tactical mastery wydaje mi się useless skoro mam tautowac, a taut jest w def stance.
poza execute i czasami nurem szarża bede 90% czasu w defence stance.
def stance % zadawania dmg i - 10 % otrzymywania dmg
różnice w walce z mobami bede miał dość dużą ale całe arms można nadrobić sprzętem (oprzócz tactical mastery właśnie)
@Mark
wielkie dzięki. nie byłem pewien co robi Defiance.
pozmieniałem i zostało mi 6 punktów które dodałem do Fury (bardzo duzo używam Cleave w def stance tankując). dobre to jest ?
:
Arms Talents (5 points)
Deflection - 5/5 points
Increases your Parry chance by 5%.
Fury Talents (17 points)
Cruelty - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.
Improved Demoralizing Shout - 5/5 points
Increases the attack power reduction of your Demoralizing Shout by 25%.
Piercing Howl - 1/1 point
Causes all enemies near the warrior to be dazed for 6 seconds.
Improved Cleave - 3/3 points
Increases the bonus damage done by your Cleave ability by 60%.
Blood Craze - 3/3 points
Allows 15% of your Health regeneration to work during combat for 20 seconds after being the victim of a critical strike.
Protection Talents (29 points)
Shield Specialization - 5/5 points
Increases your chance to block attacks with a shield by 5%.
Anticipation - 5/5 points
Increases your Defense skill by 10.
Toughness - 5/5 points
Increases your armor value from items by 10%.
Improved Shield Block - 3/3 points
Allows your Shield Block ability to block an additional attack, and increases the duration by 2 seconds.
Improved Revenge - 3/3 points
Gives your Revenge ability a 40% chance to stun the target for 3 seconds.
Defiance - 5/5 points
Increases the threat generated by your attacks by 15% while in Defensive Stance.
Improved Taunt - 2/2 points
Reduces the cooldown of your Taunt ability by 2 seconds.
Concussion Blow - 1/1 point
A brutal strike that deals weapon damage and stuns the opponent for 5 seconds.