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PostNapisane: 12 wrz 2012, 21:23 
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"TSW Pontoon" - następca "TORtanica" :D


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PostNapisane: 13 wrz 2012, 13:37 
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TobiAlex napisał(a):
Skąd Wy bierzecie takie informacje? A co powiecie na to, że gościu się pokłócił z górą, bo nie chciał, aby z TSW zrobić kolejnego WoWa (już jutro przedsmak tego - narzędzie LFG)? Może warto nie raz wejść na twittera, sprawdzić co sam zainteresowany pisze na ten temat a nie pisać jakieś bzdety wyssane z palca...

Sam zainteresowany jak to zwykle bywa wybiela sam siebie ;)
Czy Ty kurwa nigdy nie widziałeś jak firma wypierdala ludzi, a oni potem gadają że oni odeszli z własnej woli i inne tego typu pierdy?

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DirectC napisał(a):
TobiAlex napisał(a):
Skąd Wy bierzecie takie informacje? A co powiecie na to, że gościu się pokłócił z górą, bo nie chciał, aby z TSW zrobić kolejnego WoWa (już jutro przedsmak tego - narzędzie LFG)? Może warto nie raz wejść na twittera, sprawdzić co sam zainteresowany pisze na ten temat a nie pisać jakieś bzdety wyssane z palca...

Sam zainteresowany jak to zwykle bywa wybiela sam siebie ;)
Czy Ty kurwa nigdy nie widziałeś jak firma wypierdala ludzi, a oni potem gadają że oni odeszli z własnej woli i inne tego typu pierdy?


Nie wywala się od tak jednej z ważniejszych osób w firmie, szczególnie odpowiedzialnych za grę, która premierę miała miesiąc temu.


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PostNapisane: 15 wrz 2012, 02:26 
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http://www.youtube.com/watch?feature=player_embedded&v=aWbQ2N_k7BM
I tyle w temacie.
Wiem że starsi bogowie są ze mną, czemu dopuszczacie GW2, a TSW cenzurujecie?


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TobiAlex napisał(a):

Nie wywala się od tak jednej z ważniejszych osób w firmie, szczególnie odpowiedzialnych za grę, która premierę miała miesiąc temu.


Nie wywalili go "od tak". Wywalili go, bo jest odpowiedzialny za grę która zaliczyła monstrualnych rozmiarów faila.


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wodny napisał(a):
wolałbym by ludzie pukali się w pupę niż mieli broń.

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Razoth napisał(a):
TobiAlex napisał(a):

Nie wywala się od tak jednej z ważniejszych osób w firmie, szczególnie odpowiedzialnych za grę, która premierę miała miesiąc temu.


Nie wywalili go "od tak". Wywalili go, bo jest odpowiedzialny za grę która zaliczyła monstrualnych rozmiarów faila.


Ciężko nie zaliczyć faila (o ile można tak powiedzieć) bez reklamy. Tyle, że on nie był z działu reklamy. Wbrew opiniom "szpeców" gra ma się całkiem dobrze a i community jest co raz większe a to najważniejsze.


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PostNapisane: 15 wrz 2012, 14:44 
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TobiAlex napisał(a):
Ciężko nie zaliczyć faila (o ile można tak powiedzieć) bez reklamy.


Gdyby gra byla dobra ... nie potrzebowalaby zadnej reklamy.

Gdyby byla dobra (mowie tu o aspekcie MMO), grono graczy (w tym ja) napewno by zrobilo odpowiednia reklame wsrod swoich znajomych i nie tylko ;)


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Obrazek

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"Funcom is ready to take The Secret World F2P if need be"

http://massively.joystiq.com/2012/09/17 ... f-need-be/

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sula napisał(a):
"Funcom is ready to take The Secret World F2P if need be"

http://massively.joystiq.com/2012/09/17 ... f-need-be/


Nie mam nic przeciwko :)


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F2P powinno byc od samego poczatku, bo aktualny model biznesowy jest wyciagniety z jakiejs kosmicznej dupy.

Srsly ... ktos byl na mocnych prochach.


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Patch notes 1.2
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"Issue #2: Digging Deeper" Game Update 1.2 - September 18th
Highlights

Brand new missions, the rocket launcher - our first auxiliary weapon including its own mission line - and the plastic surgery and barber shop are now all available as part of The Secret World Issue #2: Digging Deeper. Please click here for more information about the new missions in Issue #2.

And there is also a new title available if you complete all of the Digging Deeper missions!


Top changes

Two additional dungeon Nightmare modes are now available: The Facility and Hell Eternal.
The plastic surgeon's shop Modern Prometheus in New York is now open for business.
Visit Ockham's Razor barber shop in London for a new haircut or change of facial hair styles.
You can now access a Looking for Group (LFG) Tool using the Shift+C keyboard short cut or via the in-game menu.
You can now equip an 8th active/passive ability! This is reserved only for auxiliary abilities.
All lair NPCs now have a chance to drop Bind on Pickup rare core items.
All Lair bosses will now drop two Bind on Pickup rare items, 1 rare signet, 1 rare Glyph kit, and two Region boss blueprints.
All Region bosses will now drop a loot bag containing 2-4 blueprints to summon that boss, 3 epic Bind on Pickup items, 1 epic signet, 1 epic Glyph kit and a unique Raid Puzzle Piece.

