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Fallen Earth players can now rest easy and wipe that sweat off their brow as a release date has been announced for the much-anticipated Blood Sports content patch (v1.4)! Including four newly-designed PvP areas, more than 500 achievements, a Clan Wars system and the expansive region of Deadfall, the patch will be available for existing players on May 7.

With more than five months of development on a PvP update, developers at Fallen Earth are introducing Blood Sports, featuring four new PvP matches—Deathmatch, Survival, Capture the Flag and Assault—allowing players the opportunity to queue up for all-out brawls from anywhere in world. Deathtoll Points earned for participation and wins can also be used to purchase new, high-end PvP-oriented armor and gear. (But don’t worry, there will be no sore losers as all participants will score a few Deathtoll points for their efforts).

Additionally the Deadfall region, which expands the current level cap to 50, will introduce more than 130 new missions, extended storylines, mutant mounts and several new craftable items with a new component. In Deadfall, players will experience a vastly changed landscape with five new settlements to explore.

Aside from new content, the Blood Sports patch also contains a slew of improvements, including refined animations, an effects revamp and also a one-time respec opportunity.

Existing Fallen Earth subscribers will have access to the content patch beginning May 7, and new players will be able to purchase Fallen Earth Blood Sports from several digital and retail outlets, which includes the Blood Sports content patch in addition to all the original Fallen Earth content.

Curious players may test the new content on the Public Test Server as portions of the Blood Sports patch are pushed to PTS throughout the upcoming weeks.

“We are thrilled to be able to launch all of the new content in one major patch,” said Fallen Earth Project Manager, Colin Dwan. “The team has worked very hard to make this happen and we’re sure players will enjoy all of the new gameplay enhancements!”

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PostNapisane: 29 kwi 2010, 11:31 
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Bedzie jednorazowy respec:

"The Respec!

One of the most important changes that necessitates the availability of character respecializations is the modification of attribute derivations for combat skills. (Specifically, the importance of Perception for all combat builds has been increased).

In the past, melee specialists could safely ignore spending AP to raise their Perception, giving them a decided edge against the ranged combatants who required the attribute to maximize their potential in firearms. The Dodge skill (from which both Melee and Ranged Defenses are derived) now requires a significantly larger portion of Perception to maximize.

Since many individuals did not feel the need to spend the points there, it is only fair to give them the chance to reassign points so that they are not at a gross disadvantage.

In order to allow players to adjust to the new effect revamp, we are providing a one-time full Respec to all player characters.

Each character will receive a Pristine Recombinant Injector via in-game mail that initiates the Respec process. (You will need to retrieve this item by the time the message expires in order to redeem your Respec). You can use the Pristine Recombinant Injector at any time, but you won't have to Respec immediately after using the item (that way, it won't sit around in your pack/bank). This item cannot be traded or sold.

When you do decide to Respec, we will supply you with an interface very similar to the Attribute window. You can pre-spend as many of your total AP in the base attributes, skills, and mutation paths as you wish, and you can leave some or all AP unspent to handle later. When you finally settle on a build and confirm it, all your stats will be altered at once. Any armor or weapons that you were wearing but are no longer eligible to use will be placed in your pack or mailed to you. You will retain all previously learned knowledges and recipes, but if you spec out of the attributes required for them, you will no longer be able to use them.

Because this Respec is player-initiated, that gives you the opportunity to research and test the results of the new effects revamp before settling on a final build. We are not forcing anyone to Respec, and there will be no time limit for using the Respec once you've already claimed your Pristine Recombinant Injector from the mail.

There have been a few questions about the effect of Respec on tradeskills. The important thing to remember is that because all tradeskill maximums are affected by your Intelligence and Perception, you can only potentially lose tradeskill points if you spec out of those attributes.

For instance, if you're a level 45 with max Intelligence and Perception, you may have a Science skill at 166. If your new build includes no Intelligence or Perception points, your Science will be reduced to the new maximum, 110. If you spend points in Intelligence and Perception later (outside the Respec), you may again increase the maximum Science your character may have, but you will have to craft more items from Science recipes to actually earn those points back.

To be clear: you can only lose tradeskill points during a Respec if your new spec reduces your previous levels of Intelligence and/or Perception.

Finally, in the future we are looking at implementing a “minor” Respec functionality that allows players to reallocate AP spent on skills and mutations much more frequently, but players will need to consider any points spent in your base attributes non-refundable.

Tiggs"

i jeszcze troche o zmianach:

http://forums.fallenearth.com/fallenear ... p?p=492291

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PostNapisane: 29 kwi 2010, 11:35 
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Wreszcie. Zaloguje sie i skasuje charyzme u mojego Riflemana :)

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Sparth2 napisał(a):
Wreszcie. Zaloguje sie i skasuje charyzme u mojego Riflemana :)


a ja pistols!

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PostNapisane: 29 kwi 2010, 19:39 
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Z tych zapowiadanych zmian najfajniej wyglada to:

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Pistol and Rifle Skills
-Ranges increased to max range of the weapon


Razem z Headshotem powoduje, ze granie sniperem nabiera rumiencow :)

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PostNapisane: 6 maja 2010, 18:42 
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Kolejne, rozszerzone info o jutrzejszym patchu:

http://www.globaltechatlas.info/2010/05 ... ained.html

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PostNapisane: 6 maja 2010, 19:23 
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Na pierwszy rzut oka pozmieniali polowe skilli :)

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