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BESIEGED

“Besieged” is a form of defensive battle that takes place when enemy forces breach the gates of Al Zahbi. The Imperial army declares martial law, and the city is enveloped in conflict.

After martial law is declared, anyone in the area who can use a weapon is required to join the Imperial Army in combat and take charge of Al Zahbi's defense. However, repeated beastman attacks have nearly destroyed the city's fortifications, transforming the majority of these defensive battles into aggressive clashes on the streets themselves.




Al Zahbi's enemies are after one thing--the “Astral Candescence” located in the Hall of Binding. The fate of Aht Urhgan and the beastmen ride on this single item, which allegedly draws upon the infinite energy of the Astral Plane.

Five “Serpent Generals” hold the keys to the Hall of Binding. They must be protected at all costs while driving the beastmen from the city. The safety of the townspeople and the future of Al Zahbi rest in the hands of the adventurers!

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Besieged Allies

Mercenaries are not alone in Besieged. Imperial soldiers and other reinforcements also lend their skills to drive out the beastman hordes.

Volunteer Soldiers
These soldiers were recruited from among the inhabitants of Al Zahbi. Their desire to protect their homeland is strong, and their morale is second to none. However, due to their lack of formal training and proper equipment, they have a tendency to falter in the heat of battle.
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Imperial Soldiers
These soldiers receive a stipend from the Aht Urhgan Empire for their services. As members of the Imperial Army, they possess not only quality weapons and armor, but have also received extensive training. Among their number are seasoned veterans who have been brought in from the front lines of the conflict with the Far East.
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The Immortals
The Grand Vizier directly commands this unit of elite special forces. Their original duty was to protect the Empress from harm and maintain order in the Empire, but they also participate in Besieged battles under certain conditions. The Immortals use the skills learned in their rigorous blue mage training to command the defending army in battle and provide logistic support.
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Goblin Mercenaries
When the treasury permits, the Imperial Army hires Goblin mercenaries. Goblin mercenaries are battle-hardened professionals and should not be judged by their diminutive appearance. Their only drawback is their wavering sense of loyalty, which has a tendency to change with the tide of battle...
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Qiqirn Mercenaries
These beastman soldiers are hired on a provisional basis when mercenary numbers are low. The Qiqirn are brought straight out of the shops and guilds where they usually work in town, and thus are unaccustomed to battle. However, they can use their impressive archery skills and devious traps to confound the enemy and occasionally alter the course of battle.

Serpent Generals
These five generals have been personally charged by the Empress with the defense of Al Zahbi. They are each allowed a name that corresponds with the symbols of the Empire. The Imperial symbols consist of five serpents, each associated with an element--fire, water, earth, wind, and the heavens. Each general possesses a mirror used to open the Hall of Binding, so their protection in battle is crucial.
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Mamool Ja Savages
In contrast to their name, the Mamool Ja Savages are actually a highly disciplined military force. A specific military role is automatically assigned to every Mamool Ja citizen based on social classification, and their discipline is a direct result of the intensive training they receive in order to carry out their duties.
The army is comprised of units that specialize in one particular field of battle. Supposedly, to prevent infighting amongst the different classes, the soldiers are given no opportunities to learn skills outside of their specialization. However, this also means that troops trained to undertake a certain task cannot be easily replaced should they fall--a fatal chink in the Mamool Ja's armor.




Mamool Ja Fighter
The warrior class of the Mamool Ja. On the battlefield, these ferocious combatants wield weapons of unique design and are seen as being either incredibly courageous or foolishly reckless. They excel at sudden assaults, but have little patience for drawn-out conflicts.

Mamool Ja Mage
The sage class of the Mamool Ja. Many of the Mamool Ja mages are assigned to positions that utilize their extraordinary intelligence and magical prowess. The ability to swivel their eyes in any direction also complements their roles as officers and physicians.

Ziz
The war birds of the Mamool Ja. Generally employed as pack animals, the ziz possess an aggressive demeanor and are occasionally released to wreak havoc upon enemy forces. They have a tendency to become fixated on prey that is small enough to swallow whole.

Puk
Pronounced "pook," this small, winged beast is believed to be the artificial combination (chimera) of a dragon and some kind of vermin. Also known as "wind wyverns."
Puks are capable of comprehending speech, and are known to sometimes enter the service of the Mamool Ja Savages. They are swift fliers, adept at scouting out enemy territory and harrying opponents with wind-based attacks.