NEW Lair Kill missions :
From Beyond the Iron Curtain (The Carpathian Fangs)
The Spoils of Cold War (The Shadowy Forest)
Midnight Mass (The Besieged Farmlands)
Sinking Feelings (The Savage Coast)
Unto the Beach (Kingsmouth)
Citadel of Pain (City of the Sun God)
Return of the Red Nights (The Scorched Desert)
The House always Wins (Blue Mountain)


General

London - Fixed the hat vendor's voices to match their genders.
Tabula Rasa - Gave some NPCs more health. You can now use active dodge in this playfield.
Pangaea mannequins no longer have (U) tooltips.
Corrected several visual issues with clothing.
You are no longer able to get stuck between the bookcase and a chair in Dracula's Castle.
Slightly optimized client memory usage.
Athletic Hoodie, blue should now appear correctly in the players Dressing Room after purchase.
Turrets will turn to their original rotation after combat and when they deactivate.
A new Anima Well can be found in the vicinity of the Lair area in Shadowy Forest.
The Magna Cum Laude achievement should now always be achievable.
You are now unable to accept dungeon teleports before reaching Jack Boone in Kingsmouth, to prevent an issue where your character could become totally unable to progress.
Adjusted the animation of running while using a cellphone.
Fixed an issue where the Shirt and Tie would clip through your equipped jacket.
Each lair now has a "warning area" encircling it on the map.
On the London map, the spelling of "Ealdwich alley" has been changed to "Ealdwych Alley".
The clock on the top menu can now switch between showing game time and real time. Switch by clicking it.
Rifles will no longer clip through your character's body when drawn.
Fixed an issue with naked characters in cinematics.
Fixed several locations worldwide where it was possible to get stuck.
Fixed some clipping issues with new female hairstyles and hats.
London: A specialised arms dealer in Ealdwic Station will now provide you with the necessary components to create and cast your auxiliary weapons.
Signet of Echoes will no longer cause friendly targets to attack you.
Fixed an issue with NPCs not playing attack animations for Assault Rifle attacks.
The sound of your headlamp will no longer be heard by other characters.
Fixed an issue with ocean reflections.
The camera will no longer jump when changing sex during character creation.
Fixed a few issues with hairstyles that caused clipping issues.
Fixed collision issues in several places worldwide.
Lair - Spoiled Garden - The Chain Spore detrimental effect on players should now display its icon correctly.
Fixed an issue with flickering shadows with crossfire enabled.
Fixed the cause of a server crash.
Fixed a spot where players took unintended environmental damage.
Fixed a crash caused when skipping introduction cinematics.


Abilities

Do or Die no longer has a brief delay after activating it.
Turn the Tables and The Scarlet Arts will build counters on Hot Iron.
Turn the Tables updated to indicate that it is not affected by any heal increasing effects.
Mass Provocation will now affect up to 5 targets.
Mass Confusion will now affect up to 5 targets.
Queued dash abilities will now change weapons correctly when they are executed.


Assault Rifle
The tooltip for Leeching Frenzy will now correctly state that the beneficial effect has a duration of 4 seconds.
Anima Outbreak now specifies the number of friendly targets healed per enemy target hit.
Tactical Retreat grenade will now damage targets.
Tactical Retreat will no longer go on cooldown if it can't be used (e.g. if you have a cliff behind you).
High Explosive Grenade's tooltip now reflects that it does more damage to Afflicted targets.
Frag Grenade now does area damage when used with 4 and 5 resources.
Lucky Bullet's tooltip now reflects that the effect happens on the 7th attack, not on the 8th attack.
The tooltip for Shellshocker now correctly states that it hits every 0.25 seconds instead of every 0.3 seconds.
Fixed an issue with Demolition, Man.
Updated the tooltip for Groundwork to state that up to 5 friendly targets will be affected. Improved Groundwork will affect the same number of targets.
Updated Veteran Passive ability to only apply once per cast of abilities.
Demolition, Man will only proc once from Tactical Retreat.
Updated spelling error in Call your Shots.


Blood
Gaian Exposure's buff is now correctly named "Gaian Exposure".
Updated Blood Pact tooltip for barrier with numeric information (absorption rate and amount).
Updated the tooltip for Prolonged Darkness to correctly show that it adds 3 seconds (instead of 2 seconds) to Left Hand of Darkness' damage over time effect.
Blood Pact: Updated tooltip for barrier with numeric information (absorption rate and amount).


