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[na razie po angielsku]

Slash commands

ok, here it comes – the most often asked "how do you...?" ;o)

/[channel] #[6-digit-hex-number-RGB] [text] for colored text. -> "/b #ff0000 LFS" gives reddish LFS message.

and other...
/l or /local text - Local chat
/b or /broadcast text - Broadcast chat - in friendly SOI only
/s or /squad text - Squad chat
/o or /outfit text - Outfit chat
/a or /alliance text - Alliance chat
/c or /command text - Command chat - Must be CR2 or higher
/g or /global text - Global chat - Must be CR5
/t or /tell player text - Private message to player
/macro macro_name text/command - Creates a Macro button for a command that you can put in the quickbar.
/r or /reply text - Reply to a tell
/ignore player - Ignores chat from that player
/invite player - Invites player to join squad
/kick player - Kicks player from squad
/promote player - Promotes player to Squad Leader
/leave - Leaves a squad
/disband - Disbands entire squad - you must be the leader
/yes or /accept - Accept an invite to a squad or outfit
/no or /decline - Decline an invitation to a squad or outfit
/who - See how many people are online
/who player - See if a specific player is online
/who teams - See how many players on on each empire (TR, NC, VS)
/loc - Shows you the coordinates of where you are
/loc player - Shows you the coordinates of another player
/filter - Turns profanity filter off and on
/recall - Recall back to your Sanctuary
/quit - Quits the game
/time - Shows local (your time zone) and Auraxis time
/alarm - Allows you to set timed reminders
/bug - Opens a menu to report a bug to Sony
/appeal - Opens a menu to report any issues to Customer Supp
/outfitinvite /outfitkick outfit invite / kick
/friends add <x> <y> (etc...) adding players to friend list, where <x> <y> are multiple names separated by spaces



<font size=-1>[ Ta wiadomość została zmieniona przez: Brutallus dnia 2003-07-11 22:28 ]</font>

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commander chat

/c [text] Command chat. This text will be sent to other commanders near you. (Must be CR2 or higher.) (Also /command [text])
/report [text] Sends text to commanders that are 1 CR above you. (Must be CR1)
/comam [text] Sends text to all friendlies on Amerish. (Must be CR4 or above)
/comcy [text] Sends text to all friendlies on Cyssor. (Must be CR4 or above)
/comce [text] Sends text to all friendlies on Ceryshen. (Must be CR4 or above)
/comes [text] Sends text to all friendlies on Esamir. (Must be CR4 or above)
/comfo [text] Sends text to all friendlies on Forseral. (Must be CR4 or above)
/comho [text] Sends text to all friendlies on Hossin. (Must be CR4 or above)
/comis [text] Sends text to all friendlies on Ishundar. (Must be CR4 or above)
/comos [text] Sends text to all friendlies on Oshur. (Must be CR4 or above)
/comse [text] Sends text to all friendlies on Searhus. (Must be CR4 or above)
/comso [text] Sends text to all friendlies on Solsar. (Must be CR4 or above)
/comsan Sends text to all friendlies on your Sanctuary. (Must be CR5)
/comall Global Chat. This text will be sent to every friendly player on the server. (Must be CR5)

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Experience Points

Quote from developer post on PS official forum:

The system is pretty much like it was in Beta, but with a few variables changed in the equation.
Basically, there's a 25-minute window that's tracked. That window ends upon a successful hack occurring. (10 minutes before the hack occurs and the 15-minute window while the hack is happening.)

This is divided up into time slices (5-second windows). We track how many of those slices you are in the SOI. We also track how many enemies were in the SOI during each of those slices.

Slices where enemies are present are worth more than slices where enemies are not present. Various amounts of enemies affect the slices more heavily.

When a hack is successful (the building changes ownership), then everyone that was in the "winning" side gets xp for their slices.

If in a squad, all the slices are averaged together. This allows all squad members to benefit, even if they weren't all there at the same time. It does encourage squads to "stick together" rather than splitting up to various bases in order to "cap squat" (sneaking in right before the cap occurred in order to reap the rewards), which is what was happening with the old system.

Before anyone gets upset because this "leaves the support folks in the cold", it pretty much doesn't. If they are in the SOI (and SOIs are generally bigger than you think), then they'll wrack up xp also. ANT drivers contribute xp to the squad when they refill silos, so that shores up their absence. Galaxy pilots either a) aren't in the squad, or b) usually land/bail and fight along with the squad. Other support folks tend to hang with their squads (engineers, medics, hackers) and actually contribute points accordingly.

