szersze info o grze :
Characters:
- 12 different races.
- 14 character classes.
- 30 equipment slots per character.
- 42 trade skills (thanks Keldar)
Universe:
- 2 basic Kingdoms - Dark and Light - non PVP (for newbie).
- 10 Kingdoms to conquer PvP (in regards to war honor code).
- 5 Duchies per Kingdom.
- 7 Counties per Duchy.
- 9 Baronies per County.
- 13 Fortresses per Barony.
In summary 4095 Fortresses to conquer per Kingdom
- 213 main cities.
- a huge amount of village (developers don't even know the number).
- Time of the world: 84 minutes = 24 DnL hours, a DnL day.
- 365 days per year with 4 seasons.
- 1 sun, 2 moons.
Game Design:
- Only one server (40,000 sqkm)
- 2 dimension unique player progress system represented by the SXP - Social Experience - and the FXP - Fighting Experience.
- 3 Epic Quests per character class. Complete set of dress and weapons per quest.
- New supply discovery process.
- Original objects creation based on a relational data base process.
- Dynamic management of the magic side effects - Dark or Light - on the player as well as the environment.
- Transport (boats/ships, dragons free flying, dragons fix path, hanglider, paragliding, ballooning, snowboarding, taming and use of various creature mounts, teleportation.. etc?)
Miscellaneous:
- Constellation management. (magic will be influenced by the stars and planets)
- Under sea management.
- Weather management (wind, rain, snow, etc... effected by the variables temperature, humidity, altitude and season)
- Underground management.
Techniques:
- 300,000 polygons rendered per frame (terrain only)
- View distance 50km (30miles) no clipping
- Polygon resolution: 16cm (6.5inchs)
- Procedural background elements generation system
- Inverse Kinematics
- EAX support 7.1 compatable
- Original sound track
No ja wlasnie na cos takiego czekalem
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