Elementalism
Aidelon: Reduced the critical chance bonus on Afflicted targets with Blaze from 100% to 40%.
The damage buff from Short Fuse is now consistent whether the caster is in a group or not.
Group mates will receive the Short Fuse buff when a group member casts it.
Blaze is now affected by Seal the Deal.
Final Fuse passive ability now correctly improves the buff from Short Fuse.
Manifestations will now more reliably trigger the Elemental Skill: Fury.
Fire Manifestation will now trigger hit effects.
Updated description for Elemental Skill: Fury to clarify what triggers it.
Fixed several issues with Short Fuse and its passive Final Fuse.
Phantom Purge now removes the particle effects from targets that have been purged.


Fist
Hog Wild now only effects NPCs located within the specific cone effect area.
Lick Your Wounds' healing ticks are no longer able to crit.
Using Anima Burst will now increment stacks of Hot Iron.
Nurture, Cauterise and Shelter will now trigger Adrenalise.
Vigour can now critically heal.


Hammer
Updated tooltip of Blowout to display proper health increase %.
The tooltip of Epicentre has been updated to say that it creates a damage area around the targets of the caster's attacks.
The Thor Hammer ability will now stop to play its animation when the caster is interrupted.
Epicentre should no longer cause FPS drop when used by multiple players near each other.


Pistols
Big Bang will now actually trigger each time each time a manifestation, turret, or drone deals damage.
Critical Help will only trigger when a manifestation, turret, or drone is summoned.
Win-win will now affect the caster and cleanse the correct number of detrimental effects.
Mad Skills will now trigger when critically healing.


Shotgun
Smart Bomb: Reduced placement range to normal shotgun range.
Bomb Squad: Reduced placement range to normal shotgun range.
Riot Act will now show the advanced tooltip when the Show Advanced Ability Descriptions option is selected.
Shotgun Damage Skill attack will now appear in the combat message window as CQC instead of Point Blank.


PvP

Cover in Stonehenge has been more evenly spread out.
Hit Rating and Defence Rating have been removed from the World Domination buff.
Updated the mechanic for capturing an Anima Facility.


Dungeons

The Facility and Hell Eternal Nightmare portals in Agartha have been added.
You will now be able to rejoin a Nightmare dungeon that you previously left, provided the instance is still active. An instance will remain active for 5 minutes when empty.
Generic pets are now disabled in dungeons.
Wallachian nightmare dungeons give an increased amount of Black Bullion.
The Facility: Anima Control Rod beams should no longer flicker.
Hell Fallen - Nightmare: Some issues have been fixed and balance adjustments have been made.
Hell Raised Nightmare and Hell Eternal Nightmare: Lifeburn will no longer cause certain passives to damage you.
Nightmare Xibalban Bloodhound (Darkness War), Nightmare Pit Dweller (The Ankh), and Nightmare Piston Predator (Hell Eternal) mobs now have a 50% chance to drop Bind-On-Equip Band 10 purples.
Trash in Nightmare dungeons now has a chance of dropping either Band 10 blues or a low chance to drop Bind-On-Equip Band 10 purples.


The Slaughterhouse
The dungeon has been rebalanced extensively and it's now significantly harder.
Aleksei-Chetyre should now die immediately when reaching 0 health.


Darkness War Nightmare
Wayeb-Xul: The duration of the stun applied by Concuss is now slightly shorter.
Wayeb-Xul now pauses his combat a few seconds after casting Concuss.


The Ankh
A particle now plays on the target and Doctor Klein right before he casts Dreaming Shroud.
Added tier and goal text in the mission journal for Pandora's Box and Pandora's Box Revisited.
Removed the filth spawned along the edge in Normal/Elite.


Items

Healing signets will now trigger on the correct target.
Signet of Castigation will now have a visual indicator when active.
Fixed an issue with Signet of Ablation not activating properly.
Fixed an issue with Signet of Equilibrium not applying properly.
Penetration kickbacks will now trigger correctly.
Black Mark of the Morrigan now correctly applies Flurry of Feathers from all heals, including blood magic barriers that have a direct healing component.
You can now create moulds with weapons such as Taipan's Last Resort and Soul Crusher.
The clothing item Atenist Garb no longer causes your character's eyebrows to change color to orange.
Fixed the name of the ability cast by the Fragmentation grenade, now named "Frag Grenade".
The cost of purchasing Glyphs from the PvP vendors has been significantly reduced.
The cost of purchasing Venice Glyph Upgrade Toolkit has been significantly reduced.
The cost of purchasing Venice Talisman Upgrade Toolkit has been significantly reduced.
Auxiliary Weapon Mould: Original now for sale from vendors.
Auxiliary Weapon Mould: Gold-Plated now for sale from vendors.
Auxiliary casting Toolkit now for sale from vendors.
Auxiliary weapon mould blueprints now have a chance to drop from all Nightmare bosses.
Adjusted Signet of Order to behave more like its description.
Signet of Temperance should now trigger properly.
Plethron Epipens will now behave more consistently.
Fixed spelling mistakes in several signets.
The Atomos head talisman will no longer incorrectly place a stacking buff on your hostile target.
Fixed an issue where some Dress shirts would clip through the Punk Blazer.
Fixed some issues where the Female tight plaid pants would deform multiple shoes meshes.
The Orochi Field Uniform will no longer change the your pants and shoes when equipping it.
Shell of the Nautilus from normal Polaris has had its icon corrected.
Achievement Rewards: The male "Dawn Leathers" item is now a green poncho similar to the female, as intended.
Faction Marks sold by the Explosives Vendors now clear each other - a given target can only have 1 Mark. These Marks also no longer falsely claim to only effect one target at a time.
Thoth's Condemnation (normal and elite versions) now add the correct amount of stats to you.
Wosret's Marvel can now be properly disassembled.
Caress of the Void can now be properly disassembled.
Calabi-Yau Manifold can now be properly disassembled.
Grotesquely Bloated Heart can now be properly disassembled.
Pishacha's Hunger can now be properly disassembled.
The coveted Taco Hat is now available if you have consumed 7460 tacos or more in-game.


