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"PALADINS:
They see that NIN is a more desirable tank than pld for parties, so... they are thinking of giving PLD an auto-refresh trait. They would also like to increase the rate at which plds use their shield and give them extra tp when they do block using their sheild.


Fuck yea!!! W koncu cos porzadnego :D


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Info z pierwszego dev session:

(Iinforamcje pokrywaja sie czesciowo z tymi ktore wrzucilem do wczesniejszego postu)

Alright, I'm not there, but my buddy is. Here's what he passed along. (appologies in advance for any innaccuracies, he said at times that the crowd got loud, and understanding the translator was tough.)

~Blue Mage~

First Dev Session included a visual demonstration, unfortunatly the guy kept the screen in photo mode most of the time, so no good look at tp/mp/hp bar.

He used a lot of abilities, including: Frypan, Bomb Toss, Leaf Dagger, Dimensional Death, Spider Aoe Slow, Maelstrom, Inkjet, and some other obviously elemental attacks (bubble shower or some such, and also an ice attack.)
Our assumtion, because of the frequency of the abilities, is that the job abilities are *not* tp based. Most likely mp based, with cooldown timers. There is casting time on the abilities, and they can be interrupted.

~Siege~

They talked a bit about it, not a lot more info than what was posted on playonline.

~Mog Locker~

Additional Storage, from 30-50 spots initially, possibly more later. Said there will be a reoccurring fee (whether it be a quest and item turn in, or gil cost, was not specified) that will have to be paid to keep the locker "rented." If you don't pay the fee, you don't lose your items, but you can't access the locker. Wasn't clear if it was accessable only from mog house, or elsewhere.

~Chocobo Breeding~

Will be part of the Summer Update. Chocobos will be raised, fed, kept. Customized, and will have varying appearance. Size, abilities, etc. will be based on how you raise it. Yellow will not be the only color.

~Chocobo Circuit~

Will be part of the Fall Update. Very little said, guessing it will include various ways to compete with others using your chocobo.

~Collosium~

Will be part of the Winter update. Again, little said.. As far as I understand, the developers said this will be an opportunity for monster vs. monster battles.. Whether it means it will just be a spectacle, or if it means, like chocobos, you'll be able to raise your own monster for fights, was not specified. More info later, hopefully.

~Merit Ability Upgrades~

Will be part of the Summer Update. New abilities (which have been previously mentioned) will be unlockable through the use of merits.

~Game/Job Balancing~

Will be part of the initial release. Develepers said that minor adjustments will be made across the board to attempt to balance jobs in comparison to eachother. How minor, only time will tell.

That's all I can remember from the conversation. My buddy is calling me after each Q/A session, so I will make additional posts as I find more out. There's a specific forum for inflation tomorrow, and I've asked him to ask the developers if they've considered banning registration numbers for accounts that have been active in RMT.. Perhaps he'll get a chance to ask.

For now, that's it.
-Shillam

Info z drugiego dev session:

Second developer session was focused on jobs, and the changes they're making to all jobs in the coming year. Listed by job.

~War~

Will be able to share it's HP bonus job trait with rest of party. Will be able to throw axes. (non-ws)

~Whm~

Will be able to give it's HP/MP to party members.

~Rdm~

New rdm specific party buff spells will be released.

~Pld~

HUGE CHANGES Develpers want paladin to be a surperior tank to ninjas. They also want paladins to use sword and shield. Paladins will get auto-refresh. Using a shield will lower a mob's tp. New shield abilities. /war will be less necessary for exp parties (implying that paladin will gain a hate-drawing ability)

~Bst~

Changes to fix the problems that were produced by the mpk fix.

~Rng~

Damage based on distance from mob will be adjusted, to make ranger stronger than it is now. Sharpshot will no longer be affected by distance from mob.

~Nin~

No plans. Powerful enough.

~Mnk~

Will be able to give its HP to party members.

~Blm~

New blm specific spells.

~Thf~

Will be able to give their abilities to party members (such as sneak attack).
Steal will no longer just target items. (Implying... who knows. Buffs? HP?)

~Drk~

Developers want dark knights to use scythes. There will be new bonuses for scythes.

~Drg~

Still under development.

~Brd~

New low level song that "speeds up party." Whether this means haste, or exp, I don't know.

~Sam~

Will drain tp from monsters.

~Smn~

New avatars. Bahamut will not be released as a player avatar (too powerful.) Also, developers want summoners to be able to have avatars out during the entire battle, so expect changes that make mp conservation better.

~Blue Mage~

Will learn its abilities by defeating the monster with that ability. Can't have all abilities at all times. Instead, they'll have a list of all that have been learned, and will have to equip, or activate, the abilities they wish to be able to use currently. Will work on a point system. Have a certain number of points you can use to activate, more points you can use as you level up, and each ability has a point cost associated with it.

