Ciekawy wywiad z Hartsmanem dotyczacy 1.3 i nie tylko:
http://www.gamefront.com/rifts-scott-ha ... interview/
Ponizej najciekawszy imho fragment, dowodzacy jak zaawansowana technologia serwerowa dysponuje Trion i co mozna z niej wyciagnac. Ostatnio dyskutowalismy tez o tym chyba w temacie o ich nowym MMO - Defiance.
Srsly... jak pomysle co oni moga z tego i z dynamic contentu za rok naprzyklad to az nie moge sie doczekac. : ) Pogrubilem ciekawsze rzeczy.
Cytuj:
GF: The newest thing you’ve announced is server transfers, and using some sort of Jedi magic (since we’re using Star Wars references), you managed to make them free. Not only are they going to be free, they’ll be available once a week, and from what I understand, they will be initiated in-game. Is that accurate?
SH: Yes, I walked through it with a programmer yesterday. It’s the coolest thing I have ever seen. OK, one of the coolest things I have ever seen.
GF: So, how much downtime is involved in the transfers, or are they instantaneous?
SH: Yes, it’s instantaneous. Takes about a second. Like I said, it’s really slick. I say this to everybody who will sit through the sentence: Our engineers impress me to absolutely no end. No two ways about it. Our engineers continue to impress me every single time we put in a new feature. They exceed anything I would have thought possible, and this is from a guy who used to be an engineer. Let me put it this way: Me in my engineering days would not have been hired by our engineering team. I am fairly certain of this.
They’re really good, and the fact that so many of them play the game means that they understand the quality of experience they’re looking to ship. They ask themselves, “When I go home, what do I want to sit through?” and then they make a system that they would want to sit through. It works out pretty well.
You’re sitting at character select, you click transfer, and the list pops up. Select your destination, and it’s done.
GF: Does the character take everything with them?
SH: It will block you if you have mails or auctions. You have to go in and clean those out before you can transfer. I can’t get too much into the guild stuff right now, but there may be guild things that could prevent you from moving your guild by the time transfers go live. But a guild leader will be able to move their guild name, level, and experience to another server, and then re-invite everyone else when they show up. If your guild moves, you’ll log in and get a message that says “Hey, your guild has moved over to server X. You should go join them!” You don’t have to, but you can if you want. Stuff like that.
Here’s the overall philosophy behind all this: Happy customers stick around longer. That’s what we think. That’s the beginning and end of it.
Back in the day, WAY back in the day, in the Everquest, Ultima Online days, nobody had real life friends that played online games, so you made all your friends online. These days, you have friends all over the place, and you probably do have real life friends playing the game. The world has changed a little bit. For us, we want to make sure that when you suddenly discover that your buddy from college or from the old job is playing on another server, you can click a button and go play with him. Chances are, you’re going to be happy, you’re going to stick around longer, and then everybody wins.
That’s the underlying, super-secret goal in all of this: Happy customers stay with companies longer. This is the bet we are making, and that’s why we call it a grand experiment.
GF: With regard to transfers, will you be allowing players on PvE servers to transfer to PvP servers, and vice versa?
SH: We absolutely will, and I’ll tell you why. We spent a lot of time considering this. I have leveled up on both types of servers, and speaking just from my experience, and the math behind this backs me up – the leveling is really not that different. In many cases, it’s zero difference. The traditional line of thought, that it’s so much harder to level on a PvP server, well, it’s really not. Besides, even if it was, the PvP server would probably appreciate it – all those soft newbie PvE targets approaching. Plus, the PvE player is happy too, because he’s where he wants to be. I think in the end everybody kind of wins.
Conversely, you get a lot of people that want to go the other way. They rolled up with a group of friends that insisted on playing on a PvP server, I’m max level , really not digging it, and would love to go play with some other friends on a PvE server I’d love to go play with. Most of the appeals we’ve seen from people are pretty genuinely that: Please, please can I just go play with my friends, and we want that answer to be yes.
DARMOWE transfery postaci (nieograniczone typem serwera biezacego i docelowego) i calych gildii raz na tydzien w dodatku wykonywane INGAME i trwajace pare sekund? I jak tu nie lubic tej firmy i nie widziec w nich tony potencjalu. No kurwa po prostu nie ma atm lepszej firmy zajmujacej sie MMO na rynku. Koniec kropka. Blizzard powinien sie od nich uczyc moze nie tyle jak zrobic MMO ale jak wspolpracowac z community i robic takie rzeczy jak wyzej.
Kabraxis po raz kolejny jest impressed Trion'em.