GUI

Fixed an issue with the gear manager swapping builds with similar weapons.
Marketplace : The marketplace search no longer returns with items that are already sold.
The equip button has been replaced by a reassign button for abilities already equipped.
Improved the mission tracker visuals and feedback.
Cabals - Added a new permission to cabals (Can Withdraw Items).
Cabals - You can now invite other players to your cabal even if they are not in your area.
Made the GUI of states and resources a bit easier to understand.
Added burst as a subtype in ability search.
Fixed target decal option not saving properly.
Crafting - Assembly window should now never open without text on the assembly button.
The in-game browser should no longer crash when a download link is opened (it will rather just be ignored).
Fixed an issue where the PvP GUI would not update properly after a Battlefield was completed.
Fixed an issue where the Gear Manager would sometime not load the gears that are part of a build.
You can now invite other players to your Cabal by Right Clicking their name in chat regardless of how far the invited player is from you.
TO MODDERS: Added the possibility to set a target though the UseShortcut function in com.GameInterface.Game.Shortcut (UseShortcut(pos:Number, targetId:ID32)
Changed cabal member promote button from Ok to Ok/Cancel.
Opening up the dressing room tab should no longer show a blank Back tab by default.
Gear manager has been updated to work with auxiliary abilities and weapons.
Removed outdated achievements The Grimms and Heart of the Matter.
Fixed a brief delay when joining a group where group chat would not display right away.
Hazmat Suit will now correctly appear in the multislot section of the Dressing Room.
Corrected an incomplete sentence on a character selection screen popup.
The maximum number of possible gear manager slots your character can have when purchasing all upgrades, has been increased to 20.
Added new icons to playfield maps to show the lairs.
Area names and Lair names should no longer appear onscreen at the same time.


Missions

Into Darkness - Illuminati : You will now be able to continue if you skip the road flares and proceed to the meeting point in the dark.
Dawning of an Endless Night: Correct instance name will appear when attempting to enter Illuminati Archives.
Dawning of an Endless Night: You should no longer be attacked by friendly Undying Thanes in The Savage Coast stone encounter.
Hub cities: You are now unable to leave the training rooms until the weapon missions are complete.
Virgula Divina: Fixed an issue which caused some players to be unable to move after watching a cinematic in the mission.
To Catch a Thief: Goalmarker now guides you back to the instance on the 'follow the rogue agent into Agartha' step.
Total Eclipse: The Headlamp is now removed from inventory upon mission completion.

London

London Underground: Fixed an issue where the door found in the Bazalgette could be interacted with without having the mission active.
London Underground: The Crocea Mors item has been removed from the mission as it is no longer required.

New York

Mainframe: A locked door found in the instance will now provide appropriate feedback when interacted with.

Kingsmouth

The Pick-Up
Adjusted the trigger areas for this escort mission.
Fixed an issue where Cassandra would sometime stop following you during tier 6 which would prevent mission completion.
Fixed an issue where leaving the instance would sometime not solve the "Leave the maintenance tunnel" goal during tier 7.
One of the 3 doors will always allow you to pass through to the other side.


Floater: Lost Drone can now be spawned by other players after someone else already spawned it.
It takes Two to Tango: Tango should automatically respawn after it despawns either from mission completion or failure.
That'll Leave a Mark: Fixed an issue where the Injured Man would duplicate himself.
The Kingsmouth Code: Fixed an issue where the mission would pause after clicking some paintings.
Runaway Light - Fixed a few issues with Ellis gun during the mission cinematic.
The Hunger: Voracious Wendigo will now consistently spawn at the bones for tier 1, and then run away after the first ambush (without getting stuck at half health).
Hell and Bach: Theodore Wicker's spiritual memory re-lived on the seance circle in tier 2 is now distinct from his tape-recorded journal later in the mission, as intended.

The Savage Coast

Carter Unleashed
It is no longer possible to get stuck in the generators in the basement.
You can now complete the mission even if you have crafted the Charged Ward Generator before the intended goal.
Another Portable ward generator can be picked up while on goal "Assemble a charged ward generator" if it was used up previously.
The Media pop-up is now larger and easier to read.


