ja nie wiem czy ten Anger Management w sumie cos daje, zmienilem i nie mam tego i nie czuje roznicy...
Ja mam np tak, cos tam pewnie zmienie ale jeszcze nie wiem pomysle jak bede mial AR
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Arms Talents (31 points)
# Deflection - 5/5 points
Increases your Parry chance by 5%.
# Improved Rend - 3/3 points
Increases the bleed damage done by your Rend ability by 35%.
# Tactical Mastery - 5/5 points
You retain up to 25 of your rage points when you change stances.
# Improved Charge - 2/2 points
Increases the rage generated by your Charge ability by 6.
# Improved Overpower - 2/2 points
Increases the critical strike chance of your Overpower ability by 50%.
# Deep Wounds - 3/3 points
Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds.
# Two-Handed Weapon Specialization - 2/5 points
Increases the damage you deal with two-handed weapons melee weapons by 2%.
# Impale - 2/2 points
Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%.
# Axe Specialization - 5/5 points
Increases your chance to get a critical strike with Axes by 5%.
# Sweeping Strikes - 1/1 point
You next 5 melee weapon swings strike an additional nearby opponent.
# Mortal Strike - 1/1 point
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 seconds.
Level 48: Damage plus 110
Level 54: Damage plus 135
Level 60: Damage plus 160
Fury Talents (20 points)
# Booming Voice - 5/5 points
Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%.
# Cruelty - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.
# Piercing Howl - 1/1 point
Causes all enemies near the warrior to be dazed for 6 seconds.
# Blood Craze - 3/3 points
Regenerates 3% of your total health over 6 seconds after being the victim of a critical strike.
# Improved Battle Shout - 1/5 point
Increases the Attack Power bonus of your Battle Shout by 5%.
# Enrage - 5/5 points
Gives you a 40% melee damage bonus for 12 seconds up to a maximum of 12 swings after being the victim of a critical strike.
Protection Talents (0 points)
# None