Skills
* Skill gain has increased significantly in all melee skills
* Skill progression in archery has been increased significantly
* You are now required to hit a valid target to gain skill in archery
* Skilling up in magic has been increased significantly
* Skill progression in spells requires the caster to hit a valid target
* Number of successful hits required to reach surging mode again with spells has been extremely reduced
* Knockback, Seize and Whirlwind have been modified and skill gain has increased
Gameplay / Fixes
* Small adjustments made to melee reach depending on character race
* Corrected spells that would skill up rigor without dealing damage
* Corrected a problem some players had while buying skills and starter weapons from vendors
* Corrected an issue in auto optimization
* Fogginess of environments has been reduced
* Various client side issues have been corrected
* Clan Mines/Quarries/Groves/etc now start out at 25% capacity and their regrowth rate has been increased
* Clan Guard Tower damage had been slightly increased
Monsters
* Monster loot for Demon and Fire Giant has been updated
* A.I. tactics have been enhanced and improved
User Interface
* Improved worldmap and minimap marker information (You can use the options window to change this)
* Zoom added to World Map
* Improved crafting window
* Improved tooltips for crafting window
* New tooltip for spells display reagent requirements
* Display of active weapon under hotbar updated, improved and fixed
* New chat messages displaying who buffed or debuffed you
* Vendor icons on minimap now display the vendor name
* Player Journal and Clan pages now accessible trough external browsers. Go to
http://web001.eu1.darkfallonline.com/darkfall and log in with your username and password
* Trading window confirmation now displays the name of the person wanting to trade with you
* Various skill descriptions have been improved
* Various item descriptions have been improved
* Various problems with Journal and Clan windows have been resolved
Weapons
Melee Range has increased:
* Axes
* Clubs
* Greataxes
* Greatclubs
* Knives
New Polearms have been added to the game:
* Guisarme
* Spetum
* Imperial halberd
* Polehammer
* Glaive
* Partisan
* Dragon tail
* Skewer
Visual Updates
We have made visual updates to:
* Giant Dragon Skeletons
* Blacksmith market stands
* Kobold huts and props.
* Harbor bases
* Human keep bases
* Human skeleton props
* Minotaur Statues
* Some player controlled ships
* Miscellaneous props
New Quests
ORDER OF THE AXE - DWARVEN FACTION
* A New Enemy
* A link to the Leaders
* Fire Standard Leaders
* Helping Out
* The Legendary Blacksmith
FIVE BEARDS TRADING COMPANY - DWARVEN FACTION
* Masters of the Dark Taint
* A Trading Post in Trouble
* Protecting the Trading Post
* Evigvanger is Safe
* The Miners of Otredale
THE RADIANT CIRCLE - ALFAR FACTION
* Rare Sightings
* Forgotten Creatures
* These New Neighbors
* Castle Obad
* Materials for Enchantments
* The Fallen Necromancers
* Shulgan the Cautious
* A Matter of Security
* The Cursed Ones
THE HARN MANDEAN - ALFAR FACTION
* West of Nagast
* Weak Minds
ALFAR CAPITAL
* Tialanta the Fighter
* Five Humans Less
* Hunting Mirdain is Fun
* True Predators
* Big, Slow, Ugly and Stupid
OTHER ALFAR QUESTS
* As Strange as they Come
* Two Eyes
* Hanthar's Gift
* Dangerous Gnolls
Crafting
* Crafting ingredients have been reduced for
* Tribal Pike
* Cultist Polearm
* Crafting skill gain has been increased
* Requirements for getting trueforge armor and trueforge weapon skills have been modified.