A Carnival of Souls
Fixed an issue where you would sometimes be unable to destroy the Joy of Children during tier 3.
"Joy of Children" can be destroyed when re-entering the instance during "Free the Joy of Children".
Bring it Bach: Camera effect appears when the camera is used.
Jack's Back: Jack will reliably spawn after killing the 3 revenants in Tier 3.
Ami Legend: Fixed an issue where the encounter would sometimes break if you died during tier 2.
The Exterminator: Burrows can be attacked by melee attacks.
Dear Reader: Fixed an issue where the ravens would sometime not fly away when approached.
The Faculty: Professor Jones now drains less life from her familiars.
The Breakfast Cult: Ward generator effects in the library will show properly now.
Sinking Feelings: Added a text for when the mission has been solved. The number of slurs to kill has been adjusted.

The Blue Mountain

Bitter Servants can no longer attack you through walls in the Franklin Mansion and can no longer pass through walls.
Fixed an issue in pathfinding near the Franklin Mansion staircase where NPCs would end up under the stairs or on the above floor.
Fixed an issue that prevented you from entering the area for the Aspect of the Long-Toothed.
The Filth Amendment: The waypoint for finding Subject-Zero among the prisoners has been increased slightly in radius.
The Filth: The Media pop up in Tier 2 should now be localized in the mission journal.
His Master's Voice: French and German version of the pages should appear correctly in the journal.
Jack of the Lantern: Fixed an issue that could make Jack of the Lantern take a lengthy amount of time before spawning in the pumpkin patch.
Up in Flames: The Hazmat Suit awarded when completing the mission will now properly appear as a Multislot item in the Dressing Room.
Scavengers: Fixed an issue where the Faction Report would not show any text.


Dreamcatcher
Fixed an issue that prevented you from completing the goal "Find a Wabanaki Guide's feather" after pausing and unpausing the mission.
The mapmarkers for the Ancestor's Nightmares have been adjusted to better reflect the location.
Fixed an issue that could cause the mission to not complete correctly.
Ancestor's Nightmares will no longer keep you on their hatelist, preventing you from regenerating health.


The Orochi Group
The Poisonous Smoke can now be prevented by wearing the hazmat suit (from the Up in Flames mission).
Fixed an issue where the required password was incorrectly shown on the computer terminal GUI during Tier 3.
The Media pop up for Tier 4 of the mission should now be localized.


Homeland Insecurity
The Tactical Map found during the mission will now match the visual look of it's media popup.
Fixed an issue that could prevent you from completing the mission if your inventory was full.


The Ghosts and the Darkness
Fixed an issue that prevented you from hearing Billy Woodrow's spoken dialogue.
Jimmy Rigby's corpse will now be easier to find.


Echoes in Eternity
Fixed an issue that prevented you from completing the mission if you resumed it on the last tier.
Fixed an issue that sometimes prevented you from completing the mission if you paused it.

The Scorched Desert

Old Gods, New Tricks: Mission dynel used to spy has been renamed to Spy on Tanis.
The High Cost of Dying
Tier 1: Interacting with the Altar of Learning inside the Ancient Marya Atheneum will now properly complete the mission goal.
Tier 2: Leaving the Ancient Marya Atheneum during the mission will no longer block the mission from progressing.

City of the Sun God

The 3rd Age - Tier 3: Fixed an issue that prevented you from completing the mission if it was paused.
Batteries Not Included: The Malfunctioning Drones found during the mission will no longer remain immobilized on the way to their destination.
Waters of the Nile: The mission will no longer disappear from certain instances.
Halls of Lost Records: The locked door in the Chambers of Horus will now unlock properly when the mission asks you to pick up the Key of Horus.
The Way of Things: Slightly improved lighting inside the pentagram room.
Blood and Fire: The Statue of the Voice of Aten encountered at the end of the mission will now respawn faster and should not lock anymore.


Changes to NPCs:
Shade Stalkers should be easier to handle.
Foreman Gahiji found new strength and should be slightly harder.
Eiz has drawn even more power from his altars.
Filth-Warped Aspirants now know how to use their weapons correctly.
Golems now properly bind to the will of the Shaper of Golems.
Transformed Orochi Soldiers have grown and found their proper powers.
Filthy Orochi Assaulter should be more interesting to fight.
Vile Dive ability from Soul Corruptors now have a clearer area of effect.
Bullrush ability from some Guardians now have a clearer area of effect.
The Corrupted Corpses NPCs in City of the Sun God have been tweaked to be more enjoyable.
Infectious Commander should be easier to handle.
Several NPCs have been made stronger in the mission "The way of things".
Shezmu the Betrayer found new defensive moves making him harder.
The manifestations of Amir now have less health.
Mummy ability "Old Blood" area of effect will now be clearer.
Envoy Runihura has gained new gear and will be harder to kill.
Rib-Hadda has gone through some soul searching and has been completely rebalanced.
The Bling Blang ability of Mummies should be less of a problem.
All NPCs in the mission "The Sad Song" should be easier to handle.
Jinn Riftseeker has channelled more power.
Heropsis, found in the Tainted Burrow, will now properly spawn adds during combat.

