Just finished the B Remnants. We lost, but made it to the final floor. Some things of interest and tips.
-Now we know why Assault kept giving us RRers and Hi pot tanks. >.<
-Buffs get wiped upon entering, don't bother.
-Like most people said, Dragoons are very good here. You can have your wyvern out before you enter and, at the start, he is far and away the toughest thing in your ally. Next to that are Monks. We had 2 monks and 1 Drg and we could bounce hate between us pretty effectively.
-The block on your magic extends to ninjitsu, blu spells, bard songs, and summoning
-Damage Delaers wind up being your tanks most of the first floor, make sure whoever gets the first "weapons" item also gets the "Hit Point" and various abilities ones. We ended up having our Dragoon and one of our Warriors tank most of the first floor.
-Even though you're naked and gimped to hell, the monsters on the first floor hit like little girls. We did 90% of the first floor with no SJs or magic.
-They seemed to follow normal agro rules. Everything we encountered behaved like it should. as for what that was.
1st floor- Bombs, Crawlers, Trolls, Scorpions
2nd Floor- More Scorpions and Trolls, some Puddings(these were absurdly weak to magic, like 1300 on a tier 3 spell. I don't know if that's normal pudding dmg or not)
3rd Floor - More Puddings, maybe other stuff*
4th Floor - "Gear" type monsters and a big Chariot thing.*
*Our tours of the 3rd and 4th floor were far from comprehensive, there is likely more types of mobs we missed.
-Each floor has a porter at the end of it. If one person makes it to the porter, up the whole alliance goes, regardless of if their mid-fight or not. It seemed like a good idea to have job that would be sort of useless in the mindless attack part to snoop ahead and sit by a porter for when everyone's ready to move up.
-Prism Powder and Silent Oil both work. This, along with the above point, allowed us to jump very quickly to the 4th floor after some scouting.
-The variety of restore items seemed to increase greatly as we went up in floors. First floor was mainly with some Stats, SJs, Weapons, and Magic. Second floor we saw alot more Magic, Weapons, and SJs, along with some basic armor. Third floor was alot more varied armor. Fourth floor we never killed anything cause the monsters kept warping away(see below). It seemed like a good idea to spend the first floor focusing buffs on a "tank" character and 1 or 2 healers and DDers, and then move up to the second floor to widen your selection. We cleaned out the first floor and got *Alot* of repeat items that did great things like Restore the INT of my monk >.>
-The "Gear" type monsters on the 4th floor seemed like the agroed sound(hard to say, they didn't have easily identifiable fronts) but would "tele" somewhere cloesly after agroing. I ran through 2-3 of these rooms willy nilly scouting and agroing, only to be confronting by some of those very mean "Cluster" type monsters later on the floor. I can't help but wonder if they didn't all tele away and cluster up when they got agro.
-We got 1 armor upgrade drop, from a random monster on the first floor. it was Namain(spl?) Sabots, for Morrigan feet. This was with no TH.
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