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The Undead Swarm
The undead swarm is very simply organized, consisting only of manipulators and the manipulated. The Lamiae and Merrows themselves created the undead, but have no misgivings about expending them in order to survive or accomplish a goal.
The undead can only follow the simplest instructions, and thus present very little threat when alone. In battle, however, the undead are so numerous that losses are of no concern, and storm tactics tend to prevail over sophisticated strategies.




Lamia
These artificially created beastmen (chimeras) command the undead swarm in battle. Although their numbers are few, the Lamiae are extremely cunning, and often confound the Imperial Army with feint attacks and other deceptive strategies. Lamiae always send their troops before them in battle as they decimate their opponents from afar with powerful magic and archery.

Merrow
A close relation of the Lamiae, the Merrow is a type of amphibious chimera. Although they reside in the Cyan Deep, Merrows occasionally respond to the Lamiae's requests and venture to the scene of battle accompanied by hordes of undead raised from watery graves. Merrows can also use their enchanting voices to draw in even the most experienced sailors.

Qutrub
Although qutrub only have a few shreds of their will remaining, they have pledged their undying loyalty to the Lamiae. Still afflicted by the desires of the living and possessing surprising strength, the qutrub are often utilized in raids on Al Zahbi. Their short swords can be used to devastating effect.

Draugar
These undead skeletons are completely controlled by the curse of the Lamiae. Draugar possess no emotion and feel no pain. They merely fight until they can no longer move, but are capable of little more than the most basic behavior. Their ranks are easily replenished, so draugar are often used as a stalling tactic.

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Wajaom Woodlands
The Wajaom woodlands cover a vast stretch of land to the west of the Imperial capital. The name "Wajaom," meaning "abundance" in the language of Aht Urhgan, is a fitting term to describe the rainforest tract that also encompasses the Bhaflau thickets to the north. The areas are home to a rich variety of fauna, from birds that hover in the air with their rapid wingbeats to bees that build hives of enormous size. Once the Imperial Army's watchtowers and patrolled routes allowed children to safely enjoy berry gathering in the forest, but due to the Empire's weakened defenses, the woodland paths are now used by the Mamool Ja for raids on the Imperial capital.
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Ten BESIEGED moze byc fajny!!!

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No może byc ciekawie :)


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Gobliny po naszej stronie! WOOT!


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Vejitta napisał(a):
Gobliny po naszej stronie! WOOT!


Póki mamy przewagę, tak :)


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Ten gob na screenie ma krakena. :lol:
Ciekawe czy te napady beda z niemca. Bo jak beda informowac przez NPCa to lipa :x


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Zajebiste !!!
No lubie nowosci :) Moze nowe tereny do expa beda, to fajnie sie bedzie lvlowac nowe joby :)

btw. czy mnie oczy nie myla czy tez bedzie cos dla NIN, nowe ubranka ;-)


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Zajebiste !!!
No lubie nowosci :) Moze nowe tereny do expa beda, to fajnie sie bedzie lvlowac nowe joby :)

btw. czy mnie oczy nie myla czy tez bedzie cos dla NIN, nowe ubranka ;-)


Nin już ma wystarczająco dużo rzeczy :)) Nawet jeśli chodzi o wybór ciuchów to mało tego nie ma :p Spalić NIN'ów :>


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Na killingIfrit pojawiło sie zdięcie nowego joba: Puppetmaster.
Puki co nie widziałem potwierdzeń na oficjalnych stronach.


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Zdjęcie z killing ifrita:

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grzebiac znalazłem :
http://media.xbox360.ign.com/media/748/ ... ids_1.html
filmik: Puppetmaster Announcement Video


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Dużo bardziej polecam sciągnąć drugi filmik. Można zobaczyć kilka NAPRAWDĘ ciekawych rzeczy- nowe lokacje razem z mobkami, Blue Mage używa 1000 needles, jest CERBERUS, Puppet Master pokazany z bliska (a nie jak w pierwszym filmiku galka robiący miny z daleka :/), na koniec ujęcie na coś-kogoś ubranego jak Judge z Final Fantasy Tactics Advance / Final Fantasy XII.