The Shadowy Forest

Respawn timers for standard NPC population have been increased around The Shadowy Forest.
You should no longer find oddly placed object interaction labels around the playfield.


Mortal Sins
The Water of Life pouring should no longer appear to cut abruptly.
Puzzles in the Dreaming Prison can now be solved without audio.
Each letter of the Water of Life puzzle should now reset correctly after a moment.


The Cellar Door
Fixed an issue where you would be unable to complete the mission if you Disabled the Security Wall too early.
You won't be able to skip ahead of the security systems and use levers unless you are on the appropriate objectives.


Fatal Framing
The Camera should now be removed from your inventory when you are not currently on the mission, or if you have completed it.
You should now be able to interact with the Romany Corpse again during the first goal of tier two, should you decide to abandon the mission.
The Camera should no longer be removed pre-emptively if you are in a grouped situation.


The Drăculeşti: The Goal Marker for the Photograph Fungal Incubators should now be more accurate.
The Amazing Brothers Blaga: The Electric Hazards debuffs in the area should no longer display placeholder text.
Free Spirit: The Goal Marker for Tier 1 is now more accurate.
The Wild Hunt: Leaving the cinematic directly after taking the mission does not continue to hinder your movement speed anymore.
Lord of the flies: You now have two minutes to kill the Forest Heart's Decay, and should revert back to the first goal should you fail by dying or running out of time.
Fungal Fireworks: The Electrical Substation image should no longer display to every player in the area, it will only display for the player using the terminal.

The Besieged Farmlands

Moved General Rodica slightly to prevent him from floating.
The Lone Wolf won't be lazy anymore, it will stand up and use its correct fight animations.
Added collision to Slave Dog Gladiators and Slave Dog Trackers in the Besieged Farmlands.
Ripples: The Herald of Sorrow won't disappear anymore if summoned while the summoner is outside of the circle.
Mortal Sins: The Forest God will now properly hold a mug while he is drinking during the cinematic on tier 2.
The Cost of Magic: The page can be picked up again if deleted or never picked up in case of a full inventory.
The Kindly Ones: This mission can now be picked up again after being paused.

The Carpathian Fangs

NPC respawn times in Carpathian Fangs have been adjusted.
Improved pathfinding in The Breach.


Breached
The Orochi message triggered from the terminal now plays to completion in all languages.
Audio will now be played when accessing the audio file on the computer terminal.
The Zmeu-Mother's will now respawn more quickly.
Adjusted the map marker for the "Access the terminal and find out what happened" goal during tier 1.
Adjusted the map marker for the "Gain access to the research data" goal during tier 2.
Adjusted the waymarker for 'Breached - Tier Two'
Finding the Orochi terminal will now update closer to the actual terminal.


The Girl is Gone
Fixed an issue where the helicopter would despawn before you could reach it.
Lidiya will be more aware of new players entering the observatory while she is in combat.
The helicopter should now arrive on time.
Boss lockout barriers encountered in Tier 4 of the mission will now come down sooner following the encounter's completion.


Eye Spy
The mission will now provide the correct amount of experience.
The mission will now fail properly if the triggering player disconnects. Note that the mission will only provide credit for grouped players - solo players must each escort the drone.
Too Deep: Fixed an issue where the four Bringer of the Beyond would sometime not spawn.
A Dying Breed: The mission will now provide the correct amount of experience.
Bloodlines: Added map markers to the goals requiring you to acquire blood sample from vampires.
Cabin Fever: Virgilu's respawn timer has been adjusted.
The Castle: The ability cast by House of Danesti vampires now has a proper name.
Icebreaker: The Ice block found during the mission can now only be destroyed by players on the appropriate goal of the mission.
Metal Detective: Adjusted the waymarker for Tier 1.


NPCs

Blue Mountain soldier's arms now match the color of the rest of their skin.
Blue Mountain - Fixed the respawn times on the Ellri Lords and Broodmothers in the Quarry.
Reanimated Warrior's XX_Mesopotamian Snare cast is now named "Halting approach".
Ellri Destroyers' XX_Attract Zombie cast is now named "Undead attraction".
Zamira Vata now has her shades above her head.
The House of Danesti Keeper located in Dracula's Castle is now more aware of people sneaking up behind him.


World Design
Seoul

Added collision to some gas canister found in the Fight Club.

The Shadowy Forest

Fixed an issue where the runestones near Mama Padurii lair were floating above the ground.

The Savage Coast

Fixed an issue where players could get stuck in the Shadow version of the Theme Park instance



Zapowiedziano Issue#3 "The Cat God" - NYC raid i coś jeszcze.


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Dzisiaj będzie to "The Cat Dog". :)


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Znalezione na forum mmorpg.com, uznałem, że warte 'przekeljenia'


http://www.rockpapershotgun.com/2012/09 ... l-shakeup/

Ragnar Tornquist:

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“As creative director, I will continue to be involved with the story and universe and overall direction, but I will also take a few steps back and let Joel lead the team and maintain the vision and direction for the game, together with the very talented Scott Junior, who takes over my duties as producer.”

