Koleś napisał(a):
Mógł by mi ktoś powiedzieć jak wygląda multi w Elite? To będą tylko instancjonowane meczyki czy będzie coś ala open pvp, territory controll itp?
Póki co to ciężko powiedzieć. Z ich opisu wynika coś a'la mega server w TESO np ale nigdzie nie ma mowy o ilości graczy. Na pewno jednak nie ma co liczyć na bitwy pokroju 1000 vs 1000
Ogólnie na stronie jest to opisane dość zagadkowo:
Cytuj:
Is "Elite: Dangerous" an MMOG?Edit
Note: The current beta isn't feature complete yet.
Elite: Dangerous is classified as an MMOG, but with the important addition, that you can choose if you want to meet other players or not and there is even a mode to play fully offline.
The game features a shared persistent galaxy server, where macro effects and events such as economy, society and war status etc are recorded.
The are no multi-player lobbies.
The server transparently creates free roaming sessions (instances) when meeting other players and NPCs within that galaxy based on a perception bubble around you, that is defined by your scanner/visual range. That means that those instances are not a fixed location in space as in most other MMOs, but they dynamically move around.
The effects of those instances are then stored on the central galaxy server and shared by everybody.
Because the game features very high speed twitch combat and very detailed damage models, this is the most reliable way to do it, also keep in mind there can be many sessions within a star system and those sessions can dynamically move around, also because this game uses a 1:1 scale Milky Way galaxy, sessions will typically be spread out much farther away (although most of the action will be within the core systems) and it wouldn't be immersion breaking as opposed to a space game in a smaller area.
Oraz
Cytuj:
Most of the action will take place within the human populated core systems of the major factions and because of the way interstellar hyperspace travel works, the game will ensure that you will get grouped with other ships near the largest mass (star) during hyperspace exit. You will also be able to find other ships that are super-cruising within a star system from a long distance away visually and with long range sensors.
There will also be ways to follow each other's hyperspace trail.
Players won't be able to just take off and disappear into uncharted areas of the galaxy without a huge amount of preparation and logistical equipment, and even when they do start doing that, a big reason for exploring is to find rich systems with lots of resources, so you can make more money by trading or selling information about the location of the resources, which leads them back to the core systems yet again. And if new interesting places with rich resources are found, then eventually one of the major factions may claim the system leading to it becoming part of the core and space stations being built in those system.
But of course, you can also just go sightseeing.
Having such a large quantity of star systems permits the game to have many major discoveries and many more minor ones, enough for hundreds of thousands of players to experience the opportunity of unique finds without the feeling of tripping over the Ark of the Covenant every two minutes.