Plany SE są WIELKIE- hodowanie chocobosów, rózne kolory/możliwości w zależności od tego jak sie hodowało, nowy rodzaj storage, colosseum. Jest tego naprawdę sporo- teraz sobie nie wyobrażam kiedys odejdę z FFXI- tyle tego dodają a jeszce wiele nie zostało zrobione.

No i najlepsze- corsair obniża recasty na czary. Nin/Crs yes please!


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Super trailer.


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Plany SE są WIELKIE- hodowanie chocobosów, rózne kolory/możliwości w zależności od tego jak sie hodowało, nowy rodzaj storage, colosseum. Jest tego naprawdę sporo

Hm, może ślepy jestem i przeoczyłem gdzieś, ale mógłbym prosić linka do tych informacji? Z przyjemnością bym sobie poczytał ;)


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Ciekawe czy te lalki beda z craftu?

Cerberus jest extra.

Tez pewnie gral w FF XI do emerytury. :D Trzeba do kwietnia pokonczyc sprawy w starym swiecie i na stale zamieszkac w nowym. Bedziemy tylko w zwiazku z limbusami wpdac do Jeuno. :D

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Keii napisał(a):
Targaryen napisał(a):
Plany SE są WIELKIE- hodowanie chocobosów, rózne kolory/możliwości w zależności od tego jak sie hodowało, nowy rodzaj storage, colosseum. Jest tego naprawdę sporo

Hm, może ślepy jestem i przeoczyłem gdzieś, ale mógłbym prosić linka do tych informacji? Z przyjemnością bym sobie poczytał ;)


http://ffxi.killvoid.com/forums.php?m=posts&q=110287

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Oficjalnych informacji o tych nowych rzeczach jeszcze nie ma.

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Hm, faktycznie, zapowiada się super ^^
Szczególnie chodowanie kurczaków i Mog Locker :>


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Na japonskiej stronie jest tez troche dokladniejszy opis (po przejsciu przez translator):

Then, I will introduce the content of the presentation talked about by the development team. (The image is a further version improvement plan. )

【 treasure of Atolgan 】

- New job

Two jobs of "Ao taoist" and "Colsea" are being announced now. Now ・・・

- Area

Almost the same volume as a past enhancing version exists. Because a lot of powerful enemies are waiting in each area, courage and an enterprise more than before to traverse the all might be needed.

- Bishege

Bishege is a new element that replaces Conquest in the New World (Eragea continent) that is the stage of "Treasure of Atolgan". Let's have the street fighting can done by making it to "Town that Kedamonohit attacks" that the demand from users is a lot of because a new with great pains town is added. The project of Bishege started. Why does Kedamonohit attack it there?The element that scrambled for one treasure of the idea of the reason was hit on.

In the west edge of the Eragea continent that appears in "Treasure of Atolgan", the fight is continued concerning one treasure that is called, it is Atolgan imperial country and the barbarian is 'The Magic Flute' every day.

You must participate in the fight, and defend 'The Magic Flute' from barbarian's threat.

The barbarian defends the treasure, and the town is attacked, Les Aventuriers is shot at the deprivation on it, and 'The Magic Flute' is defended.

Les Aventuriers should cooperate this time, it arrive at barbarian's base, and it go to get

Perhaps, power as the adventurer will be tested more than past conc. Est.

- Asalt

To play, it develops for 3-6 people though the user of the high level that is 'Treasure of Atolgan' main target aims to play readily in a short time, and many numbers of people are not collected.

The kind of Asalt, the destination, and the presence of the level limitation can be additionally chosen to be the user's purpose and PT composition.

It is possible to exchange it for various rewards prepared according to the destination by the knack knack and participating and saving Asaltopoint every day. There is a possibility that the unjudge item is obtained as the enjoyment of every one time besides the point. (Asalt only succeeds. )The unjudge item can usually be obtained as an item by judging with judge Ya of the town.

The rank as the mercenary of the player can be raised by repeating the achievement of Asalt. The kind of the work that can be selected by giving the rank increases.

- Atolgammistion
Atolgammistion becomes the main story of 'Treasure of Atolgan'.

This story is involved mainly the Atolgan imperial country also by various new characters and unexpected guests, progresses, and expect it, please.

Moreover, there is a part of possibility to be done in the battlefield etc. though the level limitation etc. are not especially scheduled in the mission progress.

