Zobaczcie co ciekawego wyszukalem dzis:
- Being a CoP static, I assume, "dropping" someone is out of the question. The bomb does in fact attack you while you're fighting it, WHM is useful for keeping people alive. And can use Banishga II and Holy (and melee, and Icarus Wing beforehand -> Seraph Strike for some more damage) for some minimal damage as well.
- The timer starts when you aggro the bomb, not when you zone into the BC. The BC itself has a 30 minute timer, so if you want you could sit in there 29 minutes and then fight the bomb for the last minute. So take as much time to buff as you need.
- It's true you'll get exactly one Astral Flow out of the SMNs, so leave the avatar out to melee after that (with 0 MP slip due to Astral Flow) for more damage.
- Shu'Meyo Salt has a 15-second *usage* time, and it'll kick in at the *end* of that. So it will hold up the person who actually uses it, for 15 seconds (so they still only have 45 usable seconds, though everyone else will benefit. Furthermore, because it kicks in at the end of the 15 seconds, use it early on, not when it's about to blow up.
Ideally you want this item to be held by someone with low damage output (like the WHM, or the SMNs after Astral Flow), but since it's Rare-Ex and the Cluster Cores to get it are Ex ... arranging this would involve farming up another one, if it's being held by, say, the RNG or the WAR.
- Most of your damage will come from RNG and WAR. Unless the SMNs have *horribly* underskilled weapons, *everyone* should not only pop an Icarus Wing before the battle (or if they can get TP fast and self-skillchain a la Sidewinder > Sidewinder = Reverberation, get TP normally and then pop Icarus Wing mid-battle to self-skillchain), but should melee the bomb as well.
- If anyone (even a mage) can sub level 30 SAM to Meditate up some TP inside the arena, before engaging the bomb, do so. You have time enough to get up to 300% with SAM-sub Meditate if you like. (After all, the battle itself is only one minute, who cares if you spend fifteen beforehand?) Then you can start the battle with 300% TP, and use the Icarus Wing to self-skillchain. Make sure you have another Meditate ready when you actually enter the battle, so you can get yet another free burst of TP besides the pre-battle Meditate and the Icarus Wing.
- As soon as you start fighting it, *surround it*. Don't sit behind the PLD because of Cover. It has a directional AOE (not the final explosion, just a normal attack) that's very good at one-shotting people (esp. mages), so whether it uses it on the PLD covering you, or on you directly, chances are you're gonna die. Because of this, make sure nobody *else* gets hit with that AOE.
- If it explodes, you'll be blown out of the arena (and thus fail the battle). How much damage you take from the actual explosion depends on how close to death it was. So if you *almost* won, the explosion will do little more than put a Drown effect on you (which is moderately significant, Erase it before it kills anyone).
- When you win, don't go straight ahead to zone out of the BC area. There's a left fork up ahead, go take that to see a pretty amazing view of the mountains. Then you're allowed to leave.
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Vilurum - Quetzalcoatl
BRD 75 - WHM 53 - BLM 37 - SMN 37
Bastok rank 10 - Windurst rank 10 - San d'Oria rank 10
Zilart complete - Promathia complete
I tu najlepsze:
My party when I won was PLD MNK BLM BLM WHM RDM. PLD ran in and voked the Snoll, BLMs casted Flare, PLD invincibled, BLMs cast Burst, then Flare, and the damage the RDM did with Chainspell Fire II and me with Hundred Fists was enough to finish it off.
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