Resecuring is just like capturing, but the max xp is a bit lower (3000 instead of 5000) because the time window is only 15-minutes instead of 25-minutes. But "saving" a base in the nick of time, with enemies swarming on the base can net you very good xp now.

If you group together and attack/defend bases, you'll get great xp now...but only if there are enemies present. Find the risk and the xp is there waiting for you.

You do not need a squad member in the SOI at the time of capture or hack in order to get the reward for the time slices you accumulated.
If the capture (or resecure) is successful, then you get the points for your time slices. Period.



Experience points which you get for killing opponents are evenly distributed throughout entire squad (if all players are relatively close to each other). Note that the total experience gathered this way is divided between all the squad members, not multiplied as game manual suggests. It is also said that there is additional bonus of 20% XP for full squad, though I am not 100% sure this is correct information.

So simply - if you kill for 100XP in squad of 10 people, expect to get about 10-12XP


<font size=-1>[ Ta wiadomość została zmieniona przez: Brutallus dnia 2003-07-11 22:30 ]</font>

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Command Ranks

Here's a List of All the command abilities you get as you go up in CR.

CR1
-Now Able to set squad Waypoints
-Uniform Upgrade, First Shinguard

CR2
-Now Able to purchase the CUD from equipment consoles under the "support" tab, is the same size as any other pistol sized weapon, is equiped in a pistol slot.
-Have access to the "reveal friendlies' fuction of the CUD, allows you to see all friendlies on the continental map for a short period of time. 20min recharge
-Now Able to use the command chat channel to communicate to other commanders of the same CR as you(/c or /command), local radius (can talk to other CR2s at the same base)
-Get the ability to send voice macros to individual squad members by clicking on that members icon at the top of the screen then putting in the command for the macro
-Uniform upgrade, Second Shinguard

CR3
-Able to create battle plans on the continental map
-CUD upgrade, can use the EMP burst, a shockwave spreads outward from the user detonating all mines, disabling turrets, disabling MAX abilities, and disables implants. 20min recharge
-Command Chat upgrade, area radius (can communicate with CR3s within the same 'cell' of bases as you)
-Uniform upgrade, First Wristguard

CR4
-CUD upgrade, can use the "Reveal Enemies" function, small radius, basicly can see enemies appear as red dots on your cont map, but area is limited to approx 50-100m or so. 20min recharge
-CUD upgrade, can use "Orbital Strike" fuction (smaller radius). Basically a big burst of energy comes down from the skies destroying everything in its area of effect. It works like this, activate CUD, select OS, you are now taken to the continental map and instructed to choose the coordinates for the strike, works the same way as picking a HART drop zone. click where you want it, then click on the "Upload Coordinates" box, you are now taken back to the normal playing screen and a message appears telling you hit the fire button to confirm and launch the strike, you should see a blue 'mini waypoint' to mark the center of the strike, pressing fire will initiate a 10 sec timer, changing weapons or putting the CUD away will cancel the strike, once the countdown starts you cannot cancel, the effects start to appear at t-minus 3 seconds or so, and the damange is dealt when the timer hits 0. Warning: the OS *WILL* damage friendlies and give you grief. 3 Hour recharge.
-Command Chat upgrade, continental (may now communicate with all other CR4s on the same continent as you)
-Uniform upgrade, Second Wristguard

CR5
-CUD upgrade, "Reveal Enemies" is upgraded to show you enemies on the continental map in a SUBSTANIALLY larger radius. (can't give an exact number but damned near half the continent)
-CUD upgrade, "Orbital Strike" is upgrade to have a larger radius (again not sure on the exact numbers here)
-Command Chat upgrade, global radius, May now commicate with any other CR5 of your empire who is currently logged on to the same server as you.
-Able to use Global/Continental broadcast, for global the command is /comall, for continental its /com[first two letters of continent] (ie /comfo for forseral, or /comho for hossin), and /comsan for your empire's sanc.
-Uniform upgrade, Backpack


<font size=-1>[ Ta wiadomość została zmieniona przez: Brutallus dnia 2003-07-11 22:32 ]</font>

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Statystyki PlanetSide - ciekawe całkiem:

http://www.thottbot.com/planetside/2003-08-10/

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