No tylko wtedy nawet na dość mocnej konfiguracji licznik fps potrafi zwolnić:D. Co prawda wszystko na max ale mimo wszystko:P. Podoba mi się u Demo to robienie rozpierduchy bombami:).
Wyszedł Build 26 - jest dostęp do pełnego Chaptera 3.
Lista zmian:
Spoiler:
Build 26: Complete Act 3 and Level Cap Increase We are proud to announce that Build 26 has come ahead of schedule!
With this major update, Act 3 is now complete and you may venture forth beyond the northern walls of Homestead and into the Cult of Ch'thon's territory. You may now become an ally of either the Order of Death's Vigil or the Kymon's Chosen factions, or earn their hatred and spawn their Nemesis! Also with this update, the level cap has been increased to 50, granting you access to over 70 new Epic items.
While this build marks a major milestone for Grim Dawn, there are still many exciting things on the horizon as we push towards our end-of-the-year target release date for the full game. Future releases will include Legendary Items, the Devotion System, an unannounced 6th Mastery, and more!
We wish to thank all of our supporters who have helped us get this far. 2015 is an exciting year for Grim Dawn!
For a full list of B26 changes, see the full changelog below:
v0.3.4.5 (b26)
[Major New Features] The Final Chapter of Act 3 is now available. Venture out to the north of Homestead and face off against the vile Cult of Ch'thon and their minions. Learn about what brought the Cult to the north and the cataclysmic plans they have in store for Cairn in Act 4! Humanity will not survive through the efforts of just one individual. Join forces with the enigmatic Order of Death's Vigil or the zealous Kymon's Chosen factions and turn them into valuable allies in the battles ahead. Two new Nemesis bosses have been added; one each for the Order of Death's Vigil and Kymon's Chosen factions. The Level Cap has been increased to 50. Discover new loot and reach for ever greater power as you gain access to over 70 Epic items and class-specific Rare suffixes.
[Tech] Critical Damage Bonus now visible on Character Sheet Pet reputation levels sync with player's regularly instead of only on pet creation Skill confirmation dialog changed back to not require confirmation in between mastery panels Bonus items from dismantling now have a proper seed
[Art] Updated Aether Crack terrain texture and Scattered bone Terrain Texture
[Game] Boss and Hero monster health scaling adjusted. Should have minimal impact at the levels you normally fight individual bosses at, but improve scaling at higher levels. Drop rate of Manticore eyes increased Rifthounds have had their Component table replaced so that Bristly Furs will drop more consistently in the early game Drop rate of Bristly Fur from Boneback rats has been increased Bounty: Mortallis now spawns on the first 3 floors of Steps of Torment instead of the bottom 2 floors. Reward reduced. Bounty: Lord Executioner has been replaced with a new target that does not require entry into the roguelike dungeon. Reward reduced. Updated the requirements, rewards and text for various bounties. Some bounties may be reset because of this. Fixed an issue that could cause players on any bounty to be stuck without a bounty and unable to accept another Fixed Stone Clan Groble bleed dealing excessive damage Sped up default cast animations by 8% Fixed an issue with being unable to complete the Seamstress quest
[Itemization] 12 new Faction Augments have been added to support Pet builds 6 new Faction Augments have been added for Burn, Coldburn and Electrocute builds Many older Monster Infrequents (MIs) have had their stats updated to bring them in line with more recently introduced MIs Rare Suffix - Abomination: removed % Offensive Ability for real this time, added % Physical damage Component - Arcane Spark: can now also be applied to Medals Component - Mark of the Myrmidon: added 16% Reflect Crafting - several blueprints have been updated to use Chthonic Seals of Binding instead of Aether Crystals. More blueprints will be introduced in the future that use this crafting material. 14 new Epics have been added to the loot pool in the 10-50 range
[Class & Skills]
Soldier Warcry: now has tiered effects that scale in size to more accurately represent the skills effect radius. Radius increased. Markovian's Advantage and Zolhan's Technique have been adjusted to provide a more fair value relative to other weapon pool skills, for their weight for point investment. They now increment to 25% prior to the level cap, then only bonuses increment. Markovian's Advantage and Zolhan's Technique bonuses have been shifted around and rebalanced to be more in line with the number of targets each skill hits Blade Arc: Bleed and % Weapon damage scaling increased Break Morale: changed from % Total resistance reduction to absolute Physical resist reduction. The resistance reduction also scales up to about twice what the original provided.
