Ode mnie dla Ciebie ,)
Musisz miec w plcaku jeden "backpack". Jak pojawi sie monster capsujesz/kilujesz go i caps again. Mozna sie wstrzelic z targetem w deley, ale to juz wymaga wpray. No i jak sa 2 skrzynie na screen to w momencie kiedy powinna sie otworzyc towja klikasz na nia 2 razy i leci dalej.Ok..
initEvents
set %goldjewel _POF_HVF_UVF_FVF_EVF_OVF_VUF_GVF_RVF_BVF_
set %reagents _KUF_JUF_KZF_JZF_MZF_WZF_RZF_SZF_
set %necroregs _DUF_TZF_UZF_YZF_IUF
set %scrolls_QXL_PXL_ZFJ_ZXL_CYL_BYL_NXL_WXL_VXL_YXL_XXL_IYL_HYL_KYL_JYL_EYL_DYL_GYL_FYL_STL_RTL_UTL_TTL_OTL_NTL_QTL_PTL_AUL_ZTL_CUL_BUL_WTL_VTL_YTL_XTL_IUL_HUL_KUL_JUL_EUL_DUL_GUL_FUL_QUL_PUL_SUL_RUL_MUL_LUL_OUL_NUL_YUL_XUL_AVL_ZUL_UUL_TUL_WUL_VUL_GVL_FVL_IVL_HVL_CVL_MPF_DYM_PYM_PYM_
set %instruments _OQF_LQF_PRF_KRF_MQF_QRF_
set %wands _IFF_BFF_HFF_
set %ignored %goldjewel , %reagents , %necroregs , %scrolls , %instruments
set %skrzynia IIF
set %lootbag ZJF ;ZFYPFPD_
event macro 8 7
wait 20
set #contposx 0
set #contposy 0
set %backpackid #CONTID
wait 20
finditem %skrzynia
if #findkind = -1
halt
set #LOBJECTID #FINDID
event macro 17 0
wait 20
set #contposx 0
set #contposy 400
set %OTWARTA #CONTID
wait 20
szukam:
finditem * C_ . %OTWARTA
wait 10
if #FINDKIND = -1
HALT
if #findType in _POF_HVF_UVF_FVF_EVF_OVF_VUF_GVF_RVF_BVF_KUF_JUF_KZF_JZF_MZF_WZF_RZF_SZF_IFF_HFF_BFF_QXL_PXL_ZFJ_ZXL_CYL_BYL_NXL_WXL_VXL_YXL_XXL_IYL_HYL_KYL_JYL_EYL_DYL_GYL_FYL_STL_RTL_UTL_TTL_OTL_NTL_QTL_PTL_AUL_ZTL_CUL_BUL_WTL_VTL_YTL_XTL_IUL_HUL_KUL_JUL_EUL_DUL_GUL_FUL_QUL_PUL_SUL_RUL_MUL_LUL_OUL_NUL_YUL_XUL_AVL_ZUL_UUL_TUL_WUL_VUL_GVL_FVL_IVL_HVL_CVL_MPF_DYM_DUF_TZF_UZF_YZF_IUF_SYM_WYM_KYM_CFF_TYM
{
ignoreitem #findid
goto szukam
}
if #FINDBAGID = %backpackid
{
Ignoreitem #findid
goto szukam
}
if #FINDKIND = 0
{
if #FINDBAGID <> %OTWARTA
{
ignoreitem #findid
goto szukam
}
}
event drag #findid
wait 10
msg $
finditem %lootbag C_ , %backpackid
if #findkind = -1
halt
Set #FindMod 21_10
set %x #findx
set %y #findy
click %x %y
goto szukam
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