Kolejny etap osiągnięty - The Depths!
Strestesty wypadają bardzo pomyślnie, 60fps/300 modeli
Kolejny etap to rasa gigantów - zarówno pc jak i npc:
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Giants will be used as both player races and as inhabitants of The Depths. Each giant race will be unique to their Realm (no mirrors used here either). While the concept of giants isn’t new, it wouldn’t be Camelot Unchained if we didn’t do things just a wee bit differently. Soon you will learn a little about all of these races and how they fit into our world. Of course, while these giants are certainly taller than all of the other races, they still have to fit within the world as built by us and the players. In terms of size, think of them as the exact opposite of the Luchorpán.
P.S. They don’t start as ‘giants’ but that doesn’t mean…
W WAR rasy miały "rosnąć" z czasem - blorki robić się większe, krasnalom miały rosnąć brody itd.