ktos fajnie na reddicie podsumowal jego recenzje:
Cytuj:
People may try to claim AJ is just jumping on the band wagon of being critical of ESO's monetization (box/sub/shop), rampant bugs, same voice actors, and general mediocrity and therefore this review can be ignored. But he mostly was just getting those out of the way (while they rear their ugly heads whenever an opportunity presents itself). However, the most damning things he had to say involved quests and multiplayer that are (more or less) working as intended and designed.
Here is a list of the various experiences he showcases that I can recall from the video:
- Running around and bandaging people for a quest. Literally all they were doing. But no shared objectives so party members are competing with each other, fighting over respawns no differently than if they were playing solo.
- City is under attack by (Daedra/other faction/bandits/etc)! ... but not really. Idle guards say "good mornin" and stand in place while other guards are locked in lil pockets of 1v1 choreographed combat. Supposedly hell is breaking loose, but there is no convincing sense of urgency or danger.
- Quests ending abruptly, such as going through an Oblivion gate, opening a door, and <gasp> touching a sigil to close the gate. The end.
- Anticlimatic boss fights/encounters. 1) the bear shift shaper fight or 2) bot campers around the spider boss' dozen corpses or 3) watching lazers burn lil fires on unmanned ships. Yippee. A lil build up to nothing and no real sense of accomplishment or climax
- Inability to assist or share quests if at different states, which can easily happen due to glitches (not receiving credit on a kill and now you have to try solo and likely die) or simply having been through an area before. Kills party play and trying to help a friend through content you have already tackled
- No (few) quests require any sort of team work or cooperation. If it's a puzzle, each member MUST complete it on their own in order to progress.
- Scaling/balance for open world and public dungeons on both difficulty and reward levels (receives no loot off boss, waits for respawn, gets 2g)
- Personal opinions on lacking immersion or incentive to care about the world and people you're questing for
Note, almost none of these are bad due to bugs. These are finished and this is the intended experience. This will not change when you get to higher level content or in a few months as kinks get worked out or in upcoming expansions. THIS is what ESO offers from a muliplayer PVE experience, and you don't have to compare it to other games like GW2, Skyrim, or Borderlands to know it is nothing more than mediocre (and hence the 4/10). Then he's reminded he has to pay a subscription for this experience and we're back to the raging Angry Joe some people only see (cause it's easy to write off).
I'm sure he could have thrown a few positive PVE quest experiences he had, but obviously this was his common experience and it tainted the few good ones that do exist. Shining positive light on an exception can give the impression that it's just hit or miss, 50 good/50 bad when that was not his experience. Instead, he focused on the positives of the PVP to showcase exactly how different the two experiences were from each other on multiple levels.
PvP za to wychwalal jako najlepszy element TESO.