Sylvian napisał(a):
Tylko mała uwaga: enchantowanie obejmuje tylko *3th proffesison skille, także raczej nie będzie z tym problemu
*bazując na tych informacjach, które mamy do tej pory.
Tłumaczenie z koreańskiego - nie moje
wg tego tyczy się to wszystkich skilli ale dostępne [enchantowanie] dopiero z 3 profesją
Skill Enchants
One of the new features is the ability to enchant skills. The difference between enchanting a skill and levelling a skill through a trainer are the following:
Enchanting enhances the skill without compromise.
When a player levels a skill through a trainer, both the power of the skill and its MP cost increase. With enchanting, there will be no compromise such as rise in MP cost.
Skill effect to be enchanted are selectable
A skill can be enchanted in different ways. For example, with Deadly Blow, the player is able to choose to enchant for reduced MP cost or reduced refresh time. However, the branch of skill effect that is enchanted will be chosen with the first enchant, and the player cannot mix enchant branches.
Number of possible enchants are not limited by level
A character at any level can enchant their skill to the maximum limit.
Cost of a skill enchant is XP, SP and 'Titan's Secret Scroll'.
Titan's Secret Scroll is only needed with the first enchant. Sucessing enchants use only Xp and SP. If the character lacks the XP or SP at his/her level needed to enchant, s/he will be unable to do so. FOr example, a character at level 76 and 0.0% will not be able to enchant a skill due to lack of needed XP. (note: in other words, you cannot delevel by enchanting)
Chance to Fail
Skill enchants have a chance of failing. Success or fail is determined at every enchant and if it fails, the skill is returned to its pre-enchant state. For example, if the player enchants Deadly blow to +2 and then fails at +3, the skill will be returned to +0.