Fighting is still WIP - especially AI monsters.
The base but it will be a fight style - you have to hit what's in your reach and see. Counted collision between weapons and enemies.
This is not a tab fighting style - rather contact.
There is a very private video work, where there is poor AI and bad fight. Working on new and better AI camera and visibility arms and hands.
It is possible that the fight is not in the first version of the game, but only in a subsequent update (things are a greater constraint on resolving the current - but the fight among the higher priority). But this video shows style and sense of struggle as planned.
https://youtu.be/cmjm6-eWwEI (its realy fun and fully bugs;) )
Alternatively hour commented gameplay here - when we look at the end of a wolf in order to show bugs in battle;)
https://youtu.be/nZPOAGlhU5QAll videos are still without new postprocess effects.