Demolitionist Fire Strike: Fire damage scaling with rank increased Static Strike: base chance increased from 15% to 30%, scaling to 60% at max and 75% at ultimate. Damage adjusted to start lower but scale higher. Quick Jacks: Lightning damage reduction increased to -30%, from -25%
Occultist Wasting: Vitality damage increased Black Death: Poison damage increased. Vitality and Bleed % damage bonuses increased Sigil of Destruction: Chaos and Fire damage increased
Nightblade Weapon-pool skill weights now all start at 8% and increment to 20% by level 5. Beyond that level, only the power of the skill increases. Scaling on various weapon pool skills adjusted based on the higher starting weights and change of Nidalla's Hidden Hand to affect Belgothian's Shears and Amarasta's Quick Cut. Belgothian's Shears %physical bonus changed to pierce so that it isn't self-boosting and flat physical scaled down slightly. Amarasta's Quick Cut %weapon damage scales to a higher cap. Pierce damage also increased at cap but %pierce was removed. Whirling Death %weapon damage starts lower but scales faster to reach within 5% of the than the original cap. Bleed damage scaling increased. Ring of Steel: Pierce damage starts lower but scales faster to reach a higher max damage Circle of Slaughter: Bleed damage significantly increased Blade Trap: replaced % Weapon damage, which was actually not functioning, with flat Pierce damage. A significant damage increase for the skill. % Defensive Ability reduction now scales with rank, starting at -25%, instead of being -50% at all ranks. Devouring Blades: added % Pierce bonus, reduced starting % Damage Converted to Health to 25%, from 33% Frenetic Throw: Total damage reduction increased Lethal Gambit: % Current Life damage minimum now scales up to 7% at max ranks instead of remaining at 1% at all ranks Amarasta's Blade Burst: % Weapon damage now scales up to 75%, up from 50% Merciless Repertoire: % damage bonuses increased. Added % Acid damage bonus
Arcanist Panetti's Replicating Missile: slightly increased scaling, more so at rank 13 and above Distortion: slightly increased Aether damage scaling with rank, with a bump at rank 12. Added % Fire damage Supercharged: % Elemental damage bonus increased with rank Proliferation: now starts at 2 additional fragments, % Aether damage bonus increased with rank Sky Shard: area of effect scaling increased, but energy cost increased with rank as well
Nigdy nie było i raczej nie będzie, postacie są przechowywane lokalnie bo nie ma serwerów online dla tej gry. Po kolejnych patchach zmieniała się tylko struktura zapisu plików postaci, inventory i stasha.
No niby "znowu szaman" ale z drugiej strony jest całkiem fajny i ta nazwa do niego pasuje. Można gościa zrobić na 2h melasa ze spell supportem i petem, a można zrobić pure castera. W połączeniu z Arcanistem robi totalną rozpierduchę
Swoją drogą miałem kilkumiesięczną przerwę od tej gierki i już zdążyłem zapomnieć jaka jest ładna..
No niby "znowu szaman" ale z drugiej strony jest całkiem fajny i ta nazwa do niego pasuje. Można gościa zrobić na 2h melasa ze spell supportem i petem, a można zrobić pure castera. W połączeniu z Arcanistem robi totalną rozpierduchę
Swoją drogą miałem kilkumiesięczną przerwę od tej gierki i już zdążyłem zapomnieć jaka jest ładna..
A napiszcie jak wyglada multi ? Są serwery ? robi się content, czy jakies misje dla 2+ graczy ?
Diablo odniósł taki sukces bo od 1 oferował gre ze znajomymi przez battlenet, pamietam ile frajdy miałem gdy łączyłem sie przez modem, zanim pojawiło SDI w ofercie tpsa
Diablo odniósł taki sukces bo od 1 oferował gre ze znajomymi przez battlenet, pamietam ile frajdy miałem gdy łączyłem sie przez modem, zanim pojawiło SDI w ofercie tpsa
Diablo robił Blizzard, a GD robi 6 gości w garażu - nie mają kasy na stawianie serwerów grze, która nawet nie miała jeszcze premiery i nadal jest w early access. Grałem z kumplem po necie i idzie elegancko, nic nam się nie rwało. Osobiście nie czuję żadnej potrzeby serwerów online.
Diablo odniósł taki sukces bo od 1 oferował gre ze znajomymi przez battlenet, pamietam ile frajdy miałem gdy łączyłem sie przez modem, zanim pojawiło SDI w ofercie tpsa
Zagraj i wtedy sam oceń i się przekonasz. Mogę Ci nawet dać dostęp jak chcesz bo teraz jestem w delegacji i na lapku nie zagram. Na pewno poziom trudności w porównaniu do D3 czy nawet PoE jest dość wysoki, szczególnie w dalszej części gry i na veteranie. Same skille i rozwój postaci też są super. Ja pogram dopiero w październiku pewnie ale na bank zrobię sobie tego szamana.
Poziom trudności (mówię teraz o Veteranie) trochę chyba podkręcili - w strefie 43+ czasem jest wąsko: silne i b. szybkie moby, walka z bossami bywa krótka (one-hit i rip).
Na dodatek mam wrażenie, że zmniejszyli drop - zielone (rare) i niebieskie (unique & set) już tak często nie spadają.
W połączeniu z Arcanistem robi totalną rozpierduchę
Niniejszym odwołuję co napisałem powyżej. Shaman z Arcanistem to ratler wąchający bratki, a nie zadymiarz. Za to Shaman z Soldierem i 2h bronią to jest .. śmierć. Jak walnąłem crita za 22k to Alkamos wlazł pod szafę..
Nie myślałeś nad tym żeby wyjebać savage i wziąć Primal Strike z thunder strike i Torrent? I w co dajesz punkty? Ja daje glownie w phsical i troche w spirit zeby wiecej regenu miec.
Coś takiego bym zrobil na Twoj level, maksowac Primala dalej http://grimcalc.com/build/uMwSDF Primal nakurwia jak wsciekly, mam 14 lvl i po 600 bije
O, nie. Savagery jest tutaj kluczowe. Nie wiem czy zauważyłeś ale ono nabija poziomy mocy (max. 8 poziomów, +115% damage), dzięki temu co parę single shotów mogę walnąć mega potężnym Primal Strike (np. w grupkę mobów). Savagery używam standardowo na single moby bo jest też tani (11 energy), a PS właśnie na grupy (no i energy 98).