Character movement
Further tweaked character movement to make it feel more responsive and accurate. This will be noticeable when sprinting + turning using mouse (also known as ice-skating), or when switching directions when strafing.
Fixed a sync issue with player jumping turning and strafing.
General Fixes
Fixed a bug that affected essence drop rates negatively and inferior material drop rates positively. Now essences will drop more and inferior materials a lot less depending on the danger level of the area.
Crafting masteries will not appear disabled if you do not own them in the crafting skill selection window
Fixed a client crash that was triggered when the first skill that a character selected in the crafting session after login was salvaging.
Fixed a bug with the role changing timer (Every time a player was getting a debuff or health damage, combat timer was kicking in and the cool down was setting back to 15 minutes).
Increased base crafting speed by 40%
Fix for gui button not resetting after fulfilling last available crafting order
Fix for clan holding structures that were disabled at server shut-down being re-enabled (with 0-health) at server startup
New recipe requirements for smelting (you can map these equally to the 3 other conversion skills)
Iron Ingot - Coal x1 (from 2)
Selentine Ingot - Coal x3 (from 4)
Veilron Ingot - Coal x4 (from 5)
Neithal Ingot - Coal x5 (from 7)
Leenspar Ingot - Coal x6 (from
Theyril Ingot - Coal x8 (from 10)
Increased 5% the Coal, Lye, Quicklime, Linseed in normal nodes in safe zones (these decrease from danger level) and decreased 5% the inferior materials.
Further adjusted the loot tables of all Horror and some Monstrosity monsters. They now drop Leenspar tier materials as well as Theyril ones.
Added 100% chance to get 10 to 20 of one of the following (so 25% each) Coal, Lye, Quicklime, Linseed from small treasure maps
Various Freak to Villain tier monsters now drop conversion materials