Info z pierwszego dev session:
(Iinforamcje pokrywaja sie czesciowo z tymi ktore wrzucilem do wczesniejszego postu)
Alright, I'm not there, but my buddy is. Here's what he passed along. (appologies in advance for any innaccuracies, he said at times that the crowd got loud, and understanding the translator was tough.)
~Blue Mage~
First Dev Session included a visual demonstration, unfortunatly the guy kept the screen in photo mode most of the time, so no good look at tp/mp/hp bar.
He used a lot of abilities, including: Frypan, Bomb Toss, Leaf Dagger, Dimensional Death, Spider Aoe Slow, Maelstrom, Inkjet, and some other obviously elemental attacks (bubble shower or some such, and also an ice attack.)
Our assumtion, because of the frequency of the abilities, is that the job abilities are *not* tp based. Most likely mp based, with cooldown timers. There is casting time on the abilities, and they can be interrupted.
~Siege~
They talked a bit about it, not a lot more info than what was posted on playonline.
~Mog Locker~
Additional Storage, from 30-50 spots initially, possibly more later. Said there will be a reoccurring fee (whether it be a quest and item turn in, or gil cost, was not specified) that will have to be paid to keep the locker "rented." If you don't pay the fee, you don't lose your items, but you can't access the locker. Wasn't clear if it was accessable only from mog house, or elsewhere.
~Chocobo Breeding~
Will be part of the Summer Update. Chocobos will be raised, fed, kept. Customized, and will have varying appearance. Size, abilities, etc. will be based on how you raise it. Yellow will not be the only color.
~Chocobo Circuit~
Will be part of the Fall Update. Very little said, guessing it will include various ways to compete with others using your chocobo.
~Collosium~
Will be part of the Winter update. Again, little said.. As far as I understand, the developers said this will be an opportunity for monster vs. monster battles.. Whether it means it will just be a spectacle, or if it means, like chocobos, you'll be able to raise your own monster for fights, was not specified. More info later, hopefully.
~Merit Ability Upgrades~
Will be part of the Summer Update. New abilities (which have been previously mentioned) will be unlockable through the use of merits.
~Game/Job Balancing~
Will be part of the initial release. Develepers said that minor adjustments will be made across the board to attempt to balance jobs in comparison to eachother. How minor, only time will tell.
That's all I can remember from the conversation. My buddy is calling me after each Q/A session, so I will make additional posts as I find more out. There's a specific forum for inflation tomorrow, and I've asked him to ask the developers if they've considered banning registration numbers for accounts that have been active in RMT.. Perhaps he'll get a chance to ask.
For now, that's it.
-Shillam
Info z drugiego dev session:
Second developer session was focused on jobs, and the changes they're making to all jobs in the coming year. Listed by job.
~War~
Will be able to share it's HP bonus job trait with rest of party. Will be able to throw axes. (non-ws)
~Whm~
Will be able to give it's HP/MP to party members.
~Rdm~
New rdm specific party buff spells will be released.
~Pld~
HUGE CHANGES Develpers want paladin to be a surperior tank to ninjas. They also want paladins to use sword and shield. Paladins will get auto-refresh. Using a shield will lower a mob's tp. New shield abilities. /war will be less necessary for exp parties (implying that paladin will gain a hate-drawing ability)
~Bst~
Changes to fix the problems that were produced by the mpk fix.
~Rng~
Damage based on distance from mob will be adjusted, to make ranger stronger than it is now. Sharpshot will no longer be affected by distance from mob.
~Nin~
No plans. Powerful enough.
~Mnk~
Will be able to give its HP to party members.
~Blm~
New blm specific spells.
~Thf~
Will be able to give their abilities to party members (such as sneak attack).
Steal will no longer just target items. (Implying... who knows. Buffs? HP?)
~Drk~
Developers want dark knights to use scythes. There will be new bonuses for scythes.
~Drg~
Still under development.
~Brd~
New low level song that "speeds up party." Whether this means haste, or exp, I don't know.
~Sam~
Will drain tp from monsters.
~Smn~
New avatars. Bahamut will not be released as a player avatar (too powerful.) Also, developers want summoners to be able to have avatars out during the entire battle, so expect changes that make mp conservation better.
~Blue Mage~
Will learn its abilities by defeating the monster with that ability. Can't have all abilities at all times. Instead, they'll have a list of all that have been learned, and will have to equip, or activate, the abilities they wish to be able to use currently. Will work on a point system. Have a certain number of points you can use to activate, more points you can use as you level up, and each ability has a point cost associated with it.
~Corsair~
Don't want to say a lot, because my source wasn't overly clear or specific. Like the site says, chance based abilities, drawing cards that float around you, aiming for a specific number (11) to make your abilities most potent.
Also, cards as ammo, which enhance attacks. Chance abilities are self and party buffs.
~Puppet Master~
New job... Puppets...
Ostatnio edytowano 11 mar 2006, 17:59 przez mrynar, łącznie edytowano 1 raz
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