Ja mam takie makra. Wklejone z pliku macros-cache.txt
Jak je tak wkleicie to powinny dzialac. Mi przynajmniej dzialaja.
Kod:
MACRO 10 "Taunt" Spell_Nature_Reincarnation
/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(2); if isActive then CastSpellByName("Taunt()"); else CastSpellByName("Defensive Stance()"); end;
END
MACRO 9 "Ham" Ability_ShockWave
/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(1); if isActive then CastSpellByName("Hamstring(Rank 1)"); else CastSpellByName("Battle Stance()"); end;
END
MACRO 11 "Intercept" Ability_Rogue_Sprint
/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(3); if isActive then CastSpellByName("Intercept(Rank 1)"); else CastSpellByName("Berserker Stance"); end;
END
MACRO 8 "Ovp" Ability_MeleeDamage
/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(1); if isActive then CastSpellByName("Overpower(Rank 2)"); else CastSpellByName("Battle Stance()"); end;
END
MACRO 12 "Pummel" Spell_Shadow_DeathPact
/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(3); if isActive then CastSpellByName("Pummel(Rank 1)"); else CastSpellByName("Berserker Stance"); end;
END
Oczywiscie pozmieniajcie sobie ranki, w zaleznosci od levela. Ja mam to na 39.