Flacha napisał(a):
Desh a podal bys jaki masz buil?? bo ja totalnie zielony jestem i nie mam pojecia w co inwestowac.
jedyny słuszny NA SERWERZE PVP (na PVE 31/5/15 albo 31/0/20 albo nawet full protection - bedzie łatwiej sie grało). płace już 40g za zmiany wiec miałem rózne:
Arms Talents (31 points)
Deflection - 5/5 points
Increases your Parry chance by 5%.
Improved Rend - 3/3 points
Increases the bleed damage done by your Rend ability by 35%.
Improved Charge - 2/2 points
Increases the rage generated by your Charge ability by 6.
Tactical Mastery - 5/5 points
You retain up to 25 of your rage points when you change stances.
Improved Overpower - 2/2 points
Increases the critical strike chance of your Overpower ability by 50%.
Anger Management - 1/1 point
Increases the time required for your Rage to decay while out of combat by 30%.
Deep Wounds - 3/3 points
Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds.
Impale - 2/2 points
Increases the critical strike damage done by your abilities in Battle, Defensive, and Berserker stance by 20%.
Axe Specialization - 5/5 points
Increases your chance to get a critical strike with Axes by 5%.
Sweeping Strikes - 1/1 point
You next 5 melee weapon swings strike an additional nearby opponent.
Improved Hamstring - 1/2 point
Increases the movement slow effect of your Hamstring ability by 5%.
Mortal Strike - 1/1 point
A vicious strike that deals 200% weapon damage and wounds the target, reducing the effectiveness of any healing by 50% for 10 seconds.
Fury Talents (20 points)
Cruelty - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.
Improved Demoralizing Shout - 5/5 points
Increases the attack power reduction of your Demoralizing Shout by 25%.
Piercing Howl - 1/1 point
Causes all enemies near the warrior to be dazed for 6 seconds.
Improved Battle Shout - 5/5 points
Increases the Attack Power bonus of your Battle Shout by 25%.
Enrage - 4/5 points
Gives you a 32% melee damage bonus für 12 seconds up to a maximum of 12 swings after being the victim of a critical strike.
Protection Talents (0 points)
None