“For now, I just want you all to know that I’ve treasured and appreciated my time managing The Secret World. Interacting with you guys – our passionate and loyal community – has been a joy and a privilege, and I will continue to be involved on a daily basis. But with a new management team in charge of the game, I’m also finally going to be able to enjoy The Secret World as a fan and a player.”

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W każdym bądź razie, najważniejsze, że TSW zaczęło przynosić zyski :)


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Piszesz o deklaracji Funcom-u do inwestorów, że zredukowali koszty wystarczająco (czyt. zwolinili wystarczająco dużo ludzi), że na bieżąco TSW jest na plusie?
Czy była jakaś informacja, że inwestycja i początkowe straty na TSW już się zwróciły?

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Piszesz o deklaracji Funcom-u do inwestorów, że zredukowali koszty wystarczająco (czyt. zwolinili wystarczająco dużo ludzi), że na bieżąco TSW jest na plusie?
Czy była jakaś informacja, że inwestycja i początkowe straty na TSW już się zwróciły?


Jedno z drugim związane. Z punktu widzenia klienta nie ma znaczenia, co zrobili - ważne, że TSW nie przynosi dalej strat prawda?

http://www.gram.pl/news_9wvrHO26_Funcom ... zyski.html


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No i zgodnie z kalendarzem Issue #3:
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“Issue# 3: The Cat God” Game Update 1.3 - September 26th


Highlights

Two new missions are available with Issue #3:

'The Binding', which brings you to the City of the Sun God in Egypt to learn more about the Seven Sentinels. This truly epic investigation mission is definitely one of the most challenging and extensive.
'Dogs of War' plays on the mounting conflict between the vampires and their allies. Use your wits and battle prowess to instigate a war between the werewolves and the vampires.



There are also a full set of new Lair missions available!



The Cat God himself, after whom Issue #3 is named, will make his appearance in October as we are getting closer to Halloween. The Halloween event will run through the end of October and into the first week of November, and will include several missions which set off a brand new storyline including a new villain. So there'll be plenty of opportunities to take on the challenge and learn what's behind this new, dark threat to The Secret World come October!


General

Fixed an issue that caused some nVidia users to occasionally experience a Stop Error (BSOD) when zoning.
Fixed an issue with leech heals. "Reap and Sew" has been re-enabled.
Female hairstyles should no longer be offset by one in the list during character creation. ‘Sideswept Twist’ is no longer showing twice in the list of hair styles available for female characters.
Agartha: The portal to Hell Eternal (Elite) is now easier to access.
All of the faction marks have been updated to make them more visible.
Fixed an issue with hair clipping through some hats.
The ‘Close shaved’ hairstyle for males no longer shows over the character ears when viewed from the side.
Mark of the Templar and Mark of Blood no longer have the same visual effect on a target.
Social pets: The "Tabby-Cat" has been more accurately renamed "Calico Cat"
Fixed an issue with some shadows in The Shadowy Forest.
You can now swap weapons when you do not have one drawn.


Marketplace / Bank

Fixed an issue with in-game messages that could not be received by some players.
Deleting a mail without removing an attachment first will no longer cause the item to eternally remain in sender's bank.
Added a message warning users if they are the last member leaving their cabal, that anything left in the cabal bank will be lost.
Fixed the possibility of visually displaying very large expiration times in the marketplace.


GUI

Saved gamma settings will now load properly.
Shared gear manager builds do now appear correctly in the GUI.


Dungeons

The Facility: When Nodes get smashed you now immediately lose the buff if you are already inside the radius.
Darkness War - Wayeb-Xul: Bomb Mayans should now always explode at 0 HP.
Hell Raised: The Black Iron Artefacts no longer sound like they are machine-guns.


Missions

Dawning of an Endless Night: To lessen the inventory clutter, we removed the Deep Shaft key from the Illuminati box in the Franklin's mansion. Players that already have the key will still lose it upon finishing tier 17 of Dawning of an Endless Night.
Into the Darkness (Dragon): The Phoenician agent now sounds like he’s been corrupted by the filth.


New York

Mainframe: The entry field shown during tier 4 now provides information on how to enter data.


Kingsmouth Town

Death and the Instruments thereof: the diesel tank is no longer temporarily locked by other players.


Blue Mountain

Detritus Prime should appear more reliably in tier 1, though he still enjoys long walks in the bog.
The Haunting: Thomas is back in the fight during ‘Protect Margret and Thomas’ in tier 3.


Carpathian Fangs

The Motherlands: Fixed an issue with one mapmarker.
Stalker in the Darkness no longer resets during the fight.
Too Deep: Thirsting Shades will now provide the proper update when killed.
Too Deep: Metamorphosing Shades will now provide credit to all players involved in their death.
Too Deep – Tier 3: The mission goal now correctly instructs the player to kill a Shade from Beyond.
There are no Flowers in Pricolesti: Interacting with the mobile phone will now provide team credit.


Besieged Farmlands

The Forest God is no longer holding an invisible mug throughout the cinematic during tier 2.


