http://www.forbes.com/sites/erikkain/20 ... the-cloud/Cytuj:
Gibeau is speaking of EA’s embrace of the cloud. Going forward, every EA game will have some multi-player or social component.[...]he Four Horsemen of the current gaming industry are: Mobile, Social, Free-To-Play, and The Cloud.[...]“Thus we end up with things like Dead Space 3, which has evolved from a solo horror experience to a co-op shooter or the Galactic Readiness gong show of Mass Effect 3
Cytuj:
The problem is, an immersive single-player game that tries to force people to play minigames on separate platforms is probably going to lose whatever immersion factor it ought to have had. If I have to play a mobile Dragon Age app or login to Facebook to power up my party so that I could properly complete the game, I’m pretty sure I wouldn’t play the game to begin with.
EA strikes back.
Jak zwykle zdobywa przebojem serca graczy ;p
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Jako dodatek wypowiedź developera Spec Ops nt. 'jakie są efekty jak wydawca naciska na chama, żeby multi było'
http://www.rockpapershotgun.com/2012/08 ... ltiplayer/Cytuj:
The multiplayer game’s tone is entirely different, the game mechanics were raped to make it happen, and it was a waste of money. No one is playing it, and I don’t even feel like it’s part of the overall package — it’s another game rammed onto the disk