Różnica w ultra PC to detale. Framerate, hairworks, etc. Tekstury będą te same co na kalkulatorach. Jak ktoś liczy na lepszą grafę na PC niż to co jest na PS4 to jest naiwny. Downgrade był zrobiony dawno temu, a PC został wydymany. Takie są niestety fakty. I jeszcze się chwalą, że 60FPS stable na 980GTX. Ogólnie żal.
http://www.gamepressure.com/e.asp?ID=51How will the PC ultra version hold up against consoles?
It will be possible to spot differences in, for example, Nvidia HairWorks, but those are very demanding graphically, so a strong PC will be needed. What I’m about to say might not be diplomatic. In the future you will be able to turn on the option of ubersampling, which, upon the release of The Witcher 2, was killing the game, and will probably do the same with this title, so we don’t want to unlock it for now. It makes the game look better, but the requirements are insane.
Are all the textures and models the same?
Yes, there is only one version, otherwise we wouldn’t be able to make the game in time. We would have to take it all apart, and then build it and test it on three different platforms at the same time, which is impossible to do. Therefore, we have one common basis, and then transfer it to other platforms