* Improved crafting window
* Improved tooltips for crafting window
World Building
There have been area and world building updates to:
* Carpendale
* Winterworth
* Wetstone
* Thangruk
* Waterbourne
* New NPCs have been added in Obad
Magic
* 'Leech' spells no longer work on mounts
* Mana cost for powerful spells has been reduced
* Potential maximum damage for spells has been increased
* Holy/Unholy damage will now drain stamina
* Bone can now be bought from the arcanist
Spell Balancing
AIR MAGIC
* Arrow shield: Effect has been significantly increased
* Arrow ward: Reach has been increased
* Come hither: Reach has been significantly increased
* Exploding charge: Damage output has been increased
* Guiding wind: Effect has been significantly increased
* Lightning bolt: Reach has been significantly increased
* Lightning ward: Effect increased, reach increased
* Lightning weakness: Effect increased
* Lightning shield: Effect increased
* Thunderstorm: Reach and duration increased
EARTH MAGIC:
* Acid Rain: Reach significantly increased. Duration increased
* Acid Shield: Effect significantly increased
* Acid ward: Effect significantly increased
* Disintegrate: Damage increased. Impact area increased
* Gravity: Reach increased. Cooldown reduced
* Impale: Damage increased
* Ironskin: Effect increased. Reach increased
* Pungent mist: Reach increased
* Stamina leech: Reach increased
* Stoneskin: Effect significantly increased
* Tarnish : Effect significantly increased
FIRE MAGIC:
* Dragonbreath: Reach increased
* Fire Shield: Effect significantly increased
* Fire ward: Effect significantly increased. Reach increased
* Haste: Effect significantly increased. Reach increased
* Inferno: Damage increased
* Smoke signal: Reach increased
* Volcano: Reach increased. Duration increased. Damage increased
* Wall of fire: Reach increased
* Weakening blaze: Effect significantly increased
GREATER MAGIC:
* Beacon: Reach increased
* Heal other : Reach increased
* Infliction shield: Effect significantly increased
* Infliction ward: Effect significantly increased
* Insight: Effect significantly increased
* Rend: Casting time reduced. Cooldown time reduced. Damage increased. Area of effect increased.
* Telekinesis: Reach increased
* Venom: Cooldown time reduced
LESSER MAGIC:
* Health to mana: Effect significantly increased
* Heal mount: Reach increased
* Launch: Reach increased
* Lay on hands: Reach increased
* Magic ward: Reach increased
* Mana drain: Effect significantly increased
NECROMANCY
* Bludgeoning weakness : Effect significantly increased
* Desecration : Effect significantly increased
* Death fog : Reach increased
* Infernal shield : Effect significantly increased
* Infernal ward : Effect significantly increased. Reach increased
* Mental weakness : Effect significantly increased.
* Piercing weakness : Effect significantly increased
* Slashing weakness : Effect significantly increased
* Undeath : Effect significantly increased. Mana cost reduced
* Unholy caress : Reach increased
* Unholy flames : Effect increased. Mana cost slightly increased.
* Vampiric touch : Reach increased
SPELL CHANTING
* Bless other : Effect significantly increased
* Blessing : Effect significantly increased. Reach increased
* Hymn of Intellect : Reach increased. Effect increased
* Hymn of Might : Reach increased. Effect increased
* Hymn of Skill : Reach increased. Effect increased
* Hymn of Swiftness : Reach increased. Effect increased
* Hymn of Vigor : Reach increased. Effect increased
WATER MAGIC:
* Blizzard : Cooldown slightly increased
* Cold shield : Effect increased
* Cold ward : Effect increased. Reach increased
* Frostbite : Reach increased
* Ice storm : Reach increased
* Icicle : Slight damage decrease
* Shards : Slight damage decrease
* Toxic rain : Reach increase. Duration slightly decreased
* Water breathing : Reach increased
* Weakening chill : Effect significantly increased
WITCHCRAFT:
* Disease : Effect increased
* Insect swarm : Reach increased
* Ominous drain : Effect increased
* Palsy : Effect increased
* Pestilence : Effect increased
* Sluggish : Effect increased
* Stupidity : Effect increased
* Tongue Rot : Cooldown increased