przeklejka ze slashdota:
How Not To Make An MMOG
Posted by Zonk on Monday January 02, @04:31PM
garylian writes: "Some of the folks here might remember a Massive game called 'Mourning' that went into development and never really went anywhere. Apparently, it went Gold, but it wasn't even close to complete. Some former fans have a riviting Q/A with one of the former programmers. Highlights from the article include the fact that one of the game backers was a internet porn-lord!" From the article:"The game was going nowhere, no one really believed in its success. We all knew it was going to fail, but we were kind of reluctant in admiting it. Those who realized this and had better opportunities, left. Those who were blinded by different reasons or had no other choices, remained till the end (or maybe had different reasons.) It's not that we didn't try to change this direction the game was heading to... We did, but no one was listening to us. " The interview is well conducted, but you should obviously take this with a grain of salt.
link do wywiadu
news wydal mi sie dosyc ciekawy, oby DFO nie okazalo sie podobnym dnem :<
W kazdym razie ja nie zmienilem zdania odnosnie preorderowania gier o ktyrch nic nie wiadomo.