The Shadowy Forest

Singing Stones - There is now an animation played when picking up a melody from a stone from tier 1.
Hungry like the Wolves - Tier 1: The Lone Wolf now shows a proper animation when he rotates to wait for you and when he returns to his patrol path.


City of the Sun God

Akir the Sun Guardian will now visit the City of the Sun God once in a while!


The Scorched Desert

Black Sun, Red Sand: There is now a visual indication that the tablet is "locked" for use while the guardian is alive during tier 4.


Abilities

You can no longer change a build in the gear manager while an ability is on cooldown.
Perseverance should now trigger on activation of Frenzy abilities regardless of the result.
The grenades from ability ‘Dirty Bombs’ are now placed on the ground when possible.


Blade

Updated the tooltip for On Guard to say that the effect can stack up to 5 times instead of 10.


Fists

Reckless will no longer be triggered by Canonball.
Warmth now consistently works on other targets and it no longer requires you have put points into Follow Up to function properly.


Rocket Launcher

The animation for the Big Red Button ability no longer shakes the character for a second or two in the beginning.


World Design
Blue Mountain

Getting between the scaffolding and the wall in the casino won't make you slide out of control anymore.


Cały czas działa też trial 3+2+1200 - TSW trial


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TobiAlex napisał(a):
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Piszesz o deklaracji Funcom-u do inwestorów, że zredukowali koszty wystarczająco (czyt. zwolinili wystarczająco dużo ludzi), że na bieżąco TSW jest na plusie?
Czy była jakaś informacja, że inwestycja i początkowe straty na TSW już się zwróciły?


Jedno z drugim związane. Z punktu widzenia klienta nie ma znaczenia, co zrobili - ważne, że TSW nie przynosi dalej strat prawda?

http://www.gram.pl/news_9wvrHO26_Funcom ... zyski.html

No nie do końca. Jeżeli inwestycje poczynione z TSW byłyby spłacone to spółka byłaby w dużo lepszej sytuacji finansowej = większe możliwości spółki aby w grę inwestować i rozwijać.
Wiesz abolutnie każde mmo z płacącym playerbase liczącym te ~2 tyś osób lub więcej można zrobić 'przynoszącym' z codziennej działalności zyski. Wystarczy jak w Warhammerze Online wyrzucić praktycznie cały team i założe się, że przynosi zyski.

Wiesz ja nic nie mam personalnie przeciwko TSW. Choćby z punktu widzenia przyszłości modern settingu w mmorpg szkoda, że przynajmniej póki co failneła finansowo w stosunku do założeń Funcom-u, (inna sprawa, czy były realne, ale to temat na osobną dyskusję). Jednak jest olbrzymia różnica pomiędzy tymi dwiema sytuacjami, także z punktu widzenia gracza.

Zmiany w kierownictwie zespołu TSW i Funcom-u oraz zmniejszenie wielkości teamu będzie wd. skutkowało w średnim i długim terminie mocno na grze. Na jej designie. Stawiałbym na to, że będą próbować czegoś nowego. Tak jak w AoC zaczeli stawiać b. mocno na PvE, gdy początkowo nacisk był na PvP. Oczywiście w TSW to nie musi i raczej nie będzie oznaczać porzucenia PvE na rzecz PvP.
Raczej zmiany robione aby przyciągnąć innych graczy. Zresztą po to m.in. była pewnie ankieta TSW, która przyszła na maila i były pytania w sprawie GW2 i Pandalandi oraz TSW w stosunku do nich.


PS. oczywiście uzyskanie cash-flow na plus jest jakimś tam plusem, bo oznacza, że raczej zamknięcie TSW nie grozi, no, ale takich sytuacji w przypadku w miarę nowych 'dużych' mmoprg wiele nie było (AC2 i Tabula Rasa jedynie chyba). Jakieś mniejsze failują cały czas (np. ostanio np. Blakc Prophercy) ale to nie ta liga.

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Wiesz abolutnie każde mmo z płacącym playerbase liczącym te ~2 tyś osób lub więcej można zrobić 'przynoszącym' z codziennej działalności zyski. Wystarczy jak w Warhammerze Online wyrzucić praktycznie cały team i założe się, że przynosi zyski.

No tutaj dużo zależy od wydawcy, czy "chce" mu się ciągnąć przynoszące minimalne zyski tytuły. NCsoft raczej się jasno określił likwidując TR i AA, a za parę dni CoX. FC z kolei raczej trzyma wtyczkę w gniazdku, choć małe wpływy przekładają się na mało zmian (nowy silnik dla AO...) developerskich. Jednak playerbase TSW jest statystycznie bardziej dorosła niz w przeciętnym mmorpg, więc i bardziej zasobna oraz wierna tytułowi. Więc skoro teraz TSW jest na plusie, to devsi mają wystarczająco dużo czasu by wprowadzić zapowiadane zmiany, mimo okrojonego składu.


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Promocja, TSW za 50% ceny

http://www.thesecretworld.com/buy/


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