At the end ・・・ Please it has not already put it though it thinks the departure of the ship for the Atolgan imperial country from Maura to be known if you do not meet the requirement of it is in the motor vessel for Atolgan even if it logs it in in Maura when 'Treasure of Atolgan' opens.

- Chocobo promotion
The voice of "I wanted to have my Chocobo" and "I want to raise Chocobo" with a lot of demands said along decided to be achieved secretly. This did what play of FFXI it is and a line in, and is play of a quite new category.

When the Chocobo promotion is designed, the device is advanced so that the life of the real world is busy, and being able to take the login time only a little may also play without trouble. When it is said ending caring for Chocobo at short time like "Cultivation" in Moghaus, it is likely to transmit easily in the image.

There is no fence "Core player" and "Beginner" in raising Chocobo. Needing it is love to Chocobo. It is only this. Please pour a lot of love into Chocobo that grows up gradually greatly little by little every day. The attendant of travel surely as your best partner at daybreak when Chocobo grew
It is likely to do.

Please make friend's Chocobo meet it with a view to marriage when your Chocobo grows up rapidly.
A new life might arise attended with a new face.

And, everybody wants to be likely to have Chocobo's ability competed. For instance, to the way of horse racing.
Will who becomes one be anxious?OK。We encourage the preparation.
Ladies and gentlemen, please look forward by all means.
By the way, it can enjoy the Chocobo promotion from LV1.

- Monster Coliseum
It is a place where the monster is made to fight against the monster.
It is scheduled that it is made to enjoy regardless of the level.
We will leave it to the imagination. Mounting to the enjoyment.

- Mogroccar
There are dissatisfaction with the number of warehouses at first of the spell of Promashia we have made it wait very much because it needs changing to expand the problem and the character data capacity of the memory capacity though we wanted also to increase the number of frames as soon as possible.
And, the expectation that it seems to be able to take a new frame leaves, and this specification will be added this time if it is Atolgan sale.
When the number became 80 or more that was already, it was considerably judged the difficulty from the problem of the memory on the client side etc. , and decided to install a newer frame. Enhancing is possible first from about 30 to 50. Enhancing is examined any more by the further version improvement.
As for this, it is scheduled to contract on the ground of Atolgan, and to cost a continuous cost. I do not intend to make it to a high cost too much the consideration of a current deflation tendency however, and the schedule of making it to the methods other than Gil. Safety because the item is not lost because the cost cannot be paid ・・・ If only it is not possible to take out at one o'clock and the cost is paid, it comes to be able to take it out again.

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Ciekawe rzeczy!:

"As you guys have seen! Chocobo breeding and racing!
It will not require a lot of time to raise your chocobo. Maybe only a couple of minutes each day ( like gardening)
Depending on how you care for your chocobo, it will change shape in some way. (no real details)
They only hinted at this, but it might be possible to have your chocobo meet your friend's chocobo and... well maybe they will.. um... yah... and you get a new baby chocobo.
You will be able (at some point) to race your chocobo to see who's is the fastest.

MOG LOCKER:
They are working on a new storage system. You will obtain the ability to use a mog locker in the new expansion area so you will be required to buy the expansion if you want to have a mog locker.
The initial storage in the moglocker is 30 slots which they expect to increase to 50 slots over time.. but they hope to increase it much more than that.
The catch to the moglocker is that there is a fee to use the moglocker. Im assuming that the more slots you use up the higher the fee will be. If you do not pay the fee, you will not lose your items. You will not be able to again access to the items in your locker untill the fee is paid. (It might be gil, or some other form of fee... they arent sure yet.)

COLOSSEUM!!!
They would not go into detail about this BUT... IT IS A PLACE WHERE MOBS FIGHT OTHER MOBS. My hopefull guess it that we will have some way to tame/train/raise (mebbe) mobs and then take them into the colloseum. At least that is the way they made it seem.


NEW JOB! PUPPETMASTER!!!!! (it looks sick) They have a little puppet that follows them around.

Corsair's abilities have little to nothing to do with their gun. The hexagun thing was just a discription. Their main skill is a job ability that makes cards (with numbers) surround them.... like a roulette. The card numbers keep adding up till 11 or above. If it hits 11 you get an uber buff. If it goes over 11 you get a "bust" and something negative happens.

