Deshroom napisał(a):
jak to do mnie to sam jestes crap
Ciesze sie, ze jednak sa jescze polacy ktorzy potafia odpowiadac argumentami na argumenty zamiast po prostu bluzgac.
Cytuj:
pokaż mi lepszy bulid z 17 pkttalentów do instanca, a jak uważasz że redukcja aggro jest strata pkt talentów to .. nic nie powiem
Nic nie powiesz, bo nie masz doswiadczenia po prostu. Na twoim poziomie bazowy crit chance wynosi okolo 1-2%, wiec 5% szansy na crita cie nie zbawi - lepiej zainwestowac w mental agility/strength.
Cytuj:
w holy zamieżam mieć 17 pkt (to co mam) reszta idzie w discipline
Jak juz mowilem, redukcja aggro to strata talentow, ktore mozna rozrzucic rozsadniej - chocby w inspiration. Nigdy w instancach nie mialem problemu z aggro - jesli przesadzilem z leczeniem to dawalem fade i czekalem az tank odzyska aggro.
Co do buildow na 60, to optymalne jest cos takiego:
Cytuj:
Discipline Talents (26 points)
# Unbreakable Will - 5/5 points
Increases your chance to resist Stun, Fear, and Silence effects by 15%.
# Improved Power Word: Shield - 3/3 points
Reduces the duration of your Power Word: Shield's Weakened Soul effect by 15 seconds.
# Improved Power Word: Fortitude - 2/2 points
Increases the effect of your Power Word: Fortitude spell by 30%.
# Mental Agility - 5/5 points
Reduces the mana cost of your instant cast spells by 10%.
# Mental Strength - 5/5 points
Increases your maximum Mana by 10%.
# Inner Focus - 1/1 point
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
# Meditation - 5/5 points
Allows 15% of your Mana regeneration to continue while casting.
Holy Talents (25 points)
# Holy Specialization - 5/5 points
Increases the critical effect chance of your Holy spells by 5%.
# Improved Renew - 5/5 points
Increases the amount healed by your Renew spell by 15%.
# Spiritual Healing - 5/5 points
Increases the amount healed by your healing spells by 10%.
# Inspiration - 5/5 points
Increases your target's armor value from items by 25% for 15 seconds after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.
# Improved Flash Heal - 2/2 points
Gives you a 70% chance to avoid interruption caused by damage while casting Flash Heal.
# Spirit of Redemption - 1/1 point
Upon death, summons a Spirit of Redemption that heals nearby friendly targets for 318 to 360 and another 343 over 21 seconds.
# Improved Prayer of Healing - 2/2 points
Reduces the Mana cost of your Prayer of Healing spell by 20%.
Shadow Talents (0 points)
# None
Czekam na jakiekolwiek argumenty :<.