~Corsair~

Don't want to say a lot, because my source wasn't overly clear or specific. Like the site says, chance based abilities, drawing cards that float around you, aiming for a specific number (11) to make your abilities most potent.

Also, cards as ammo, which enhance attacks. Chance abilities are self and party buffs.

~Puppet Master~

New job... Puppets...


Ostatnio edytowano 11 mar 2006, 17:59 przez mrynar, łącznie edytowano 1 raz
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Fajnie. Tylko DRK znowu lipe ma i bedzie mial. :wtf: :evil:


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smiechu napisał(a):
mrynar napisał(a):
"PALADINS:
They see that NIN is a more desirable tank than pld for parties, so... they are thinking of giving PLD an auto-refresh trait. They would also like to increase the rate at which plds use their shield and give them extra tp when they do block using their sheild.


Fuck yea!!! W koncu cos porzadnego :D


No, PLD planuja ostro wzmocnic, a NIN to chyba jedyny job ktory nic nie dostanie. :D

Generalnie mi sie podoba, ze SE raczej nie nerfuje jobow. Jakby oslabili np monka to bym sie wkurwil ostro. :D

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No Bluemage zapowiada sie interesujaco :) Who knows !?
:)


No i fajnie ze BLM bedzie mial jakies nowsze czary, a co do NINJA ....

Cytuj:
~Nin~

No plans. Powerful enough.


LMAO :)


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Ostatnio edytowano 11 mar 2006, 17:46 przez Bodziu, łącznie edytowano 1 raz
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~Smn~

New avatars. Bahamut will not be released as a player avatar (too powerful.) Also, developers want summoners to be able to have avatars out during the entire battle, so expect changes that make mp conservation better.


Fuck yeah!!!


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A dla nina nic? ; ;


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ninowi styka to co ma


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Fajnie. Tylko DRK znowu lipe ma i bedzie mial. :wtf: :evil:


Dostanie. Maja wzmocnic absorb spelle i wreszcei bedzie mogl walczyc kosa - czyli bronia stworzona dla DRKa.

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Popieram Lesia, NIN jest wystarczajaco mocny, nic mu nie potrzeba chyba ze jakies nowe itemy, bo tego nigdy za wiele :) np. cos "ala Homan" ;-) ale dla NIN.


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Dostanie. Maja wzmocnic absorb spelle i wreszcei bedzie mogl walczyc kosa - czyli bronia stworzona dla DRKa.


Absorby OK, ale na co komu kosa? Wiekszy DMG dadza (i wiecej hate), zmniejsza delay na kosie jako job trait (wiecej hitow wiecej dmg). To jest uszczesliwianie ludzi na sile, lepiej niech podniosa Cap na GSa do 400 8)


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Bede mogl rzucic Byakko's Axe? WTF? XD A wroci do mnie chociaz? :D


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Silence z toolsa :P i sneak ^^


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SE powinno jeszcze wymyslec jakis kosmiczny buff dla drg :)


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NINowie moga duzo stracic w stosunku do PLDow. Jesli faktycznie PLD dostanie cos a'la voke i autorefresh, to bedzie wysyp PLD/NINow :]


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Jeszcze dokladniejsze info:

Dev Team
war

try to expand weapon use
try to encourage wars to use other sj beside /nin
ability to throw axes

mnk

change so monk is not just punching - something else to help the party
new ability to boost other PT members HP

whm

traditionally healer, but other mages have taken over healing; trying to give whm more advantage as healer
thinking of other ways to involve whm in front line
new abiltiy to give HP or MP to other PT members
also ability to cure all bad status at the same time

blm

acknowledged one of the most powerful
acknowledged that 6 blm can pwn, but not necessary how they envisioned it
try to make it so they play in regular parties more
but giving them more spells to "compensate" so it doesn't seem they are picking on blm

rdm

acknowleged very powerful also along with blm
new spells for rdm

thf

one of the most technical, ie running back and forth
trying to add abilities so that the thf abilities are distributed among the PT
steal might change so that it's not just stealing items
perfect dodge change it in battle so that it will increase the damage attacking from behind

pld

acknowledge that pld might take second seat to nin, make more appealing for pld to be first choice for tanking
auto-refresh
making ability to use shield more ofthen that other jobs (blocking)
more TP gained from shield block

drk

like for drk to use scythe more often, adding more benefits to use scythe
not many ppl are using absorb spell, adjust so that there is more reason to use absorbs

bst

recognized lots of ppl have been complaining about last patch
reason they believe that bst is a strong job, but don't want to completely undo changes so they will look to do "something"

brd

seems to play same songs all the time, change it so there are more places for them to use other songs
a new low level song to increase speed of all the party

rng


thinking on a way to give rng more damage from last patch
maybe fix sharpshot so that acc won't change depending on distance
also increase more types of arrows in quivers

sam

like to change it so sam can use their TP in more different ways
new ability to decrease enemy's TP when hitting them