Blue mage... I dont know where to start... it looks amaising. It can definatly learn bomb toss and FRYING PAN and the mandy spell that makes the sprout grow on your head.

You learn spells by DEFEATING the mob you want to learn the spells from. You must be at a level where you would gain XP from that mob. Also you cannot learn the spells while dead.


Beseiged... The new area's form of "conquest"
As we all know mobs will attack the new city. YOU DO NOT NEED TO START A QUEST FOR THIS TO HAPPEN. IT WILL HAPPEN REGARDLESS OF ANY QUEST STATUS.

There is an item called the Astral __something lol. The beast men are trying to steal this item from the city. It is our job to protect this item from them. IT IS POSSIBLE FOR THEM TO WIN AND STEAL THE ITEM. If that does happen then it will be the mercinarie's turn to attack the Mamool ja's stronghold and take back the item.

Setting spells:
Once a spell is learned, a bluemage must "set" the spells. They do so with a "setting points" that increase with level. Every spell has a certain amount of points required to set the spell and thus you can customize ur blue mage.






~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

There are going to be a few changed as far as jobs, Ill outline them here from the notes I took (on my cell phone lol )

WARRIOR:
One of Warrior's biggest advantages is that they are able to use many weapons well but no one uses many weapons other than axe and great axe. They want to allow warriors to have a more noticable advantage while wielding those weapons (Im assuming the ability to use special skills). In addition to this, they want to give warriors the ability to.... THROW THEIR GREAT AXES.
They also want sub jobs other than NIN and so they would like to maybe give them an advantage to do so.

MONK:
They want to give monks the ability to sacrifice some of their HP and give it to the other members of the party.

WHITE MAGE:
They want to give them more "front line" abilities, what ever those may be. Also they want to change benediction to also cure status ailments.

BLACK MAGES:
I wont use the word nerf >_> lol but, they said they want to make it more of an advantage to them, to join normal parties. We assume they will be nerfing something because they said: Because they dont want it to seem like they are picking on BLMs they will give them new spells to kind of counter the changes.

RED MAGES:
They are aware redmages are already quite powerfull but they do plan to add a few more rdm only spells.

THIEVES:
Right now perfect dodge only helps the theif and if the mob is not focused on the thief, the ability is of no use. They want to change the effect of perfect dodge so that if it is used while the theif is behind the mob, it will buff their damage.

They also want to change steal so it doesnt only steal items... they wouldnt go into detail

PALADINS:
They see that NIN is a more desirable tank than pld for parties, so... they are thinking of giving PLD an auto-refresh trait. They would also like to increase the rate at which plds use their shield and give them extra tp when they do block using their sheild.

DARKKNIGHTS:
They see that dark knights only really use great swords. They want to give dark knights an advantage to using their scythes. They also plan to buff absorb spells to make them more usefull somehow.

BEASTMASTER:
They understand that many people werent happy about what happend to beastmaster. They are currently looking into ways to fix or counteract the problem to make people happier.

BARDS:
People only use a few different songs while in parties as a bard. They want to make the other songs more usefull in situations and possibly give bard a HASTAGA song at low levels.

RANGERS:
They wont to remove the accuracy penalty that you recieve at different distances from your target when you use sharpshot.. They also want to allow us to be able to quiver different types of arrows that are not currently quiverable(is that a word? )

SAMURAI:
(I feel like we got skimped on the buffs but Im biased) They want to give SAM an ability that would reduce the amount of tp the enemy has when they are attacked by the samurai.

BLUEMAGES:
Their attack strength /acc will be based on the type of mob they learned the skill from vs the type of mob they are using it against.
If you use a bird skill, vs an Amorph (which birds are weak to.. I think) then the skill will be weak because Amorphs > birds. ect...

CORSAIRS:
There will be some sort of skill they can use that will buff the party based on the members in the party. If there is a warrior in the party.. the party members will get double attack, if there is a theif in the party, the party members will get crit hit bonus ect... They will also have the ability to strengthen debuffs that have been casted on enemies.
In addition to this they are thinking of giving corsairs the ability to reduce spell casting time of the members of the party.

Corsairs will have an ability called "Card Shot" which will allow them to combine gun attack with some sort of card, which will turn that attack into a magical attack."

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