Zmiany w finalnej wersji :
http://forums.elementalgame.com/434451New Content Trogs don't get +1 attack anymore, instead they have the Berserk ability that increases their attack but does damage each turn
Added the tough faction trait, +10% hit points for all units, Yirthril begins with it
Removed the Berserk spell
Curse is reduced from Death 2 to Death 1
Added the Shadowbolt spell (Death 2, does minor damage and reduced the spell resistance of the victim)
Added more tactical maps
Enabled Fallen Enchantress Scenarios
Enabled the Workshop
Bug Fixes Fixed a missing icon for Zealotry
Fixed the Hurl Boulder ability
Upgrading units correctly costs the full resource costs
You can only select 1 faction weakness for custom factions
Fixed the likelihood of quests (so they will be better distributed instead of getting the Alchemy, Nobleman's daughter and Rats in the Ruin quests all the time)
Fixed floating cloaks
Fixed a pause when using Double Strike with a two handed weapon
Fixed an issue that can cause a quest location to not have a quest
Fixed an issue that could cause naked, headless custom sovereigns when restarting a game
Fixed crash bugs and hangs
Balance Changes Spears ignore 50% of Defense instead of 33%
Reduced the max growth from Undying Curse from 9 to 5 units
Reduced the level of the named Wilding Shamans slightly and increased their upgraded versions
You can't get a Maul from a Bone Ogre anymore
You won't get crude clubs as loot anymore
Darkling Shamans can cast Shadowbolt
Troll Shamans can cast Curse
Reduced the power of Dirge of Ceresa
Faction traits rebalanced, starting faction points increased from 2 to 3. The factions stay the same, but it makes it more balanced when creating custom factions
Binding faction trait split into Binding (elementals) and the Cult of a Hundred Eyes (trainable spiders)
Enchanters faction trait split into The Decalon (spellbooks and arcane monolith) and Enchanters (magic staves)
Master Scouts faction trait split into Master Scouts (no terrain costs) and Stealth (ignore by monsters)
Heroic, Betrayers, Master Smiths and Slave Lords faction traits cost 2
Removed the blocked buildings from the Slave Lords trait
UI Changes Fixed typos
Fixed a missing string when trying to equip an accessory if you already have one equipped
Removed the unused context area at the bottom of the custom faction screen
Removed the unshadowed gap at the bottom of the screen when the intro book is up