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Order Of Blue Garter napisał(a):
Though the Letter from the Producer LIVE VIII was full of revelations, we can't help but be disappointed by the tone Yoshida took (according to the official Q&A summary) when talking about the nascent endgame of ARR and the difficulty of content. We try not to rush to judgment when we haven't had a chance to actually play level 50 content yet, but looking at answers like this:
Q19: Please tell us what kind of bosses and mechanics are waiting for us in the Great Labyrinth of Bahamut and the Crystal Tower. Will primal equipment be necessary?
A19: As there are most likely newcomers watching, let me explain simply to start off. The Great Labyrinth of Bahamut will be the hardest content at the start of ARR for a while. It will contain a lot of things such as what happened after the Seventh Umbral event. While I can’t really say too much about the mechanics, there will bosses that can only be defeated by performing certain actions and that have different phases. Without having a party that can deal the proper amount of damage, you won’t be able to move past certain phases. Additionally, there will be shared damage type of attacks that you will need to have 4 people get hit by, as well as have a certain character act as a channeler for the damage. There will be a lot of different elements present.
The Crystal Tower is content that can be undertaken by a 24 person party. I don’t think that difficulty is really that hard, and we’ve adjusted it so it’s something that can be enjoyed by everyone.
…it's worrying that the focus on 24-man content is that it should be "enjoyed by everyone". We're here to be at the cutting edge, and while we admire what Yoshida's battle team accomplished in 1.0, we expect steps forward from Legatus Hard, not backward.
One of Sirius's friends reports, however, that the official translation was way off-base, and provides his alternate take on the Labyrinth of Bahamut/Crystal Tower question sequence:
Yoshida: "So basically we've got players all over the company who are exceptionally skilled (Sirius's friend's note: I know some of these guys, they’re hardcore) and we're testing DPS outputs and so on, crazy math. We can't actually talk about what bosses are going to be in but as for gimmicks, I can give an example.. hmm, stuff like if you don't move in a proper pattern, or if you don't group up properly on time. Bosses have a lot of different phases, and as you might expect, each have requirements on the player in terms of skill, damage output and survivability. Something like, "okay we got this phase down but the next one is too hard! What do we do!"
It's pretty hard, pretty hard indeed. There are parts where you’ll have to divide your party in half and do separate things mid-boss-fight. Lots of DPS checks, basically if you can't keep up the DPS (for which the requirement will be elevated in successive phases) you'll be unable to progress. Things like "gear checks" will be a common phrase here. Bahamut's Labyrinth will naturally get more and more difficult as you progress and we intend to keep updating it as it's got a lot of planned content. One of the things I forgot to mention was something we're calling shared damage so, for example you have 1 player standing doing something and if he gets hit by attack x, he'll be one-shot. So we'll require 2 or 3 players to group up to mitigate damage. There are concepts like channelling too, where a boss might attach a tether to someone and "something bad" will happen so you have to sever it quickly, and so on."
"Crystal Tower is a 24-player - "alliance" as we’re calling it - type raid. Actually it's basically 100% finished and we intended to put it in with Bahamut's Labyrinth but we thought it was far too difficult. So we've started to retune it and hopefully it'll become something you can enjoy rather than fail repeatedly. We're going to put it in patch 2.1 and we hope you'll try it out."