Pytanie: czy ktos z uzywajacych aktualnie wersji nr 5 ma zamiar placicna 6tke? Cena nie jest jeszcze ustalona, ale kraza plotki o ~25$ dolarow od osoby. Osobiscie nie mialbym nic przeciwko 10$ per person lub 200$ od gildii bo to jak ten mod dziala, jak i jego potencjal jest naprawde ogromny. Ponizej czesc z features:
Cytuj:
1.10 is bringing a couple of revolutionary changes to the WoW UI API. For the past few weeks, I have been working on some major changes to RDX that I plan on implementing along with the 1.10 patch. This, along with the fact that Gibybo has obtained a copy of 5 and is, I'm sure, diligently hacking away at it, has compelled me to ruin his efforts by creating the next major release of RDX, RDX 6.
While I'm in Europe, I figured I'd start a thread and leave the next few weeks open for people to suggest new features.
While RDX6 will have the same "look and feel" as RDX5, a few major changes are already in store:
Reworked Internals
RDX6contains a number of internal changes. The general theme of thesechanges is to enable much more sophisticated modules and boss mods withless work.
RDX6 contains a new system called RPC for interplayercommunication. This is a much more versatile system than existedbefore. A preview of what's possible using RPC can be seen in theViscidus mod -- the frost counter works via RPC.
RDX6 willacknowledge the idea of class roles and assignments. More or less, thisis a shared database that will allow RDX modules to understand not onlywhat's going on, but what each player is supposed to do about it.
RDX6will contain some ideas from the computer science discipline sometimescalled "swarm logic." In short, this means that it will be easy for meto make RDX clients execute actions in tandem with each other.
Reaction Bar
I'ma guy who believes that if people are going to accuse you of something,you may as well actually do it and enjoy the benefits. Well, peoplehave accused me of writing a mod that plays the game for you, so Ifigure I might as well take the next logical step and do it.
TheReaction Bar looks exactly like any of your other WoW hotbars, and canhave keys bound to it exactly like a regular hotbar. The difference isthat the buttons on the Reaction Bar will be populated by in aprioritized manner with what RDX thinks you should do next.
Forinstance, if your role is healer, and you're assigned to the MT,Shift+1 might auto heal the maintank. However, if the maintank gets ahigh priority debuff on him, Shift+1 might cast Dispel instead, andShift+2 would heal. After the debuff is dispelled, Shift+1 would goback to healing.
This is just a small example of what's possible.
Omniscience
Omniscienceis an RPC-based RDX module designed to enable the remote examination ofcombat logs. Some things that Omniscience will make possible include:
-Answering the question "Why did Raze die?" - Was it healers not castingenough heals, or was it a huge damage spike that nobody could haveprevented?
- Determining the effectiveness of resistances in variousencounters - Omniscience will record every attack, what resist it procsagainst, and whether/how much was mitigated, and it will allow thesedata to be averaged for a summary.
- Creating the ultimate "epeenmeasuring stick" in the form of a damage meter that reports much moreinformation much more accurately than any previous tool.
Heal Module
TheHeal Module is designed to make healers' job easier. It is still a workin progress, and I intend to continue to work with our healers tofigure out what features are useful and possible.
So far, what is planned is:
- A tool for graphically creating, and then distributing, healing assignments and rotations for encounters.
-A swarm logic algorithm to prevent the phenomenon of one guy recievinga huge amount of overhealing due to him appearing on 8 people's critlists all at the same time.
Universal Window Manager
- All windows from all modules can now be docked, scaled, or transparent.
- Some windows can now be ephemeral (discard mouse input)
-So, if you've always wanted to make a full screen semi transparent raidHP monitor that would not interfere with the flow of your mousecontrol, now you can!
- There is no longer any limitation (save for memory and CPU usage) on the number of windows you can create.
- Selonius can finally realize his dream of creating a separate RDX window for every single individual raider.
-The action binding system has been made much more versatile. All fivemouse buttons and all three modifier keys (shift, ctrl, alt) are nowavailable, for a total of 2*2*2*5=40 bindable actions.
- Sebu can finally realize his dream of having every rank of every spell bound to a single button combination.
Buff Module
- The UI of the buff module is being redesigned to take up significantly less screen space and make more sense.
- I'm going to try to bring back synchronized buff timers (no promises here, bandwidth is at a premium)
- Buff assignments are now synchronized via RPC.
-Swarm logic auto-assign: with one click, a class lead will be able toautomatically distribute the load for a particular buff amongst theraiders who are able to cast that buff.
- Integration with the Reaction Bar.
Debuff Module
- The UI of the debuff module is also being redesigned. I haven't put much thought into it yet, I'd appreciate suggestions.
- Boss mods will now be able to "Register" debuffs associated with a particular encounter and assign priorities to them.
-Acknowledgement of "cure-over-time" spells. If a target has acure-over-time on him, but happens to get debuffed again while the curestill has ticks left, he will no longer report as having the debuff.
- There will now be a "debuff history" that will record each instance of a debuff on the raid group, and who was affected by it.
- Swarm logic auto-assign for curing: With one click, a class lead can automatically create curing assignments.
-Debuff curing will be a first-class citizen on the Reaction Bar. Ifsomeone you're assigned to cure is debuffed, you can expect to see abutton pop up there.
Frame Designer
- The new 1.10 APIchanges allow the dynamic creation of frames at runtime. I'm not goingto promise anything, but this might mean that you can customize the waythe RDX unit frames look, similar to Discord Unit Frames if you've everused that.
Your Suggestions Here
If there's anythingelse you've always wanted RDX to do, now's the time to name it. After Iget back from vacation, I'm going to start hardcore development work.