corrected the names of some recipe scrolls.
* Changed the icon for Tattered Wolf Pelt so it no longer looks just like Soft Leather.
APOTHECARY REVAMP
* Several ranks of Mana Potions, Healing Potions, Healing Tonics, and Mana Tonics have been removed.
* All other potions have been either removed, or replaced with revised versions or new potion types.
* Flasks have been replaced by Vials.
* New potions include: Serums, new Philters, Brews, Elixirs, Bottles, Warding Potions, Concoctions, etc.
* All potions have had their power and level requirements adjusted. There are now fewer ranks of potions covering wider ranges of power, and more lenient use-level requirements.
* Recipe Changes: If you were an Apothecary, your recipe list has been updated. Old recipes have been removed and when applicable, replaced with a new recipe. All new recipes are available from the Apothecary trainer. Previously gained dropped/faction/artisan recipes have, unfortunately, been lost.
* All Apothecary daily quests have been updated to require the new crafted items. In some cases, daily quests have lowered minimum skill requirements to match new recipe spreads.
* All notoriety vendors have been updated to sell new recipe scrolls.
* The Artisan store now offers a wider variety of Rare and Epic potions and vials.
* Planar Faction vendors in Meridian and Sanctum now offer new recipe scrolls for sale. These merchants offer planar Warding Potions and Resistance Vials.
* There is a new water-based plant called Krakenweed which can be found in Scarlet Gorge, Stonefield, Freemarch, and Gloamwood. This plant is used in a future recipe addition.
Cytuj:
GRAPHICS AND AUDIO
* Antialiasing is now an option under Advanced Video Settings. This reduces the 'jaggies' along the outlines of objects by using an edge-smoothing technique.
* 2x and 4x Antialising options are also available. These generate higher quality antialiasing results at the a VERY LARGE expense of framerate. If your video card is already operating at max, this feature can cost you 50 to 75% of your FPS.
* Added separate options to Advanced setting list for environment and character shadows. Disabling character shadows should improve performance significantly in high population situations.
* Added an option in the Interface Camera Settings to disable camera shake.
* Screen effects while Soul Walking are now more 'blown out', for additional ghostliness.
* Improved the appearance of 'hardness' in player armor.
* Improved draw distance and far vistas for all players.
* Better blending of Invasion ground-creep effects.
* Oceans look better, blending off into the distance - less seams involved.
* Improved ocean appearance and swimming effects for low quality renderer.
* Abilities that break free of roots now animate properly.
* While swimming, players' weapons will remain sheathed unless actively using them for battle.
* Teleporting as polymorph effects wear off will no longer result in horrifying hybrid creatures that make questionable sounds.
* Fixed another bug where female characters who changed equipment while polymorphed could end up with male body parts later. Nothing to see here, move along...
* Fixed a bug where weapons would sometimes disappear after a polymorph.
* Bard lute sounds just got a lot more subtle for the people around the Bard.
* Some voice tweaks to better match in-game characters with their voices.
* Bows and Guns have new sounds for their abilities!
* Zone event victory audio should play more reliably.
* Resolved an issue causing some terrain and object distance settings to not take effect until you have moved a certain distance. This improves the view of objects at the horizon that sometimes did not appear.
* Fixed a bug that usually coincided with leaving a warfront, and caused characters to not be seen as 'moving' by either other players or the server. Even though they were moving on their own screen.
COMMANDS AND MACROS
* /lfg now joins you to the Looking for Group chat channel.
* New players no longer auto-join General or LFG. Existing players will be removed from General and LFG first time they login after this change.
* Abilities will now trigger when you push a hotkey instead of on release. This is an option that can be changed under settings.
* F6 should always target the nearest enemy. F7 should always target the nearest friendly, excluding yourself. Added two new keybinds for these.
* Modifier keys in macros work with keybindings now; if you have a macro in button slot 1, and don't have ctrl-1 bound to anything, then using the [ctrl] modifier will now work with button 1, and so on.
* The macro system is now aware of the ability queue system, so the former can't trick the latter into casting more than one ability in the same macro anymore.
* The /cancelbuff command can now be used to remove buffs applied by items.
* Fixed /who not bringing up a results window properly.
* /camp [charactername] will now log you out and attempt to log in a character on the same shard with the indicated name.
* Fixed default Pet Bar keybinds so they start with Attack bound to ctrl-0.
* Added two slash commands to dump useful stuff to XML files for large guilds:
- /dumpguild <filename> - Dumps the Guild Roster to the given XML file (defaults to Guild.xml in the Rift directory).
- /dumpraid <filename> - Dumps the Raid member list to the given XML file (defaults to Raid.xml in the Rift directory).
* You can no longer /ignore yourself. Sorry!
UI/SETTINGS
* There are now individual keybinds listed for all action bars, including pet and bag bars, in the Keyinds list. These work to set keybinds the same way as mousing over the intended slot on screen, in an effort to reduce confusion over how to set them. You can still set keybinds by mouseover.
* Added a keybindable hotkey (default: printscreen) for taking screenshots. Screenshots are saved to the appropriately named 'screenshots' folder.
* Improved buff bars in the raidframe to display debuff types properly.
* An option has been added under Combat settings to show only your debuffs on the target frame. This is on by default.
* Added a chat filter for 'purchases' that can be directed to any desired chat window.
* Added an option to display status text (health current out of max, %) on the target of target window.
* Fixed a bug that caused the pet healthbar to not correctly update when summoning a new pet.
* If something you are interacting with enters combat while you are viewing a dialogue window, that window will now close.
* Usable items on your hotbars no longer show red (as in, out of range) to use.
* The Attack (sword) or Cast (glowy hand) mouse cursors now show as greyed out when not moused over a target, or the target is out of range.
* If a quest requires you to kill a type of creature within a specific area or zone (such as Rift repeatable quests), the mob tooltip now indicates that the creature counts if in the proper area.
* The Apply button on the Settings pane is now disabled until you actually make a change.
* Also fixed a Video settings bug that would not clear your changes after hitting Cancel or the close button.
* Fixed a bad cursor alignment when switching to full-screen mode after having hit the maximize-window button.
* Made the intro movies respect the authoritah of the master volume setting of the game.
* Fixed a bug causing the minimap to appear empty on texture quality settings below 3.
* More improvements to the Edit Layout system.
* When in Edit Layout mode, hitting Cancel after pressing 'Default' will not leave the UI in the default positions.
* The money amounts in Auction House mail should be correctly shown. Also, all mail from the Auction House shows the Auction ID at the end.
* Artifacts now list their sets in tooltips when viewed in the auction house or loot windows.
* Collections are now sorted by level, then alphabetically by item name.
* The Resurrect window for resurrecting in range of your corpse no longer pops up a second time after clicking OK.
* Frantically clicking abilities on your action bar should no longer cause those icons to move around or go away on accident.
* Using an ability and then queuing the same one again will no longer leave the UI showing that ability queued forever.
* Also fixed a flicker/flash in ability icons that would happen when scrolling the ability binder.
* The countdown timer when logging out or exiting the game now shows as a message in the popup window, instead of on the Cancel button.
CLIENT/PATCHER
* The patcher should now download updates without requiring free 'safety' space on the drive for a full install.
* More client performance optimizations!
* Fixed an issue causing an 'Authorization Failed' error when logging out to select a new character.