nin

"the ninja is very strong"
not going to make nin any weaker
most difficult thing, need more time to think of what to do

drg

no plans to change anything, still evaluating impact of lastest changes

smn

alot of smn will only summon avatars when they need certain spell and then release
would like to have players keep them out longer so thinking of more benefits
change so that duration and effect of avatar buffs are calculated based on summoning skill
increase more abilities for the avatars
currently no plans for summoning bahamut; reason is they want to keep him as a "special" type of avatar
if they made him summonable, they'd have to weaken him and they don't want to do that
more summonable avatars

bluemage

acquistion - only new spells if blue mage is main job
- to obtain new spell have to defeat monster that using that spell
- only able to learn spell only if within a certain level from the monster
- only learn spells from monsters that give xp
- no learning spell if dead
- can't learn every ability from monsters, but will have an inital amount with updates opening up more abilities
setting spells
- after learning ability from monster, have to set it
- each spell will have a certain amount of setup points and blue mage will have a certain number of setup points
- can only set spells limited to setup points and max number can set per level
- all blue magic will depend on monster learned from and monster cast on; mob vs mob weakness will affect acc and strength
- can be used in skillchains and magic bursts

corsair

information
- a random effect based on numbers will affect monsters
- drawing cards; after drawing one card you can use another on top of the other
- if you add up to 11 you get best effec
- if you go over, you bust and might get negative effect
effects
- depends on other jobs in the PT, ie WAR double attack bonus, BLM magic attack bonus
- card shot, one of 8 types of card used with gun will change the attack of gun to a magic attack
- can strengthen debuffs like dia
- ability to lower recast time of spells

Double Post Edited:
from the QA session:
Q: how does treasure hunter work?
A: ehhh... if he tells you too much, when he gets back to japan, he'll be dead. but not last strike. as long as thf in group, PT will feel the effects

Q: are they going to add utsu 3
A: it's on the table but still in the thinking process

Q: are there any plans to address other burn type parties
A: currently no plans. when certain parties destroy the balance of the game, they want to change it; that's why they are changing blm

Q: throwing weaponskills
A: take that suggestion back to JP

Q: will PLD be able to use other sj beside /war
A: are thinking of changes so jobs are more flexible with subjobs

Q: will there be more "armor" for females
A: laughter, good idea will take it back to japan

Q: SMN, NIN and DRG don't have AOE will corsair or bluemage have AOE and will the previous 3 get AOE
A: alot of blue magic is AOE, but no plans for corsair to get AOE. will take AOE idea for nin, smn and drg back to japan

Q: are they gonna change it so that it's more easier to learn the story of all the nations
A: they want to give ppl incentive to do the conquests, etc but if enough interest they will consider it

Q: what kind of enmity will the new whm ability to give HP/MP have
A: there will be enmity, but it won't be so much. don't worry

Q: does charisma affect provoke?
A: "nothing to do with it"

Q: smn hard to get pt, also used as main healer. why don't they have AOE mp refresh
A: take that idea back to JP

Q: will it be possible to join jeuno as a nation?
A: no plans currently, but some surprises in aht urgan

Q: why is PLD invincible still vulnerable to magic
A: no plans to make invincible to magic because it works as designed

Q: any plans to give whm ability to drain hp from and give to PT
A: drk has ability to absorb hp so they don't want to give that to other jobs. they want to keep the jobs seperate

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Q: will it be possible to join jeuno as a nation?
A: no plans currently, but some surprises in aht urgan

No mam nadzieje, ze bede mogl tam zamieszkac, choc na jakis czas!

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"....to make ranger stronger ..." 8) 8) 8) 8) SE wkoncu cos zrobilo w kwiesti rngrka :D


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Mam nadzieje ze WARek dostanie jeszcze jakas A/A+ bron, moze GSword albo Sword. Motyw z rzucaniem GAxem jest dla mnie dziwny, czekam na wiecej szczegolow, ale nie sadze zeby to przekonalo WARkow do uzywania GA, chociaz 'try to encourage wars to use other sj beside /nin' brzmi interesujaco. Moze tutaj jest ukryty jakis haczyk. Z drugiej strony WARek i tak juz subuje duzo innych jobow: NIN do expa, THF, SAM do HNMow/godow, WHM do tankowania.

Jak na razie nic mi sie tutaj nie podoba @_@ ...ale mi sie zawsze zmiany nie podobaja :/

BTW. czy zwrociliscie uwage ze nowy story line ukaze sie dopiero w czerwcu?

EDIT: http://ffxi.allakhazam.com/forum.html?f ... 160;page=1

Wiec nie bede rzucal GAxem tylko Axem, LOL... /goodbye GAxe


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nin

"the ninja is very strong"
not going to make nin any weaker
most difficult thing, need more time to think of what to do


:lol: :lol: :lol: :lol: :lol:


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