Here is a change log :
Doors will no longer fly away
You can’t stand inside doors and shoot out any longer
Fixed Metal Doors not setting their rotation properly
Shelters can be placed closer together than they used to be able to
Resource nodes respawning should no longer cause server-wide lag
Deployables placed on inside (new) shelters should no longer destroy when the shelter is destroyed
Added some missing death effects for shelters and doors
Should be easier to squeeze sleeping bags into shelters now
Spike walls can be placed closer together, you can overlap them a little bit now to seal gaps easier
You can now right click to rotate structures for the one guy without a mousewheel
Servers can now specify a minimum amount of players for airdrops to occur – airdrop.min_players ( default 50 )
Fixed shotguns not damaging deployables
Fixed some serverside performance issues
Fixed explosive charges not dealing direct damage to structure components – They will now deal their damage regardless of their position relative to what they are placed directly on
Fixed explosions doing too much damage to things with compound colliders (shelters namely)
Fixed weapon animations while aiming for some weapons (Shotgun)
Fixed exploit allowing you to place deployables in mid-air
Fixed being able to put wood boxes inside people/yourself
You can place stuff on the road now
Kevlar is harder to produce Made ammo much harder to craft Research kits are now one time use Increased headshot damage multiplier
Added Bolt Action Rifle
Weapons now play a dry fire sound when you try and fire them empty
Added aim sway to some weapons, experimental
Added a small ‘lazy aim’ cone for weapons
Shotgun and bolt action rifle no longer stay aimed while actioning the weapon
Small Stash is a default blueprint, and is easier to craft
Spike wall returns more damage
Spike wall has more melee armor
New death screen (WIP)